mirror of
https://bitbucket.org/projectswg/holocore.git
synced 2026-10-05 22:13:00 -04:00
504 lines
18 KiB
Java
504 lines
18 KiB
Java
/************************************************************************************
|
|
* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
|
|
* *
|
|
* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
|
|
* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
|
|
* Our goal is to create an emulator which will provide a server for players to *
|
|
* continue playing a game similar to the one they used to play. We are basing *
|
|
* it on the final publish of the game prior to end-game events. *
|
|
* *
|
|
* This file is part of Holocore. *
|
|
* *
|
|
* -------------------------------------------------------------------------------- *
|
|
* *
|
|
* Holocore is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU Affero General Public License as *
|
|
* published by the Free Software Foundation, either version 3 of the *
|
|
* License, or (at your option) any later version. *
|
|
* *
|
|
* Holocore is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU Affero General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU Affero General Public License *
|
|
* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
|
|
* *
|
|
***********************************************************************************/
|
|
package services.combat;
|
|
|
|
import intents.BuffIntent;
|
|
import intents.FactionIntent;
|
|
import intents.PlayerEventIntent;
|
|
import intents.chat.ChatBroadcastIntent;
|
|
import java.util.concurrent.Executors;
|
|
import java.util.concurrent.ScheduledExecutorService;
|
|
import java.util.concurrent.TimeUnit;
|
|
|
|
import intents.combat.CreatureKilledIntent;
|
|
import intents.object.DestroyObjectIntent;
|
|
import intents.object.ObjectCreatedIntent;
|
|
import intents.object.ObjectTeleportIntent;
|
|
import java.sql.ResultSet;
|
|
import java.sql.SQLException;
|
|
import java.util.ArrayList;
|
|
import java.util.HashMap;
|
|
import java.util.List;
|
|
import java.util.Map;
|
|
import java.util.Random;
|
|
import java.util.concurrent.Future;
|
|
import java.util.stream.Collectors;
|
|
import resources.Location;
|
|
import resources.Posture;
|
|
import resources.PvpFaction;
|
|
import resources.PvpStatus;
|
|
import resources.Terrain;
|
|
import resources.client_info.ClientFactory;
|
|
import resources.control.Intent;
|
|
import resources.control.Service;
|
|
import resources.encodables.ProsePackage;
|
|
import resources.encodables.StringId;
|
|
import resources.objects.SWGObject;
|
|
import resources.objects.building.BuildingObject;
|
|
import resources.objects.cell.CellObject;
|
|
import resources.objects.creature.CreatureObject;
|
|
import resources.player.Player;
|
|
import resources.server_info.Log;
|
|
import resources.server_info.RelationalDatabase;
|
|
import resources.server_info.RelationalServerFactory;
|
|
import resources.sui.SuiButtons;
|
|
import resources.sui.SuiEvent;
|
|
import resources.sui.SuiListBox;
|
|
import resources.sui.SuiWindow;
|
|
import utilities.ThreadUtilities;
|
|
|
|
/**
|
|
* The {@code CorpseService} removes corpses from the world a while after
|
|
* they've died. It also lets players clone at a cloning facility.
