From 705d31e83d3b5705da0bc202185395bc7dca30b7 Mon Sep 17 00:00:00 2001 From: Rezec Date: Sat, 7 May 2022 16:30:37 -0400 Subject: [PATCH] Create README.md --- .../Medic Buffs as Stims/README.md | 27 +++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 Public Releases/Medic Buffs as Stims/README.md diff --git a/Public Releases/Medic Buffs as Stims/README.md b/Public Releases/Medic Buffs as Stims/README.md new file mode 100644 index 0000000..8ef11f0 --- /dev/null +++ b/Public Releases/Medic Buffs as Stims/README.md @@ -0,0 +1,27 @@ +This modification creates schematics for medics to be able to craft their medic buffs as stims. + +This A. Gives something for medics to craft and sell. B. Reduces the need for AFK Buff bots. + +You will need to do the following on your own: + +You will need to add these schematics to a schematic group in schematic_group.tab +object/draft_schematic/chemistry/item_medic_constitution.iff + +object/draft_schematic/chemistry/item_medic_action.iff + +object/draft_schematic/chemistry/item_medic_strength.iff + +object/draft_schematic/chemistry/item_medic_agility.iff + +object/draft_schematic/chemistry/item_medic_precision.iff + +object/draft_schematic/chemistry/item_medic_block.iff + +object/draft_schematic/chemistry/item_medic_dodge.iff + +You will then need to add the name of the schematic group that you put these in skills.tab. + +You can choose to add these somewhere in the medic profession wheel or you can add it as a new expertise box. + + +Optionally: You can adjust the length of the buffs in buff.tab since this uses the existing medic buffs from there, just be aware that you made need to tweak other skills that also change the duration of the buffs.