function executeCommand(galacticManager, player, target, args) { var creature = player.getCreatureObject(); var AccessLevel = Java.type("resources.player.AccessLevel"); if(player.getAccessLevel() == AccessLevel.PLAYER) { print("Error: Your Accesslevel is to low to use that command"); return; } if(creature == null) { print("Error: No Player or CreatureObject"); return; } creature.setMovementScale(args); }