Changed buildouts to instead use an sdb file

This commit is contained in:
Obique PSWG
2015-09-26 00:19:45 -05:00
parent f9fd10016f
commit 244997eb69
15 changed files with 87722 additions and 85 deletions
+9 -56
View File
@@ -28,7 +28,7 @@
package services.objects;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Hashtable;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
@@ -60,8 +60,6 @@ import resources.control.Intent;
import resources.control.Manager;
import resources.objects.SWGObject;
import resources.objects.building.BuildingObject;
import resources.objects.buildouts.BuildoutLoader;
import resources.objects.buildouts.SnapshotLoader;
import resources.objects.creature.CreatureObject;
import resources.objects.tangible.TangibleObject;
import resources.player.Player;
@@ -77,7 +75,7 @@ import services.spawn.SpawnerService;
import services.spawn.StaticService;
public class ObjectManager extends Manager {
private final MapManager mapService;
private final StaticService staticService;
private final SpawnerService spawnerService;
@@ -95,7 +93,7 @@ public class ObjectManager extends Manager {
radialService = new RadialService();
database = new CachedObjectDatabase<SWGObject>("odb/objects.db");
objectAwareness = new ObjectAwareness();
objectMap = new HashMap<>();
objectMap = new Hashtable<>(16*1024);
maxObjectId = 1;
addChildService(mapService);
@@ -152,63 +150,18 @@ public class ObjectManager extends Manager {
System.err.println("ObjectManager: Unknown terrain '" + terrainStr + "'");
Log.e("ObjectManager", "Unknown terrain: %s", terrainStr);
}
loadBuildouts(terrain);
loadSnapshots(terrain);
ClientObjectLoader loader = new ClientObjectLoader();
Map<Long, SWGObject> objects = loader.loadClientObjects(terrain);
objectMap.putAll(objects);
for (SWGObject obj : objects.values())
loadClientObject(obj);
} else {
Log.w("ObjectManager", "Did not load client objects. Reason: Disabled.");
System.out.println("ObjectManager: Did not load client objects. Reason: Disabled!");
}
}
private void loadBuildouts(Terrain terrain) {
long startLoad = System.nanoTime();
System.out.println("ObjectManager: Loading buildouts...");
Log.i("ObjectManager", "Loading buildouts...");
BuildoutLoader loader = new BuildoutLoader();
if (terrain != null)
loader.loadBuildoutsForTerrain(terrain);
else
loader.loadAllBuildouts();
List <SWGObject> buildouts = loader.getObjects();
for (SWGObject obj : buildouts) {
loadBuildout(obj);
}
objectMap.putAll(loader.getObjectTable());
double loadTime = (System.nanoTime() - startLoad) / 1E6;
System.out.printf("ObjectManager: Finished loading %d buildouts. Time: %fms%n", buildouts.size(), loadTime);
Log.i("ObjectManager", "Finished loading buildouts. Time: %fms", loadTime);
}
private void loadSnapshots(Terrain terrain) {
long startLoad = System.nanoTime();
System.out.println("ObjectManager: Loading snapshots...");
Log.i("ObjectManager", "Loading snapshots...");
SnapshotLoader loader = new SnapshotLoader();
if (terrain != null)
loader.loadSnapshotsForTerrain(terrain);
else
loader.loadAllSnapshots();
List <SWGObject> snapshots = loader.getObjects();
for (SWGObject obj : snapshots) {
loadSnapshot(obj);
}
objectMap.putAll(loader.getObjectTable());
double loadTime = (System.nanoTime() - startLoad) / 1E6;
System.out.printf("ObjectManager: Finished loading %d snapshots. Time: %fms%n", snapshots.size(), loadTime);
Log.i("ObjectManager", "Finished loading snapshots. Time: %fms", loadTime);
}
private void loadBuildout(SWGObject obj) {
if (obj instanceof TangibleObject || obj instanceof BuildingObject) {
objectAwareness.add(obj);
}
if (obj.getObjectId() >= maxObjectId) {
maxObjectId = obj.getObjectId() + 1;
}
mapService.addMapLocation(obj, MapManager.MapType.STATIC);
}
private void loadSnapshot(SWGObject obj) {
private void loadClientObject(SWGObject obj) {
if (obj instanceof TangibleObject || obj instanceof BuildingObject) {
objectAwareness.add(obj);
}