Files
holocore/src/services/combat/CorpseService.java
T
2016-10-03 15:52:43 +02:00

335 lines
12 KiB
Java

/************************************************************************************
* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
* *
* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
* Our goal is to create an emulator which will provide a server for players to *
* continue playing a game similar to the one they used to play. We are basing *
* it on the final publish of the game prior to end-game events. *
* *
* This file is part of Holocore. *
* *
* -------------------------------------------------------------------------------- *
* *
* Holocore is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* Holocore is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
* *
***********************************************************************************/
package services.combat;
import intents.chat.ChatBroadcastIntent;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
import intents.combat.CreatureKilledIntent;
import intents.object.DestroyObjectIntent;
import intents.object.ObjectCreatedIntent;
import intents.object.ObjectTeleportIntent;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import resources.Location;
import resources.Posture;
import resources.control.Intent;
import resources.control.Service;
import resources.encodables.ProsePackage;
import resources.encodables.StringId;
import resources.objects.SWGObject;
import resources.objects.building.BuildingObject;
import resources.objects.cell.CellObject;
import resources.objects.creature.CreatureObject;
import resources.player.Player;
import resources.server_info.Log;
import resources.server_info.RelationalDatabase;
import resources.server_info.RelationalServerFactory;
import resources.sui.SuiButtons;
import resources.sui.SuiEvent;
import resources.sui.SuiListBox;
import utilities.ThreadUtilities;
/**
* The {@code CorpseService} removes corpses from the world a while after
* they've died. It also lets players clone at a cloning facility.
* @author mads
*/
public final class CorpseService extends Service {
private final ScheduledExecutorService executor;
private final Map<String, FacilityData> facilityDataMap;
private final List<BuildingObject> cloningFacilities;
private final Random random;
public CorpseService() {
executor = Executors.newSingleThreadScheduledExecutor(ThreadUtilities.newThreadFactory("corpse-service"));
facilityDataMap = new HashMap<>();
cloningFacilities = new ArrayList<>();
random = new Random();
registerForIntent(CreatureKilledIntent.TYPE);
registerForIntent(ObjectCreatedIntent.TYPE);
registerForIntent(DestroyObjectIntent.TYPE);
loadFacilityData();
}
@Override
public boolean terminate() {
executor.shutdown();
return super.terminate();
}
@Override
public void onIntentReceived(Intent i) {
switch(i.getType()) {
case CreatureKilledIntent.TYPE: handleCreatureKilledIntent((CreatureKilledIntent) i); break;
case ObjectCreatedIntent.TYPE: handleObjectCreatedIntent((ObjectCreatedIntent) i); break;
case DestroyObjectIntent.TYPE: handleDestroyObjectIntent((DestroyObjectIntent) i); break;
}
}
private void loadFacilityData() {
long startTime = System.currentTimeMillis();
Log.i(this, "Loading cloning facility data...");
try (RelationalDatabase spawnerDatabase = RelationalServerFactory.getServerData("player/cloning_respawn.db", "cloning_respawn")) {
try (ResultSet set = spawnerDatabase.executeQuery("SELECT * FROM cloning_respawn")) {
while (set.next()) {
int tubeCount = set.getInt("tubes");
TubeData[] tubeData = new TubeData[tubeCount];
for(int i = 0; i < tubeCount; i++) {
String tubeName = String.format("tube%d", i + 1);
tubeData[i] = new TubeData(set.getFloat(tubeName + "_x"), set.getFloat(tubeName + "_z"), set.getFloat(tubeName + "_heading"));
}
FacilityData facilityData = new FacilityData(set.getFloat("x"), set.getFloat("y"), set.getFloat("z"), set.getString("cell"), FacilityType.valueOf(set.getString("clone_type")), set.getString("stf_name"), tubeData);
String objectTemplate = set.getString("structure");
if(facilityDataMap.put(objectTemplate, facilityData) != null) {
// Duplicates are not allowed!
Log.e(this, "Duplicate entry for %s in row %d. Replacing previous entry with new", objectTemplate, set.getRow());
}
}
} catch (SQLException e) {
Log.e(this, e);
}
}
Log.i(this, "Finished loading cloning facility data for %d object templates. Time: %dms", facilityDataMap.size(), System.currentTimeMillis() - startTime);
}
private void handleCreatureKilledIntent(CreatureKilledIntent i) {
CreatureObject killedCreature = i.getKilledCreature();
if(killedCreature.isPlayer()) {
Player killedCreatureOwner = killedCreature.getOwner();
new ChatBroadcastIntent(killedCreatureOwner, new ProsePackage(new StringId("base_player", "prose_victim_dead"), "TT", i.getKillerCreature().getName())).broadcast();
// TODO periodically remind the deathblown player that their timer is expiring. How often?
