Mads Boddum
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3eec9e740d
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Scripts.invoke() now throws FileNotFoundException if script file wasn't found
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2016-10-26 04:15:49 +02:00 |
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Mads Boddum
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fa46576f5a
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Removed an old TODO in StaticItemService
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2016-10-12 18:43:47 +02:00 |
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Mads Boddum
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c3eb3f9ed9
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Fixed heavy weapons not being loaded and DPS attribute is now applied
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2016-10-12 18:42:34 +02:00 |
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Obique PSWG
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77ed25fe51
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Merged in M4SS/holocore/weapon_damage (pull request #323)
NGE-466 - Account for weapon damage in combat calculations
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2016-10-12 15:02:49 +00:00 |
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Mads Boddum
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be4eff77a1
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Fixed an issue where ranged weapons weren't shooting
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2016-10-12 14:25:12 +02:00 |
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Skyler Lehan
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e2dc45bb7a
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NGE-330 complete, Storyteller items added
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2016-10-04 11:42:59 -04:00 |
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Mads Boddum
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eca7b5dbe2
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Fixed an issue where targeting a terminal would activate it
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2016-09-23 13:09:41 +02:00 |
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Skyler Lehan
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6bcf975071
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Fixed a bug preventing Collection items from being spawned
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2016-09-14 13:09:32 -04:00 |
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Mads Boddum
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7bcd9c61cf
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Uniform box items now have the correct attributes applied
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2016-09-14 06:15:10 +02:00 |
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Mads Boddum
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d37b699718
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Merge holocore/quality_assurance into static_items
Conflicts:
src/services/objects/StaticItemService.java
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2016-09-12 22:25:54 +02:00 |
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Skyler Lehan
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b42cb0aa4d
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Fixed more formatting issues
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2016-09-12 14:01:32 -04:00 |
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Skyler Lehan
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32ee12cb28
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Silly copyright fixes
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2016-09-12 13:09:15 -04:00 |
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Skyler Lehan
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bd227797e1
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NGE-418 + NGE-168 - fixed issues from PR code review
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2016-09-12 13:00:20 -04:00 |
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Skyler Lehan
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9e49d218ae
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NGE-168 + NGE-418 - cleaned up code, ready for PR
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2016-09-12 09:56:14 -04:00 |
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Skyler Lehan
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8358db6a61
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Merge branch 'quality_assurance' of bitbucket.org:projectswg/holocore into collections
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2016-09-11 23:02:52 -04:00 |
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Skyler Lehan
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99e0a028e8
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NGE-168 + NGE-418 - Added the ability to to add a consumable collection item to your collections, still needs to be removed from your inventory
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2016-09-11 23:01:50 -04:00 |
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Obique PSWG
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75ceb9987c
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Added cleanup intent so that creatureobject is not null during PE_DISAPPEAR
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2016-09-09 09:41:10 -05:00 |
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Skyler Lehan
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b62e66fc77
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Merge branch 'quality_assurance' of bitbucket.org:projectswg/holocore into collections
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2016-09-08 17:02:25 -04:00 |
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Skyler Lehan
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bf5ed070d2
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Started working on NGE-168, made it able to pick up the clicky collections in the world.