|
|
* @author mads
|
|
*/
|
|
public final class CorpseService extends Service {
|
|
|
|
private static final String DB_QUERY = "SELECT * FROM cloning_respawn";
|
|
private static final byte CLONE_TIMER = 30; // Amount of minutes before a player is forced to clone
|
|
|
|
private final ScheduledExecutorService executor;
|
|
private final Map<CreatureObject, Future<?>> reviveTimers;
|
|
private final Map<String, FacilityData> facilityDataMap;
|
|
private final List<BuildingObject> cloningFacilities;
|
|
private final Random random;
|
|
|
|
public CorpseService() {
|
|
executor = Executors.newSingleThreadScheduledExecutor(ThreadUtilities.newThreadFactory("corpse-service"));
|
|
reviveTimers = new HashMap<>();
|
|
facilityDataMap = new HashMap<>();
|
|
cloningFacilities = new ArrayList<>();
|
|
random = new Random();
|
|
|
|
registerForIntent(CreatureKilledIntent.TYPE);
|
|
registerForIntent(ObjectCreatedIntent.TYPE);
|
|
registerForIntent(DestroyObjectIntent.TYPE);
|
|
registerForIntent(PlayerEventIntent.TYPE);
|
|
|
|
loadFacilityData();
|
|
}
|
|
|
|
@Override
|
|
public boolean terminate() {
|
|
executor.shutdown();
|
|
return super.terminate();
|
|
}
|
|
|
|
@Override
|
|
public void onIntentReceived(Intent i) {
|
|
switch (i.getType()) {
|
|
case CreatureKilledIntent.TYPE: handleCreatureKilledIntent((CreatureKilledIntent) i); break;
|
|
case ObjectCreatedIntent.TYPE: handleObjectCreatedIntent((ObjectCreatedIntent) i); break;
|
|
case DestroyObjectIntent.TYPE: handleDestroyObjectIntent((DestroyObjectIntent) i); break;
|
|
case PlayerEventIntent.TYPE: handlePlayerEventIntent((PlayerEventIntent) i); break;
|
|
}
|
|
}
|
|
|
|
private void loadFacilityData() {
|
|
long startTime = System.nanoTime();
|
|
Log.i(this, "Loading cloning facility data...");
|
|
|
|
loadRespawnData();
|
|
Log.i(this, "Finished loading cloning facility data for %d object templates. Time: %fms", facilityDataMap.size(), (System.nanoTime() - startTime) / 1E6);
|
|
}
|
|
|
|
private void loadRespawnData() {
|
|
try (RelationalDatabase respawnDatabase = RelationalServerFactory.getServerData("cloning/cloning_respawn.db", "cloning_respawn")) {
|
|
try (ResultSet set = respawnDatabase.executeQuery(DB_QUERY)) {
|
|
while (set.next()) {
|
|
int tubeCount = set.getInt("tubes");
|
|
TubeData[] tubeData = new TubeData[tubeCount];
|
|
|
|
for (int i = 1; i <= tubeCount; i++) {
|
|
String tubeName = "tube" + i;
|
|
tubeData[i - 1] = new TubeData(set.getFloat(tubeName + "_x"), set.getFloat(tubeName + "_z"), set.getFloat(tubeName + "_heading"));
|
|
}
|
|
|
|
String stfCellValue = set.getString("stf_name");
|
|
String stfName = stfCellValue.equals("-") ? null : stfCellValue;
|
|
PvpFaction factionRestriction = null;
|
|
|
|
switch (stfCellValue) {
|
|
case "FACTION_REBEL":
|
|
factionRestriction = PvpFaction.REBEL;
|
|
break;
|
|
case "FACTION_IMPERIAL":
|
|
factionRestriction = PvpFaction.IMPERIAL;
|
|
break;
|
|
}
|
|
|
|
FacilityData facilityData = new FacilityData(factionRestriction, set.getFloat("x"), set.getFloat("y"), set.getFloat("z"), set.getString("cell"), FacilityType.valueOf(set.getString("clone_type")), stfName, set.getInt("heading"), tubeData);
|
|
String objectTemplate = set.getString("structure");
|
|
|
|
if (facilityDataMap.put(ClientFactory.formatToSharedFile(objectTemplate), facilityData) != null) {
|
|
// Duplicates are not allowed!
|
|
Log.e(this, "Duplicate entry for %s in row %d. Replacing previous entry with new", objectTemplate, set.getRow());
|
|
}
|
|
}
|
|
} catch (SQLException e) {
|
|
Log.e(this, e);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void handleCreatureKilledIntent(CreatureKilledIntent i) {
|
|
CreatureObject corpse = i.getCorpse();
|
|
|
|
if(corpse.isPlayer()) {
|
|
Player corpseOwner = corpse.getOwner();
|
|
new ChatBroadcastIntent(corpseOwner, new ProsePackage(new StringId("base_player", "prose_victim_dead"), "TT", i.getKiller().getName())).broadcast();
|
|
new ChatBroadcastIntent(corpseOwner, new ProsePackage(new StringId("base_player", "revive_exp_msg"), "TT", CLONE_TIMER + " minutes.")).broadcast();
|
|
|
|
scheduleCloneTimer(corpse);
|
|
} else {
|
|
