corpseService field in CombatManager is now final

This commit is contained in:
Mads Boddum
2016-09-21 12:51:19 +02:00
parent 3538f642cd
commit 044f095a7d
+2 -2
View File
@@ -65,12 +65,12 @@ import utilities.ThreadUtilities;
public class CombatManager extends Manager {
private ScheduledExecutorService executor;
private final Map<Long, CombatCreature> inCombat;
private final Set<CreatureObject> regeneratingHealthCreatures; // Only allowed outside of combat
private final Set<CreatureObject> regeneratingActionCreatures; // Always allowed
private final CorpseService corpseService;
private CorpseService corpseService;
private ScheduledExecutorService executor;
public CombatManager() {
inCombat = new HashMap<>();