/************************************************************************************ * Copyright (c) 2015 /// Project SWG /// www.projectswg.com * * * * ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on * * July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. * * Our goal is to create an emulator which will provide a server for players to * * continue playing a game similar to the one they used to play. We are basing * * it on the final publish of the game prior to end-game events. * * * * This file is part of Holocore. * * * * -------------------------------------------------------------------------------- * * * * Holocore is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * Holocore is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with Holocore. If not, see . * * * ***********************************************************************************/ package services.faction; import java.util.Set; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.concurrent.TimeUnit; import network.packets.swg.zone.UpdatePvpStatusMessage; import network.packets.swg.zone.chat.ChatSystemMessage; import network.packets.swg.zone.chat.ChatSystemMessage.SystemChatType; import intents.FactionIntent; import resources.PvpFaction; import resources.PvpFlag; import resources.PvpStatus; import resources.control.Intent; import resources.control.Service; import resources.objects.SWGObject; import resources.objects.creature.CreatureObject; import resources.objects.tangible.TangibleObject; import resources.player.Player; public final class FactionService extends Service { private ScheduledExecutorService executor; public FactionService() { registerForIntent(FactionIntent.TYPE); } @Override public boolean initialize() { executor = Executors.newSingleThreadScheduledExecutor(); return super.initialize(); } @Override public void onIntentReceived(Intent i) { if(i instanceof FactionIntent) { FactionIntent fi = (FactionIntent) i; switch(fi.getUpdateType()) { case FACTIONUPDATE: handleTypeChange(fi); break; case STATUSUPDATE: handleStatusChange(fi); break; case FLAGUPDATE: handleFlagChange(fi.getTarget()); break; } } } @Override public boolean terminate() { boolean success = true; try { if (executor != null) { executor.shutdownNow(); success = executor.awaitTermination(5, TimeUnit.SECONDS); } } catch (InterruptedException e) { e.printStackTrace(); success = false; } return super.terminate() && success; } private void sendSystemMessage(TangibleObject target, String message) { target.getOwner().sendPacket(new ChatSystemMessage(SystemChatType.SCREEN_AND_CHAT, message)); } private String getBeginMessage(PvpStatus currentStatus, PvpStatus targetStatus) { String message = "@faction_recruiter:"; if(currentStatus == PvpStatus.ONLEAVE && targetStatus == PvpStatus.COMBATANT) message += "on_leave_to_covert"; else if(currentStatus == PvpStatus.COMBATANT && targetStatus == PvpStatus.SPECIALFORCES) message += "covert_to_overt"; else if(currentStatus == PvpStatus.SPECIALFORCES && targetStatus == PvpStatus.COMBATANT) message += "overt_to_covert"; return message; } private String getCompletionMessage(PvpStatus currentStatus, PvpStatus targetStatus) { String message = "@faction_recruiter:"; if((currentStatus == PvpStatus.ONLEAVE || currentStatus == PvpStatus.SPECIALFORCES) && targetStatus == PvpStatus.COMBATANT) message += "covert_complete"; else if(currentStatus == PvpStatus.COMBATANT && targetStatus == PvpStatus.SPECIALFORCES) message += "overt_complete"; else if(currentStatus == PvpStatus.COMBATANT && targetStatus == PvpStatus.ONLEAVE ) message += "on_leave_complete"; return message; } private long getDelay(PvpStatus currentStatus, PvpStatus targetStatus) { long delay = 0; if(currentStatus == PvpStatus.ONLEAVE && targetStatus == PvpStatus.COMBATANT) delay = 1; else if(currentStatus == PvpStatus.COMBATANT && targetStatus == PvpStatus.SPECIALFORCES) delay = 30; else if(currentStatus == PvpStatus.SPECIALFORCES && targetStatus == PvpStatus.COMBATANT) delay = 300; return delay; } private void handleTypeChange(FactionIntent fi) { TangibleObject target = fi.getTarget(); PvpFaction newFaction = fi.getNewFaction(); target.setPvpFaction(newFaction); target.setPvpStatus(PvpStatus.COMBATANT); handleFlagChange(target); // We don't want to remain attackable if we leave our current faction. if(target instanceof CreatureObject) { int rank; if(newFaction != PvpFaction.NEUTRAL) rank = 1; // We're given rank 1 upon joining a PvP faction else rank = 0; // Neutrals have no ranks ((CreatureObject) target).setFactionRank((byte) rank); } } private void handleStatusChange(FactionIntent fi) { final PvpFlag pvpFlag; final TangibleObject target = fi.getTarget(); final PvpStatus currentStatus = target.getPvpStatus(); final PvpStatus targetStatus; if(target.hasPvpFlag(PvpFlag.GOING_COVERT) || target.hasPvpFlag(PvpFlag.GOING_OVERT)) { sendSystemMessage(target, "@faction_recruiter:pvp_status_changing"); } else { if(currentStatus == PvpStatus.COMBATANT) { pvpFlag = PvpFlag.GOING_OVERT; targetStatus = PvpStatus.SPECIALFORCES; } else { // Covers both ONLEAVE and SPECIALFORCES pvpFlag = PvpFlag.GOING_COVERT; targetStatus = PvpStatus.COMBATANT; } target.setPvpFlags(pvpFlag); sendSystemMessage(target, getBeginMessage(currentStatus, targetStatus)); executor.schedule(new Runnable() { @Override public void run() { target.setPvpStatus(targetStatus); target.getOwner().sendPacket(new ChatSystemMessage( SystemChatType.SCREEN_AND_CHAT, getCompletionMessage(currentStatus, targetStatus))); target.clearPvpFlags(pvpFlag); } }, getDelay(currentStatus, targetStatus), TimeUnit.SECONDS); } } private void handleFlagChange(TangibleObject object) { Player objOwner = object.getOwner(); for (SWGObject o : object.getObservers()) { if (!(o instanceof TangibleObject)) continue; TangibleObject observer = (TangibleObject) o; Player obsOwner = observer.getOwner(); int pvpBitmask = 0; // They CAN be enemies if they're not from the same faction and neither of them are neutral if (object.getPvpFaction() != observer.getPvpFaction() && observer.getPvpFaction() != PvpFaction.NEUTRAL) { if (object.getPvpStatus() == PvpStatus.SPECIALFORCES && observer.getPvpStatus() == PvpStatus.SPECIALFORCES) { pvpBitmask |= PvpFlag.AGGRESSIVE.getBitmask() | PvpFlag.ATTACKABLE.getBitmask(); } } UpdatePvpStatusMessage objectPacket = createPvpStatusMessage(object, observer, object.getPvpFlags() | pvpBitmask); UpdatePvpStatusMessage targetPacket = createPvpStatusMessage(object, observer, observer.getPvpFlags() | pvpBitmask); if (objOwner != null) objOwner.sendPacket(objectPacket, targetPacket); if (obsOwner != null) obsOwner.sendPacket(objectPacket); } } private UpdatePvpStatusMessage createPvpStatusMessage(TangibleObject object, TangibleObject observer, int flags) { Set flagSet = PvpFlag.getFlags(object.getPvpFlags()); return new UpdatePvpStatusMessage(object.getPvpFaction(), object.getObjectId(), flagSet.toArray(new PvpFlag[flagSet.size()])); } }