// TODO after 30 minutes, close the SUI window and force them to clone at the nearest cloning facility
SuiListBox window = new SuiListBox(SuiButtons.OK, "@base_player:revive_title", "@base_player:clone_prompt_header");
Collection<BuildingObject> facilitiesInTerrain = new ArrayList<>();
// Loop over clone facilities
for (BuildingObject cloningFacility : cloningFacilities) {
// A player can only clone into facilities in the same terrain as they're in themselves
if (cloningFacility.getLocation().getTerrain() == killedCreature.getLocation().getTerrain()) {
facilitiesInTerrain.add(cloningFacility);
}
}
if (facilitiesInTerrain.isEmpty()) {
// Add options to SUI window
for (BuildingObject cloningFacility : facilitiesInTerrain) {
FacilityData facilityData = facilityDataMap.get(cloningFacility.getTemplate());
// TODO not all facilities use this
window.addListItem(facilityData.getStfName());
}
// TODO put below into a method pls
window.addCallback("handleFacilityChoice", (Player player, SWGObject actor, SuiEvent event, Map<String, String> parameters) -> {
int selectionIndex = SuiListBox.getSelectedRow(parameters);
if (event != SuiEvent.OK_PRESSED || selectionIndex + 1 > cloningFacilities.size() || selectionIndex < 0) {
window.display(player);
return;
}
synchronized (cloningFacilities) {
BuildingObject selectedFacility = cloningFacilities.get(selectionIndex);
FacilityData facilityData = facilityDataMap.get(selectedFacility.getTemplate());
if (facilityData != null) {
CreatureObject creature = player.getCreatureObject();
String cellName = facilityData.getCell();
CellObject cellObject = selectedFacility.getCellByName(cellName);
if (cellObject != null) {
TubeData[] tubeData = facilityData.getTubeData();
TubeData randomData = tubeData[random.nextInt(tubeData.length)];
Location tubeLocation = new Location(randomData.getTubeX(), 0, randomData.getTubeZ(), selectedFacility.getLocation().getTerrain());
new ObjectTeleportIntent(creature, cellObject, tubeLocation).broadcast();
creature.setPosture(Posture.UPRIGHT);
} else {
Log.e(this, "Cell %s was invalid for cloning facility %s", cellName, selectedFacility);
// TODO system message to player
}
// TODO NGE: cloning debuff
} else {
Log.e(this, "%s could not clone at facility %s because the object template is not in cloning_respawn.sdb", actor, selectedFacility);
// TODO system message to player
}
}
});
window.display(killedCreatureOwner);
} else {
}
} else {
// This is a NPC - schedule corpse for deletion
executor.schedule(() -> deleteCorpse(killedCreature), 120, TimeUnit.SECONDS);
}
}
private void handleObjectCreatedIntent(ObjectCreatedIntent i) {
SWGObject createdObject = i.getObject();
if(createdObject instanceof BuildingObject) {
BuildingObject createdBuilding = (BuildingObject) createdObject;
String objectTemplate = createdBuilding.getTemplate();
FacilityData facilityData = facilityDataMap.get(objectTemplate);
// If null, this object template isn't in cloning_respawn, which is fine
if(facilityData != null) {
synchronized(cloningFacilities) {
cloningFacilities.add(createdBuilding);
}
}
}
}
private void handleDestroyObjectIntent(DestroyObjectIntent i) {
synchronized(cloningFacilities) {
SWGObject destroyedObject = i.getObject();
if(destroyedObject instanceof BuildingObject && cloningFacilities.remove((BuildingObject) destroyedObject)) {
Log.d(this, "Cloning facility %s was destroyed", destroyedObject);
}
}
}
/**
* Only used for NPCs!
* @param creatureCorpse non-player creature to delete from the world
*/
private void deleteCorpse(CreatureObject creatureCorpse) {
if(creatureCorpse.isPlayer()) {
Log.e(this, "Cannot delete the corpse of a player!", creatureCorpse);
} else {
new DestroyObjectIntent(creatureCorpse).broadcast();
Log.i(this, "Corpse of NPC %s was deleted from the world", creatureCorpse);
}
}
private static class FacilityData {
private final float x, y, z;
private final String cell;
private final FacilityType facilityType;
private final String stfName;
private final TubeData[] tubeData;
public FacilityData(float x, float y, float z, String cell, FacilityType facilityType, String stfName, TubeData[] tubeData) {
this.x = x;
this.y = y;
this.z = z;
this.cell = cell;
this.facilityType = facilityType;
this.stfName = stfName;
this.tubeData = tubeData;
}
public float getX() {
return x;
}
public float getY() {
return y;
}
public float getZ() {
return z;
}
public String getCell() {
return cell;
}
public FacilityType getFacilityType() {
return facilityType;
}
public String getStfName() {
return stfName;
}
public TubeData[] getTubeData() {
return tubeData;
}
}
private static enum FacilityType {
STANDARD,
RESTRICTED,
PLAYER_CITY,
PRIVATE_INSTANCE,
FACTION_IMPERIAL,
FACTION_REBEL,
PVP_REGION_ADVANCED_IMPERIAL,
PVP_REGION_ADVANCED_REBEL
}
private static class TubeData {
private final float tubeX, tubeZ, tubeHeading;
public TubeData(float tubeX, float tubeZ, float tubeHeading) {
this.tubeX = tubeX;
this.tubeZ = tubeZ;
this.tubeHeading = tubeHeading;
}
public float getTubeX() {
return tubeX;
}
public float getTubeZ() {
return tubeZ;
}
public float getTubeHeading() {
return tubeHeading;
}
}
}