// This is a NPC - schedule corpse for deletion
|
|
executor.schedule(() -> deleteCorpse(corpse), 120, TimeUnit.SECONDS);
|
|
}
|
|
}
|
|
|
|
private void handleObjectCreatedIntent(ObjectCreatedIntent i) {
|
|
SWGObject createdObject = i.getObject();
|
|
|
|
if(!(createdObject instanceof BuildingObject)) {
|
|
return;
|
|
}
|
|
|
|
BuildingObject createdBuilding = (BuildingObject) createdObject;
|
|
String objectTemplate = createdBuilding.getTemplate();
|
|
|
|
if(facilityDataMap.containsKey(objectTemplate)) {
|
|
synchronized(cloningFacilities) {
|
|
cloningFacilities.add(createdBuilding);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void handleDestroyObjectIntent(DestroyObjectIntent i) {
|
|
synchronized(cloningFacilities) {
|
|
SWGObject destroyedObject = i.getObject();
|
|
|
|
if(!(destroyedObject instanceof BuildingObject)) {
|
|
return;
|
|
}
|
|
|
|
cloningFacilities.remove((BuildingObject) destroyedObject);
|
|
}
|
|
}
|
|
|
|
private void handlePlayerEventIntent(PlayerEventIntent i) {
|
|
switch(i.getEvent()) {
|
|
case PE_DISAPPEAR: {
|
|
CreatureObject creature = i.getPlayer().getCreatureObject();
|
|
Future<?> reviveTimer = reviveTimers.remove(creature);
|
|
|
|
if (reviveTimer != null) {
|
|
// They had an active timer when they disappeared
|
|
reviveTimer.cancel(false);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case PE_FIRST_ZONE: {
|
|
CreatureObject creature = i.getPlayer().getCreatureObject();
|
|
|
|
if (creature.getPosture() == Posture.DEAD && !reviveTimers.containsKey(creature)) {
|
|
// They're dead but they have no active revive timer.
|
|
// In this case, they didn't clone before the application was shut down and started back up.
|
|
scheduleCloneTimer(creature);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void scheduleCloneTimer(CreatureObject corpse) {
|
|
Terrain corpseTerrain = corpse.getTerrain();
|
|
List<BuildingObject> availableFacilities = getAvailableFacilities(corpse);
|
|
|
|
if (!availableFacilities.isEmpty()) {
|
|
SuiWindow cloningWindow = createSuiWindow(availableFacilities, corpse);
|
|
|
|
cloningWindow.display(corpse.getOwner());
|
|
executor.schedule(() -> expireCloneTimer(corpse, availableFacilities, cloningWindow), CLONE_TIMER, TimeUnit.MINUTES);
|
|
} else {
|
|
Log.e(this, "No cloning facility is available for terrain %s - %s has nowhere to properly clone", corpseTerrain, corpse);
|
|
}
|
|
}
|
|
|
|
private SuiWindow createSuiWindow(List<BuildingObject> availableFacilities, CreatureObject corpse) {
|
|
SuiListBox suiWindow = new SuiListBox(SuiButtons.OK, "@base_player:revive_title", "@base_player:clone_prompt_header");
|
|
|
|
for (BuildingObject cloningFacility : availableFacilities) {
|
|
FacilityData facilityData = facilityDataMap.get(cloningFacility.getTemplate());
|
|
String stfName = facilityData.getStfName();
|
|
|
|
suiWindow.addListItem(stfName != null ? stfName : cloningFacility.getCurrentCity());
|
|
}
|
|
|
|
suiWindow.addCallback("handleFacilityChoice", (Player player, SWGObject actor, SuiEvent event, Map<String, String> parameters) -> {
|
|
int selectionIndex = SuiListBox.getSelectedRow(parameters);
|
|
|
|
if (event != SuiEvent.OK_PRESSED || selectionIndex >= availableFacilities.size() || selectionIndex < 0) {
|
|
suiWindow.display(player);
|
|
return;
|
|
}
|
|
|
|
if (reviveCorpse(corpse, availableFacilities.get(selectionIndex)) != CloneResult.SUCCESS) {
|
|
suiWindow.display(player);
|
|
}
|
|
});
|
|
|
|
return suiWindow;
|
|
}
|
|
|
|
/**
|
|
* Only used for NPCs!
|
|
* @param creatureCorpse non-player creature to delete from the world
|
|
*/
|
|
private void deleteCorpse(CreatureObject creatureCorpse) {
|
|
if(creatureCorpse.isPlayer()) {
|
|
Log.e(this, "Cannot delete the corpse of a player!", creatureCorpse);
|
|
} else {
|
|
new DestroyObjectIntent(creatureCorpse).broadcast();
|
|
Log.i(this, "Corpse of NPC %s was deleted from the world", creatureCorpse);
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param corpse
|
|
* @return a sorted list of {@code BuildingObject}, ordered by distance
|
|
* to {@code corpse}. Order is reversed, so the closest facility is
|
|
* first.
