Fixed broken combat range checks between creatures inside buildings and creatures outside

This commit is contained in:
Mads Boddum
2016-10-27 06:46:02 +02:00
parent eb1373d2b5
commit e3192ae978
+1 -1
View File
@@ -501,7 +501,7 @@ public class CombatManager extends Manager {
return CombatStatus.NO_TARGET;
WeaponObject weapon = source.getEquippedWeapon();
double dist = source.getLocation().distanceTo(target.getLocation());
double dist = source.getLocation().distanceTo(target.getWorldLocation());
float commandRange = c.getMaxRange();
float range = commandRange > 0 ? commandRange : weapon.getMaxRange();