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corpseService field in CombatManager is now final
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@@ -65,12 +65,12 @@ import utilities.ThreadUtilities;
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public class CombatManager extends Manager {
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private ScheduledExecutorService executor;
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private final Map<Long, CombatCreature> inCombat;
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private final Set<CreatureObject> regeneratingHealthCreatures; // Only allowed outside of combat
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private final Set<CreatureObject> regeneratingActionCreatures; // Always allowed
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private final CorpseService corpseService;
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private CorpseService corpseService;
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private ScheduledExecutorService executor;
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public CombatManager() {
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inCombat = new HashMap<>();
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