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https://bitbucket.org/projectswg/holocore.git
synced 2026-10-20 12:02:57 -04:00
Renamed variables across methods in FactionService
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@@ -99,40 +99,40 @@ public final class FactionService extends Service {
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target.getOwner().sendPacket(new ChatSystemMessage(SystemChatType.SCREEN_AND_CHAT, message));
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}
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private String getBeginMessage(PvpStatus currentStatus, PvpStatus targetStatus) {
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private String getBeginMessage(PvpStatus oldStatus, PvpStatus newStatus) {
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String message = "@faction_recruiter:";
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if(currentStatus == PvpStatus.ONLEAVE && targetStatus == PvpStatus.COMBATANT)
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if(oldStatus == PvpStatus.ONLEAVE && newStatus == PvpStatus.COMBATANT)
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message += "on_leave_to_covert";
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else if(currentStatus == PvpStatus.COMBATANT && targetStatus == PvpStatus.SPECIALFORCES)
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else if(oldStatus == PvpStatus.COMBATANT && newStatus == PvpStatus.SPECIALFORCES)
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message += "covert_to_overt";
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else if(currentStatus == PvpStatus.SPECIALFORCES && targetStatus == PvpStatus.COMBATANT)
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else if(oldStatus == PvpStatus.SPECIALFORCES && newStatus == PvpStatus.COMBATANT)
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message += "overt_to_covert";
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return message;
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}
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private String getCompletionMessage(PvpStatus currentStatus, PvpStatus targetStatus) {
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private String getCompletionMessage(PvpStatus oldStatus, PvpStatus newStatus) {
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String message = "@faction_recruiter:";
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if((currentStatus == PvpStatus.ONLEAVE || currentStatus == PvpStatus.SPECIALFORCES) && targetStatus == PvpStatus.COMBATANT)
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if((oldStatus == PvpStatus.ONLEAVE || oldStatus == PvpStatus.SPECIALFORCES) && newStatus == PvpStatus.COMBATANT)
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message += "covert_complete";
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else if(currentStatus == PvpStatus.COMBATANT && targetStatus == PvpStatus.SPECIALFORCES)
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else if(oldStatus == PvpStatus.COMBATANT && newStatus == PvpStatus.SPECIALFORCES)
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message += "overt_complete";
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else if(currentStatus == PvpStatus.COMBATANT && targetStatus == PvpStatus.ONLEAVE )
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else if(oldStatus == PvpStatus.COMBATANT && newStatus == PvpStatus.ONLEAVE )
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message += "on_leave_complete";
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return message;
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}
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private long getDelay(PvpStatus currentStatus, PvpStatus targetStatus) {
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private long getDelay(PvpStatus oldStatus, PvpStatus newStatus) {
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long delay = 0;
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if(currentStatus == PvpStatus.ONLEAVE && targetStatus == PvpStatus.COMBATANT)
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if(oldStatus == PvpStatus.ONLEAVE && newStatus == PvpStatus.COMBATANT)
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delay = 1;
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else if(currentStatus == PvpStatus.COMBATANT && targetStatus == PvpStatus.SPECIALFORCES)
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else if(oldStatus == PvpStatus.COMBATANT && newStatus == PvpStatus.SPECIALFORCES)
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delay = 30;
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else if(currentStatus == PvpStatus.SPECIALFORCES && targetStatus == PvpStatus.COMBATANT)
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else if(oldStatus == PvpStatus.SPECIALFORCES && newStatus == PvpStatus.COMBATANT)
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delay = 300;
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return delay;
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@@ -143,43 +143,36 @@ public final class FactionService extends Service {
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PvpFaction newFaction = fi.getNewFaction();
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target.setPvpFaction(newFaction);
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target.setPvpStatus(PvpStatus.COMBATANT);
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handleFlagChange(target);
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handleFlagChange(target); // We don't want to remain attackable if we leave our current faction.