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2016-09-08 15:39:14 -04:00 |
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Mads Boddum
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dae8c86eba
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Fixed feedback system messages when spawning static items
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2016-09-06 05:23:56 +02:00 |
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Mads Boddum
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3ad86cf415
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Fixed an issue with weapon elementals on static item weapons preventing proper spawning
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2016-09-06 03:19:01 +02:00 |
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Mads Boddum
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914fbf49e1
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Merge holocore/quality_assurance into static_items
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2016-09-06 03:14:01 +02:00 |
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Mads Boddum
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b806baf079
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Fixed an issue where the volume of a container always equaled the maximum capacity
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2016-08-25 16:20:44 +02:00 |
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Mads Boddum
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e07626ad3d
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Added support to StaticItemService for more object types
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2016-08-24 14:59:07 +02:00 |
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Mads Boddum
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3a9c794cfb
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Proc effects are now applied to static item weapons
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2016-08-22 05:48:31 +02:00 |
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Mads Boddum
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1a4f9e1203
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Removed old TODOs in StaticItemService
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2016-08-22 05:29:14 +02:00 |
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Mads Boddum
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70b996f04f
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Static item clothing can now be spawned
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2016-08-22 05:22:53 +02:00 |
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Mads Boddum
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3c88a5266b
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Added support for loading and applying elemental types of static item weapons
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2016-08-22 05:03:48 +02:00 |
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Mads Boddum
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f433000470
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Fixed an issue where profession and faction requirement for items weren't displayed correctly
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2016-08-22 04:44:50 +02:00 |
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Mads Boddum
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a1c21e580b
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Removed debug print from StaticItemService
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2016-08-22 04:41:05 +02:00 |
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Mads Boddum
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e63050d375
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Fixed mod names being displayed incorrectly on the client
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2016-08-22 04:40:21 +02:00 |
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Mads Boddum
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58103fb734
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Mods are now applied to currently supported wearable static items
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2016-08-22 04:37:27 +02:00 |
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Undercova
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92c4d2de2c
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Changed item database structure and added more sub categories
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2016-08-19 05:21:11 +02:00 |
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Undercova PSWG
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17cc17cbc5
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Merged in M4SS/holocore/uniformbox_fix (pull request #260)
Fixed an issue where any radial option on the uniform box would effectively be "use"
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2016-08-14 14:30:57 +02:00 |
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Mads Boddum
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4ca67c10a9
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Fixed an issue where the uniform box would grant items no matter which radial option you picked
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2016-08-14 14:26:20 +02:00 |
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Mads Boddum
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e4fce15ebb
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Fixed a radial issue in UniformBoxService
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2016-08-14 14:09:16 +02:00 |
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Mads Boddum
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d500c885dd
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Fixed an issue where any radial option on the uniform box would effectively be "use"
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2016-08-14 14:05:59 +02:00 |
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Undercova
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2e6094176d
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Changed weapon types to standard values
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2016-08-11 15:20:56 +02:00 |
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Undercova
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03cc25510a
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Added item spawning
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2016-08-10 22:59:43 +02:00 |
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Obique PSWG
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ffc63f9355
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Fixed additional buildouts within buildings
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2016-07-21 18:31:55 -05:00 |
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Obique PSWG
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c2a6f41db2
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Implemented NGE-409 'Additional buildouts'
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2016-07-19 10:12:45 -05:00 |
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Obique PSWG
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dc0d8f0708
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Fixed many awareness and observer issues
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2016-07-13 08:11:34 -05:00 |
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Obique PSWG
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b60e46e90b
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Changed object awareness to mimic the behavior and stability of moveToContainer
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2016-06-06 19:53:22 -05:00 |
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Obique PSWG
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95669189b5
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Removed override of client's data transform speed
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2016-06-06 11:22:52 -05:00 |
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Obique PSWG
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9b5f66fdec
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Fixed zoning in to buildings
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2016-06-06 10:21:41 -05:00 |
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Obique PSWG
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87cee94f2d
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Fixed respawning outside and added a location map for generated objects
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2016-06-06 09:09:34 -05:00 |
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Obique PSWG
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be90ee442b
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Fixed players spawning back into buildings
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2016-06-06 08:06:58 -05:00 |
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Obique PSWG
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c5bd7d1722
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Fixed ID overwrite when reloading server
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2016-05-30 15:04:39 -05:00 |
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Obique PSWG
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ffb158db7d
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Decreased QuadTree sensitivity
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2016-05-30 14:20:47 -05:00 |
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Obique PSWG
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83d4ae2098
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Fixed a weird issue with object IDs generated overlapping others
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2016-05-30 09:21:23 -05:00 |
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