/************************************************************************************ * Copyright (c) 2015 /// Project SWG /// www.projectswg.com * * * * ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on * * July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. * * Our goal is to create an emulator which will provide a server for players to * * continue playing a game similar to the one they used to play. We are basing * * it on the final publish of the game prior to end-game events. * * * * This file is part of Holocore. * * * * -------------------------------------------------------------------------------- * * * * Holocore is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * Holocore is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with Holocore. If not, see . * * * ***********************************************************************************/ package services.faction; import java.util.Set; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.concurrent.TimeUnit; import network.packets.swg.zone.UpdatePvpStatusMessage; import network.packets.swg.zone.chat.ChatSystemMessage; import network.packets.swg.zone.chat.ChatSystemMessage.SystemChatType; import intents.FactionIntent; import intents.chat.ChatBroadcastIntent; import java.util.HashMap; import java.util.Map; import java.util.concurrent.Future; import resources.PvpFaction; import resources.PvpFlag; import resources.PvpStatus; import resources.control.Intent; import resources.control.Service; import resources.objects.SWGObject; import resources.objects.creature.CreatureObject; import resources.objects.tangible.TangibleObject; import resources.player.Player; import utilities.ThreadUtilities; public final class FactionService extends Service { private final ScheduledExecutorService executor; private final Map> statusChangers; public FactionService() { statusChangers = new HashMap<>(); executor = Executors.newSingleThreadScheduledExecutor(ThreadUtilities.newThreadFactory("faction-service")); registerForIntent(FactionIntent.TYPE); } @Override public void onIntentReceived(Intent i) { switch(i.getType()) { case FactionIntent.TYPE: handleFactionIntent((FactionIntent) i); break; } } @Override public boolean terminate() { // If some were in the middle of switching, finish the switches immediately executor.shutdownNow().forEach(runnable -> runnable.run()); return super.terminate(); } private void handleFactionIntent(FactionIntent i) { switch (i.getUpdateType()) { case FACTIONUPDATE: handleTypeChange(i); break; case SWITCHUPDATE: handleSwitchChange(i); break; case STATUSUPDATE: handleStatusChange(i); break; case FLAGUPDATE: handleFlagChange(i.getTarget()); break; } } private void sendSystemMessage(TangibleObject target, String message) { target.getOwner().sendPacket(new ChatSystemMessage(SystemChatType.SCREEN_AND_CHAT, message)); } private String getBeginMessage(PvpStatus oldStatus, PvpStatus newStatus) { String message = "@faction_recruiter:"; if(oldStatus == PvpStatus.ONLEAVE && newStatus == PvpStatus.COMBATANT) message += "on_leave_to_covert"; else if(oldStatus == PvpStatus.COMBATANT && newStatus == PvpStatus.SPECIALFORCES) message += "covert_to_overt"; else if(oldStatus == PvpStatus.SPECIALFORCES && newStatus == PvpStatus.COMBATANT) message += "overt_to_covert"; return message; } private String getCompletionMessage(PvpStatus oldStatus, PvpStatus newStatus) { String message = "@faction_recruiter:"; if((oldStatus == PvpStatus.ONLEAVE || oldStatus == PvpStatus.SPECIALFORCES) && newStatus == PvpStatus.COMBATANT) message += "covert_complete"; else if(oldStatus == PvpStatus.COMBATANT && newStatus == PvpStatus.SPECIALFORCES) message += "overt_complete"; else if(oldStatus == PvpStatus.COMBATANT && newStatus == PvpStatus.ONLEAVE ) message += "on_leave_complete"; return message; } private long getDelay(PvpStatus oldStatus, PvpStatus newStatus) { long delay = 0; if(oldStatus == PvpStatus.ONLEAVE && newStatus == PvpStatus.COMBATANT) delay = 1; else if(oldStatus == PvpStatus.COMBATANT && newStatus == PvpStatus.SPECIALFORCES) delay = 30; else if(oldStatus == PvpStatus.SPECIALFORCES && newStatus == PvpStatus.COMBATANT) delay = 300; return delay; } private void handleTypeChange(FactionIntent fi) { TangibleObject target = fi.getTarget(); PvpFaction newFaction = fi.getNewFaction(); target.setPvpFaction(newFaction); handleFlagChange(target); if(target instanceof CreatureObject && ((CreatureObject) target).getPvpFaction() != PvpFaction.NEUTRAL) { // We're given rank 1 upon joining a non-neutral faction ((CreatureObject) target).setFactionRank((byte) 1); } } private void handleSwitchChange(FactionIntent fi) { final PvpFlag pvpFlag; final TangibleObject target = fi.getTarget(); final PvpStatus oldStatus = target.getPvpStatus(); final PvpStatus newStatus; if(target.hasPvpFlag(PvpFlag.GOING_COVERT) || target.hasPvpFlag(PvpFlag.GOING_OVERT)) { sendSystemMessage(target, "@faction_recruiter:pvp_status_changing"); } else { if(oldStatus == PvpStatus.COMBATANT) { pvpFlag = PvpFlag.GOING_OVERT; newStatus = PvpStatus.SPECIALFORCES; } else { // Covers both ONLEAVE and SPECIALFORCES pvpFlag = PvpFlag.GOING_COVERT; newStatus = PvpStatus.COMBATANT; } target.setPvpFlags(pvpFlag); sendSystemMessage(target, getBeginMessage(oldStatus, newStatus)); synchronized (statusChangers) { statusChangers.put(target, executor.schedule(() -> completeChange(target, pvpFlag, oldStatus, newStatus), getDelay(oldStatus, newStatus), TimeUnit.SECONDS)); } } } // Forces the target into the given PvpStatus private void handleStatusChange(FactionIntent fi) { TangibleObject target = fi.getTarget(); PvpStatus oldStatus = target.getPvpStatus(); PvpStatus newStatus = fi.getNewStatus(); // No reason to send deltas and all that if the status isn't effectively changing if(oldStatus == newStatus) return; // Let's clear PvP flags in case they were in the middle of going covert/overt synchronized (statusChangers) { Future future = statusChangers.remove(target); if (future != null) { if (future.cancel(false)) { target.clearPvpFlags(PvpFlag.GOING_COVERT, PvpFlag.GOING_OVERT); } else if (target.getPvpStatus() != newStatus) { // Their new status does not equal the one we want - apply the new one changeStatus(target, newStatus); } } else { // They're not currently waiting to switch to a new status - change now changeStatus(target, newStatus); } } } private void handleFlagChange(TangibleObject target) { Player objOwner = target.getOwner(); for (SWGObject o : target.getObservers()) { if (!(o instanceof TangibleObject)) continue; TangibleObject observer = (TangibleObject) o; Player obsOwner = observer.getOwner(); int pvpBitmask = getPvpBitmask(target, observer); if (objOwner != null) // Send the PvP information about this observer to the owner objOwner.sendPacket(createPvpStatusMessage(observer, observer.getPvpFlags() | pvpBitmask)); if (obsOwner != null) // Send the pvp information about the owner to this observer obsOwner.sendPacket(createPvpStatusMessage(target, target.getPvpFlags() | pvpBitmask)); } } private void completeChange(TangibleObject target, PvpFlag pvpFlag, PvpStatus oldStatus, PvpStatus newStatus) { synchronized (statusChangers) { statusChangers.remove(target); } new ChatBroadcastIntent(target.getOwner(), getCompletionMessage(oldStatus, newStatus)).broadcast(); target.clearPvpFlags(pvpFlag); changeStatus(target, newStatus); } private void changeStatus(TangibleObject target, PvpStatus newStatus) { target.setPvpStatus(newStatus); handleFlagChange(target); } private UpdatePvpStatusMessage createPvpStatusMessage(TangibleObject target, int flags) { Set flagSet = PvpFlag.getFlags(flags); return new UpdatePvpStatusMessage(target.getPvpFaction(), target.getObjectId(), flagSet.toArray(new PvpFlag[flagSet.size()])); } private int getPvpBitmask(TangibleObject target, TangibleObject observer) { int pvpBitmask = 0; if(target.isEnemy(observer)) { pvpBitmask |= PvpFlag.AGGRESSIVE.getBitmask() | PvpFlag.ATTACKABLE.getBitmask(); } return pvpBitmask; } }