Files
cucore/src/resources/Location.java
T

316 lines
9.4 KiB
Java

/***********************************************************************************
* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
* *
* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
* Our goal is to create an emulator which will provide a server for players to *
* continue playing a game similar to the one they used to play. We are basing *
* it on the final publish of the game prior to end-game events. *
* *
* This file is part of Holocore. *
* *
* -------------------------------------------------------------------------------- *
* *
* Holocore is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* Holocore is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
* *
***********************************************************************************/
package resources;
import java.io.Serializable;
public class Location implements Serializable {
private static final long serialVersionUID = 1L;
private Terrain terrain = null;
private double x = Double.NaN;
private double y = Double.NaN;
private double z = Double.NaN;
private double oX = Double.NaN;
private double oY = Double.NaN;
private double oZ = Double.NaN;
private double oW = Double.NaN;
public Location() {
}
public Location(double x, double y, double z, Terrain terrain) {
this.terrain = terrain;
this.x = x;
this.y = y;
this.z = z;
}
public Location(Location l) {
this.terrain = l.terrain;
this.x = l.x;
this.y = l.y;
this.z = l.z;
this.oX = l.oX;
this.oY = l.oY;
this.oZ = l.oZ;
this.oW = l.oW;
}
public void setTerrain(Terrain terrain) { this.terrain = terrain; }
public void setX(double x) { this.x = x; }
public void setY(double y) { this.y = y; }
public void setZ(double z) { this.z = z; }
public void setOrientationX(double oX) { this.oX = oX; }
public void setOrientationY(double oY) { this.oY = oY; }
public void setOrientationZ(double oZ) { this.oZ = oZ; }
public void setOrientationW(double oW) { this.oW = oW; }
public void setPosition(double x, double y, double z) {
setX(x);
setY(y);
setZ(z);
}
public void setOrientation(double oX, double oY, double oZ, double oW) {
setOrientationX(oX);
setOrientationY(oY);
setOrientationZ(oZ);
setOrientationW(oW);
}
public Terrain getTerrain() { return terrain; }
public double getX() { return x; }
public double getY() { return y; }
public double getZ() { return z; }
public double getOrientationX() { return oX; }
public double getOrientationY() { return oY; }
public double getOrientationZ() { return oZ; }
public double getOrientationW() { return oW; }
public boolean isWithinDistance(Location l, double x, double y, double z) {
double xD = Math.abs(this.x - l.getX());
double yD = Math.abs(this.y - l.getY());
double zD = Math.abs(this.z - l.getZ());
return xD <= x && yD <= y && zD <= z;
}
public void translatePosition(double x, double y, double z) {
this.x += x;
this.y += y;
this.z += z;
}
public void translateOrientation(double oX, double oY, double oZ, double oW) {
this.oX += oX;
this.oY += oY;
this.oZ += oZ;
this.oW += oW;
}
public Location translate(double x, double y, double z) {
Location loc = new Location(this);
loc.translatePosition(x, y, z);
return loc;
}
public Location translate(Location l) {
Location ret = new Location(this);
double k0 = l.oW * l.oW - 0.5f;
double k1;
double rx, ry, rz;
// k1 = Q.V
k1 = x * l.oX;
k1 += y * l.oY;
k1 += z * l.oZ;
// (qq-1/2)V+(Q.V)Q
rx = x * k0 + l.oX * k1;
ry = y * k0 + l.oY * k1;
rz = z * k0 + l.oZ * k1;
// (Q.V)Q+(qq-1/2)V+q(QxV)
rx += l.oW * (l.oY * z - l.oZ * y);
ry += l.oW * (z * x - l.oX * z);
rz += l.oW * (l.oX * y - l.oY * x);
// 2((Q.V)Q+(qq-1/2)V+q(QxV))
rx += rx;
ry += ry;
rz += rz;
ret.setPosition(rx, ry, rz);
ret.translatePosition(l.x, l.y, l.z);
ret.setOrientationW(l.oW*oW - l.oX*oX - l.oY*oY - l.oZ*oZ);
ret.setOrientationX(l.oW*oX + l.oX*oW + l.oY*oZ - l.oZ*oY);
