diff --git a/src/main/java/com/projectswg/holocore/resources/support/objects/radial/terminal/TerminalCharacterBuilderRadial.java b/src/main/java/com/projectswg/holocore/resources/support/objects/radial/terminal/TerminalCharacterBuilderRadial.java index 2956fecf..52376c1a 100644 --- a/src/main/java/com/projectswg/holocore/resources/support/objects/radial/terminal/TerminalCharacterBuilderRadial.java +++ b/src/main/java/com/projectswg/holocore/resources/support/objects/radial/terminal/TerminalCharacterBuilderRadial.java @@ -1487,8 +1487,14 @@ public class TerminalCharacterBuilderRadial implements RadialHandlerInterface { private static void handlePowerups(Player player) { spawnPowerup(player, "object/tangible/loot/generic_usable/shared_copper_battery_usuable.iff", "item_reverse_engineering_powerup_armor_02_01","constitution_modified", "100"); // Breastplate + spawnPowerup(player, "object/tangible/loot/generic_usable/shared_copper_battery_usuable.iff", "item_reverse_engineering_powerup_armor_02_01","display_only_dodge", "500"); // Breastplate + spawnPowerup(player, "object/tangible/loot/generic_usable/shared_copper_battery_usuable.iff", "item_reverse_engineering_powerup_armor_02_01","display_only_parry", "500"); // Breastplate spawnPowerup(player, "object/tangible/loot/generic_usable/shared_chassis_blueprint_usuable.iff", "item_reverse_engineering_powerup_clothing_02_01", "constitution_modified", "100"); // Shirt + spawnPowerup(player, "object/tangible/loot/generic_usable/shared_chassis_blueprint_usuable.iff", "item_reverse_engineering_powerup_clothing_02_01", "display_only_dodge", "500"); // Shirt + spawnPowerup(player, "object/tangible/loot/generic_usable/shared_chassis_blueprint_usuable.iff", "item_reverse_engineering_powerup_clothing_02_01", "display_only_parry", "500"); // Shirt spawnPowerup(player, "object/tangible/loot/generic_usable/shared_scope_weapon_generic.iff", "item_reverse_engineering_powerup_weapon_02_01", "constitution_modified", "100"); // Weapon + spawnPowerup(player, "object/tangible/loot/generic_usable/shared_scope_weapon_generic.iff", "item_reverse_engineering_powerup_weapon_02_01", "display_only_dodge", "500"); // Weapon + spawnPowerup(player, "object/tangible/loot/generic_usable/shared_scope_weapon_generic.iff", "item_reverse_engineering_powerup_weapon_02_01", "display_only_parry", "500"); // Weapon } private static void handleJewelrySets(Player player) {