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if(target instanceof CreatureObject) {
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// We're given rank 1 upon joining a PvP faction
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((CreatureObject) target).setFactionRank((byte) (newFaction != PvpFaction.NEUTRAL ? 1 : 0));
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if(target instanceof CreatureObject && ((CreatureObject) target).getPvpFaction() != PvpFaction.NEUTRAL) {
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// We're given rank 1 upon joining a non-neutral faction
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((CreatureObject) target).setFactionRank(1);
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}
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}
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private void handleSwitchChange(FactionIntent fi) {
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final PvpFlag pvpFlag;
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final TangibleObject target = fi.getTarget();
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final PvpStatus currentStatus = target.getPvpStatus();
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final PvpStatus targetStatus;
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final PvpStatus oldStatus = target.getPvpStatus();
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final PvpStatus newStatus;
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if(target.hasPvpFlag(PvpFlag.GOING_COVERT) || target.hasPvpFlag(PvpFlag.GOING_OVERT)) {
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sendSystemMessage(target, "@faction_recruiter:pvp_status_changing");
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} else {
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if(currentStatus == PvpStatus.COMBATANT) {
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if(oldStatus == PvpStatus.COMBATANT) {
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pvpFlag = PvpFlag.GOING_OVERT;
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targetStatus = PvpStatus.SPECIALFORCES;
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newStatus = PvpStatus.SPECIALFORCES;
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} else { // Covers both ONLEAVE and SPECIALFORCES
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pvpFlag = PvpFlag.GOING_COVERT;
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targetStatus = PvpStatus.COMBATANT;
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newStatus = PvpStatus.COMBATANT;
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}
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target.setPvpFlags(pvpFlag);
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sendSystemMessage(target, getBeginMessage(currentStatus, targetStatus));
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statusChangers.put(target, executor.schedule(new Runnable() {
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@Override
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public void run() {
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statusChangers.remove(target);
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changeStatusWithMessage(target, targetStatus, getCompletionMessage(currentStatus, targetStatus));
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target.clearPvpFlags(pvpFlag);
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}
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}, getDelay(currentStatus, targetStatus), TimeUnit.SECONDS));
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sendSystemMessage(target, getBeginMessage(oldStatus, newStatus));
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synchronized (statusChangers) {
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statusChangers.put(target, executor.schedule(() -> completeChange(target, pvpFlag, oldStatus, newStatus), getDelay(oldStatus, newStatus), TimeUnit.SECONDS));
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}
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}
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}
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@@ -194,64 +187,66 @@ public final class FactionService extends Service {
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return;
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// Let's clear PvP flags in case they were in the middle of going covert/overt
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Future<?> future = statusChangers.remove(target);
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if (future != null) {
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if (future.cancel(false)) {
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target.clearPvpFlags(PvpFlag.GOING_COVERT, PvpFlag.GOING_OVERT);
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} else if (target.getPvpStatus() != newStatus) {
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// Their new status does not equal the one we want - apply the new one
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target.setPvpStatus(newStatus);
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synchronized (statusChangers) {
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Future<?> future = statusChangers.remove(target);
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if (future != null) {
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if (future.cancel(false)) {
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target.clearPvpFlags(PvpFlag.GOING_COVERT, PvpFlag.GOING_OVERT);
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} else if (target.getPvpStatus() != newStatus) {
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// Their new status does not equal the one we want - apply the new one
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changeStatus(target, newStatus);
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}
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} else {
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// They're not currently waiting to switch to a new status - change now
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changeStatus(target, newStatus);
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}
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} else {
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// They're not currently waiting to switch to a new status - change now
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target.setPvpStatus(newStatus);
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}
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}
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private void handleFlagChange(TangibleObject object) {
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Player objOwner = object.getOwner();
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private void handleFlagChange(TangibleObject target) {
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Player objOwner = target.getOwner();
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for (SWGObject o : object.getObservers()) {
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for (SWGObject o : target.getObservers()) {
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if (!(o instanceof TangibleObject))
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continue;
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TangibleObject observer = (TangibleObject) o;
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Player obsOwner = observer.getOwner();
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int pvpBitmask = getPvpBitmask(object, observer);
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int pvpBitmask = getPvpBitmask(target, observer);
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if (objOwner != null)
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// Send the PvP information about this observer to the owner
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objOwner.sendPacket(createPvpStatusMessage(observer, observer.getPvpFlags() | pvpBitmask));
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if (obsOwner != null)
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// Send the pvp information about the owner to this observer
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obsOwner.sendPacket(createPvpStatusMessage(object, object.getPvpFlags() | pvpBitmask));
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obsOwner.sendPacket(createPvpStatusMessage(target, target.getPvpFlags() | pvpBitmask));
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}
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}
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private void timedStatusChange() {
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private void completeChange(TangibleObject target, PvpFlag pvpFlag, PvpStatus oldStatus, PvpStatus newStatus) {
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synchronized (statusChangers) {
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statusChangers.remove(target);
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}
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new ChatBroadcastIntent(target.getOwner(), getCompletionMessage(oldStatus, newStatus)).broadcast();
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target.clearPvpFlags(pvpFlag);
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}
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private void changeStatus(TangibleObject object, PvpStatus newStatus) {
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object.setPvpStatus(newStatus);
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handleFlagChange(object);
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private void changeStatus(TangibleObject target, PvpStatus newStatus) {
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target.setPvpStatus(newStatus);
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handleFlagChange(target);
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}
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private void changeStatusWithMessage(TangibleObject object, PvpStatus newStatus, String systemMessage) {
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changeStatus(object, newStatus);
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new ChatBroadcastIntent(object.getOwner(), systemMessage).broadcast();
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}
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private UpdatePvpStatusMessage createPvpStatusMessage(TangibleObject object, int flags) {
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private UpdatePvpStatusMessage createPvpStatusMessage(TangibleObject target, int flags) {
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Set<PvpFlag> flagSet = PvpFlag.getFlags(flags);
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return new UpdatePvpStatusMessage(object.getPvpFaction(), object.getObjectId(), flagSet.toArray(new PvpFlag[flagSet.size()]));
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return new UpdatePvpStatusMessage(target.getPvpFaction(), target.getObjectId(), flagSet.toArray(new PvpFlag[flagSet.size()]));
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}
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private int getPvpBitmask(TangibleObject object1, TangibleObject object2) {
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private int getPvpBitmask(TangibleObject target, TangibleObject observer) {
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int pvpBitmask = 0;
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if(object1.isEnemy(object2)) {
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if(target.isEnemy(observer)) {
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pvpBitmask |= PvpFlag.AGGRESSIVE.getBitmask() | PvpFlag.ATTACKABLE.getBitmask();
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}
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