|
|
*/
|
|
private List<BuildingObject> getAvailableFacilities(CreatureObject corpse) {
|
|
synchronized (cloningFacilities) {
|
|
Location corpseLocation = corpse.getWorldLocation();
|
|
return cloningFacilities.stream()
|
|
.filter(facilityObject -> isValidTerrain(facilityObject, corpse) && isFactionAllowed(facilityObject, corpse))
|
|
.sorted((facility, otherFacility) -> Double.compare(corpseLocation.distanceTo(facility.getLocation()), corpseLocation.distanceTo(otherFacility.getLocation())))
|
|
.collect(Collectors.toList());
|
|
|
|
}
|
|
}
|
|
|
|
// TODO below doesn't apply to a a player that died in a heroic. Cloning on Dathomir should be possible if you die during the Axkva Min heroic.
|
|
private boolean isValidTerrain(BuildingObject cloningFacility, CreatureObject corpse) {
|
|
return cloningFacility.getTerrain() == corpse.getTerrain();
|
|
}
|
|
|
|
private boolean isFactionAllowed(BuildingObject cloningFacility, CreatureObject corpse) {
|
|
FacilityData facilityData = facilityDataMap.get(cloningFacility.getTemplate());
|
|
PvpFaction factionRestriction = facilityData.getFactionRestriction();
|
|
|
|
return factionRestriction == null || factionRestriction == corpse.getPvpFaction();
|
|
}
|
|
|
|
private CloneResult reviveCorpse(CreatureObject corpse, BuildingObject selectedFacility) {
|
|
FacilityData facilityData = facilityDataMap.get(selectedFacility.getTemplate());
|
|
|
|
if (facilityData == null) {
|
|
Log.e(this, "%s could not clone at facility %s because the object template is not in cloning_respawn.sdb", corpse, selectedFacility);
|
|
return CloneResult.TEMPLATE_MISSING;
|
|
}
|
|
|
|
String cellName = facilityData.getCell();
|
|
CellObject cellObject = selectedFacility.getCellByName(cellName);
|
|
|
|
if (cellObject == null) {
|
|
Log.e(this, "Cell %s was invalid for cloning facility %s", cellName, selectedFacility);
|
|
return CloneResult.INVALID_CELL;
|
|
}
|
|
|
|
teleport(corpse, cellObject, getCloneLocation(facilityData, selectedFacility));
|
|
return CloneResult.SUCCESS;
|
|
}
|
|
|
|
private Location getCloneLocation(FacilityData facilityData, BuildingObject selectedFacility) {
|
|
Location cloneLocation;
|
|
Location facilityLocation = selectedFacility.getLocation();
|
|
TubeData[] tubeData = facilityData.getTubeData();
|
|
int tubeCount = tubeData.length;
|
|
|
|
if (tubeCount > 0) {
|
|
TubeData randomData = tubeData[random.nextInt(tubeCount)];
|
|
cloneLocation = new Location(randomData.getTubeX(), 0, randomData.getTubeZ(), facilityLocation.getTerrain());
|
|
cloneLocation.setOrientation(facilityLocation.getOrientationX(), facilityLocation.getOrientationY(), facilityLocation.getOrientationZ(), facilityLocation.getOrientationW());
|
|
cloneLocation.rotateHeading(randomData.getTubeHeading());
|
|
} else {
|
|
cloneLocation = new Location(facilityData.getX(), facilityData.getY(), facilityData.getZ(), facilityLocation.getTerrain());
|
|
cloneLocation.rotateHeading(facilityData.getHeading());
|
|
}
|
|
|
|
return cloneLocation;
|
|
}
|
|
|
|
private void teleport(CreatureObject corpse, CellObject cellObject, Location cloneLocation) {
|
|
if (corpse.getPvpFaction() != PvpFaction.NEUTRAL) {
|
|
new FactionIntent(corpse, PvpStatus.ONLEAVE).broadcast();
|
|
}
|
|
|
|
new ObjectTeleportIntent(corpse, cellObject, cloneLocation).broadcast();
|
|
corpse.setPosture(Posture.UPRIGHT);
|
|
corpse.setTurnScale(1);
|
|
corpse.setMovementScale(1);
|
|
corpse.setHealth(corpse.getMaxHealth());
|
|
new BuffIntent("incapWeaken", corpse, corpse, true).broadcastAfterIntent(new BuffIntent("cloning_sickness", corpse, corpse, false));
|
|
}
|
|
|
|
/**
|
|
* Picks the closest cloning facility and clones {@code cloneRequestor}
|
|
* there. If an error occurs upon attempting to clone, it will pick the next
|
|
* facility until no errors occur. If allAlso closes the cloning SUI window.