ret.setOrientationY(l.oW*oY + l.oY*oW + l.oZ*oX - l.oX*oZ);
ret.setOrientationZ(l.oW*oZ + l.oZ*oW + l.oX*oY - l.oY*oX);
return ret;
}
/**
* Sets the orientation to be facing the specified heading
* @param heading the heading to face, in degrees
*/
public void setHeading(double heading) {
setOrientation(0, 0, 0, 1);
rotateHeading(heading);
}
/**
* Rotates the orientation by the specified angle along the Y-axis
* @param angle the angle to rotate by in degrees
*/
public void rotateHeading(double angle) {
rotate(angle, 0, 1, 0);
}
/**
* Rotates the orientation by the specified angle along the specified axises
* @param angle the angle to rotate by in degrees
* @param axisX the amount of rotation about the x-axis
* @param axisY the amount of rotation about the x-axis
* @param axisZ the amount of rotation about the x-axis
*/
public void rotate(double angle, double axisX, double axisY, double axisZ) {
double sin = Math.sin(Math.toRadians(angle) / 2);
oW = Math.cos(Math.toRadians(angle) / 2);
oX = sin * axisX;
oY = sin * axisY;
oZ = sin * axisZ;
// Normalize
double mag = Math.sqrt(oW*oW + oX*oX + oY*oY + oZ*oZ);
oW /= mag;
oX /= mag;
oY /= mag;
oZ /= mag;
}
public boolean mergeWith(Location l) {
boolean changed = false;
if (terrain == null || terrain != l.getTerrain()) {
terrain = l.getTerrain();
changed = true;
}
changed = mergeLocation(l.getX(), l.getY(), l.getZ()) || true;
changed = mergeOrientation(l) || true;
return changed;
}
public boolean mergeLocation(double lX, double lY, double lZ) {
boolean changed = false;
if (Double.isNaN(x) || x != lX) {
x = lX;
changed = true;
}
if (Double.isNaN(y) || y != lY) {
y = lY;
changed = true;
}
if (Double.isNaN(z) || z != lZ) {
z = lZ;
changed = true;
}
return changed;
}
private boolean mergeOrientation(Location l) {
boolean changed = false;
if (!Double.isNaN(l.getOrientationX()) && (Double.isNaN(oX) || oX != l.getOrientationX())) {
oX = l.getOrientationX();
changed = true;
}
if (!Double.isNaN(l.getOrientationY()) && (Double.isNaN(oY) || oY != l.getOrientationY())) {
oY = l.getOrientationY();
changed = true;
}
if (!Double.isNaN(l.getOrientationZ()) && (Double.isNaN(oZ) || oZ != l.getOrientationZ())) {
oZ = l.getOrientationZ();
changed = true;
}
if (!Double.isNaN(l.getOrientationW()) && (Double.isNaN(oW) || oW != l.getOrientationW())) {
oW = l.getOrientationW();
changed = true;
}
return changed;
}
public double getSpeed(Location l, double deltaTime) {
double dist = Math.sqrt(square(x-l.x) + square(y-l.y) + square(z-l.z));
return dist / deltaTime;
}
public double getYaw() {
double w = oW;
double y = oY;
double angle = 0;
if (w * w + y * y > 0) {
if (w > 0 && y < 0)
w *= -1;
angle = 2 * Math.acos(w);
} else {
angle = 0;
}
return angle;
}
private double square(double x) {
return x*x;
}
public boolean isNaN() {
return Double.isNaN(x) && Double.isNaN(y) && Double.isNaN(z) && Double.isNaN(oX) && Double.isNaN(oY) && Double.isNaN(oZ) && Double.isNaN(oW);
}
public boolean equals(Location l) {
if (terrain != l.terrain)
return false;
if (!isEqual(l.x, x))
return false;
if (!isEqual(l.y, y))
return false;
if (!isEqual(l.z, z))
return false;
if (!isEqual(l.oX, oX))
return false;
if (!isEqual(l.oY, oY))
return false;
if (!isEqual(l.oZ, oZ))
return false;
if (!isEqual(l.oW, oW))
return false;
return true;
}
public int hashCode() {
return hash(x)*13 + hash(y)*17 + hash(z)*19 + hash(oX)*23 + hash(oY)*29 + hash(oZ)*31 + hash(oW)*37;
}
private int hash(double x) {
long v = Double.doubleToLongBits(x);
return (int)(v^(v>>>32));
}
private boolean isEqual(double x, double y) {
if (Double.isNaN(x))
return Double.isNaN(y);
if (Double.isNaN(y))
return false;
return x == y;
}
public String toString() {
return "Location[TRN=" + terrain + ", POS=(" + x + ", " + y + ", " + z + ") ORTN=(" + oX + ", " + oY + ", " + oZ + ", " + oW + ")]";
}
}