var execute = function(galManager, player, target, args) { var actor = player.getCreatureObject(); var inventory; if(actor == null || target == null) { return; } inventory = actor.getSlottedObject("inventory"); if(inventory == null) { return; } if(target.getParent() == actor) { result = target.moveToContainer(actor, inventory); actor.removeEquipment(target) } else { result = target.moveToContainer(actor, actor); actor.addEquipment(target) } };