/*********************************************************************************** * Copyright (c) 2015 /// Project SWG /// www.projectswg.com * * * * ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on * * July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. * * Our goal is to create an emulator which will provide a server for players to * * continue playing a game similar to the one they used to play. We are basing * * it on the final publish of the game prior to end-game events. * * * * This file is part of Holocore. * * * * -------------------------------------------------------------------------------- * * * * Holocore is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * Holocore is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with Holocore. If not, see . * * * ***********************************************************************************/ package resources.commands; public class Command { private int crc; private String name; private DefaultPriority defaultPriority; private String scriptHook; // fail private String cppHook; private Class javaCallback; // fail private float defaultTime; private String characterAbility; // posture booleans x63 // temp script private int target; private int targetType; // string id // visible - unsure what it's used for (stealth maybe?) private boolean callOnTarget; // command group // disabled private float maxRange; private int godLevel; // display group private boolean combatCommand; private boolean addToCombatQueue; private int validWeapon; private int invalidWeapon; private String cooldownGroup; private float warmupTime; private float executeTime; private float cooldownTime; private String cooldownGroup2; private float cooldownTime2; // toolbarOnly // fromServerOnly private boolean autoAddToToolbar; public Command(String name) { this.name = name; } public int getCrc() { return crc; } public void setCrc(int crc) { this.crc = crc; } public String getName() { return name; } public void setName(String name) { this.name = name; } public DefaultPriority getDefaultPriority() { return defaultPriority; } public void setDefaultPriority(DefaultPriority defaultPriority) { this.defaultPriority = defaultPriority; } public String getScriptHook() { return scriptHook; } public void setScriptHook(String scriptHook) { this.scriptHook = scriptHook; } public String getCppHook() { return cppHook; } public void setCppHook(String cppHook) { this.cppHook = cppHook; } public Class getJavaCallback() { return javaCallback; } public void setJavaCallback(Class javaCallback) { this.javaCallback = javaCallback; } public boolean hasJavaCallback() { return javaCallback != null; } public float getDefaultTime() { return defaultTime; } public void setDefaultTime(float defaultTime) { this.defaultTime = defaultTime; } public String getCharacterAbility() { return characterAbility; } public void setCharacterAbility(String characterAbility) { this.characterAbility = characterAbility; } public int getTarget() { return target; } public void setTarget(int target) { this.target = target; } public int getTargetType() { return targetType; } public void setTargetType(int targetType) { this.targetType = targetType; } public boolean isCallOnTarget() { return callOnTarget; } public void setCallOnTarget(boolean callOnTarget) { this.callOnTarget = callOnTarget; } public float getMaxRange() { return maxRange; } public void setMaxRange(float maxRange) { this.maxRange = maxRange; } public int getGodLevel() { return godLevel; } public void setGodLevel(int godLevel) { this.godLevel = godLevel; } public boolean isCombatCommand() { return combatCommand; } public void setCombatCommand(boolean combatCommand) { this.combatCommand = combatCommand; } public boolean isAddToCombatQueue() { return addToCombatQueue; } public void setAddToCombatQueue(boolean addToCombatQueue) { this.addToCombatQueue = addToCombatQueue; } public int getValidWeapon() { return validWeapon; } public void setValidWeapon(int validWeapon) { this.validWeapon = validWeapon; } public int getInvalidWeapon() { return invalidWeapon; } public void setInvalidWeapon(int invalidWeapon) { this.invalidWeapon = invalidWeapon; } public String getCooldownGroup() { return cooldownGroup; } public void setCooldownGroup(String cooldownGroup) { this.cooldownGroup = cooldownGroup; } public float getWarmupTime() { return warmupTime; } public void setWarmupTime(float warmupTime) { this.warmupTime = warmupTime; } public float getExecuteTime() { return executeTime; } public void setExecuteTime(float executeTime) { this.executeTime = executeTime; } public float getCooldownTime() { return cooldownTime; } public void setCooldownTime(float cooldownTime) { this.cooldownTime = cooldownTime; } public String getCooldownGroup2() { return cooldownGroup2; } public void setCooldownGroup2(String cooldownGroup2) { this.cooldownGroup2 = cooldownGroup2; } public float getCooldownTime2() { return cooldownTime2; } public void setCooldownTime2(float cooldownTime2) { this.cooldownTime2 = cooldownTime2; } public boolean isAutoAddToToolbar() { return autoAddToToolbar; } public void setAutoAddToToolbar(boolean autoAddToToolbar) { this.autoAddToToolbar = autoAddToToolbar; } public String getDefaultScriptCallback(){ return (scriptHook == null || scriptHook.isEmpty()) ? cppHook : scriptHook; } @Override public String toString() { return name + ":" + crc; } }