|
|
* @param cloneRequestor
|
|
* @param facilitiesInTerrain list of {@code BuildingObject} that represent
|
|
* in-game cloning facilities
|
|
* @return {@code true} if forceful cloning was succesful and {@code false}
|
|
* if {@code cloneRequestor} cannot be cloned at any of the given facilities
|
|
* in {@code facilitiesInTerrain}
|
|
*/
|
|
private boolean forceClone(CreatureObject cloneRequestor, List<BuildingObject> facilitiesInTerrain) {
|
|
for (BuildingObject facility : facilitiesInTerrain) {
|
|
if (reviveCorpse(cloneRequestor, facility) == CloneResult.SUCCESS) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private void expireCloneTimer(CreatureObject corpse, List<BuildingObject> facilitiesInTerrain, SuiWindow suiWindow) {
|
|
if(reviveTimers.remove(corpse) != null) {
|
|
Player corpseOwner = corpse.getOwner();
|
|
|
|
new ChatBroadcastIntent(corpseOwner, "@base_player:revive_expired").broadcast();
|
|
suiWindow.close(corpseOwner);
|
|
forceClone(corpse, facilitiesInTerrain);
|
|
} else {
|
|
Log.w(this, "Could not expire timer for %s because none was active", corpse);
|
|
}
|
|
}
|
|
|
|
private static class FacilityData {
|
|
private final PvpFaction factionRestriction;
|
|
private final float x, y, z;
|
|
private final String cell;
|
|
private final FacilityType facilityType;
|
|
private final String stfName;
|
|
private final int heading;
|
|
private final TubeData[] tubeData;
|
|
|
|
public FacilityData(PvpFaction factionRestriction, float x, float y, float z, String cell, FacilityType facilityType, String stfName, int tubeHeading, TubeData[] tubeData) {
|
|
this.factionRestriction = factionRestriction;
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
this.cell = cell;
|
|
this.facilityType = facilityType;
|
|
this.stfName = stfName;
|
|
this.heading = tubeHeading;
|
|
this.tubeData = tubeData;
|
|
}
|
|
|
|
public PvpFaction getFactionRestriction() {
|
|
return factionRestriction;
|
|
}
|
|
|
|
public float getX() {
|
|
return x;
|
|
}
|
|
|
|
public float getY() {
|
|
return y;
|
|
}
|
|
|
|
public float getZ() {
|
|
return z;
|
|
}
|
|
|
|
public String getCell() {
|
|
return cell;
|
|
}
|
|
|
|
public FacilityType getFacilityType() {
|
|
return facilityType;
|
|
}
|
|
|
|
public String getStfName() {
|
|
return stfName;
|
|
}
|
|
|
|
public int getHeading() {
|
|
return heading;
|
|
}
|
|
|
|
public TubeData[] getTubeData() {
|
|
return tubeData;
|
|
}
|
|
}
|
|
|
|
private static enum FacilityType {
|
|
STANDARD,
|
|
RESTRICTED,
|
|
PLAYER_CITY,
|
|
CAMP,
|
|
PRIVATE_INSTANCE,
|
|
FACTION_IMPERIAL,
|
|
FACTION_REBEL,
|
|
PVP_REGION_ADVANCED_IMPERIAL,
|
|
PVP_REGION_ADVANCED_REBEL
|
|
}
|
|
|
|
private static class TubeData {
|
|
private final float tubeX, tubeZ, tubeHeading;
|
|
|
|
public TubeData(float tubeX, float tubeZ, float tubeHeading) {
|
|
this.tubeX = tubeX;
|
|
this.tubeZ = tubeZ;
|
|
this.tubeHeading = tubeHeading;
|
|
}
|
|
|
|
public float getTubeX() {
|
|
return tubeX;
|
|
}
|
|
|
|
public float getTubeZ() {
|
|
return tubeZ;
|
|
}
|
|
|
|
public float getTubeHeading() {
|
|
return tubeHeading;
|
|
}
|
|
}
|
|
|
|
private static enum CloneResult {
|
|
INVALID_SELECTION, TEMPLATE_MISSING, INVALID_CELL, SUCCESS
|
|
}
|
|
|
|
}
|