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https://bitbucket.org/projectswg/packet-master.git
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Updated a lot of stuff
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/***********************************************************************************
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* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
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* *
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* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
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* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
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* Our goal is to create an emulator which will provide a server for players to *
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* continue playing a game similar to the one they used to play. We are basing *
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* it on the final publish of the game prior to end-game events. *
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* *
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* This file is part of Holocore. *
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* *
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* -------------------------------------------------------------------------------- *
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* *
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* Holocore is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* Holocore is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
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* *
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***********************************************************************************/
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package com.projectswg.network.packets.soe;
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import java.nio.ByteBuffer;
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import com.projectswg.network.packets.Packet;
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public class ClientNetworkStatusUpdate extends Packet {
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private int clientTickCount;
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private int lastUpdate;
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private int avgUpdate;
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private int shortUpdate;
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private int longUpdate;
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private int lastServerUpdate;
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private long packetSent;
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private long packetRecv;
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public ClientNetworkStatusUpdate() {
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}
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public ClientNetworkStatusUpdate(ByteBuffer data) {
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decode(data);
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}
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public ClientNetworkStatusUpdate(int clientTickCount, int lastUpdate, int avgUpdate, int shortUpdate, int longUpdate, int lastServerUpdate, long packetsSent, long packetsRecv) {
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this.clientTickCount = clientTickCount;
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this.lastUpdate = lastUpdate;
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this.avgUpdate = avgUpdate;
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this.shortUpdate = shortUpdate;
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this.longUpdate = longUpdate;
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this.lastServerUpdate = lastServerUpdate;
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this.packetSent = packetsSent;
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this.packetRecv = packetsRecv;
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}
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public void decode(ByteBuffer data) {
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super.decode(data);
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data.position(2);
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clientTickCount = getNetShort(data);
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lastUpdate = getNetInt(data);
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avgUpdate = getNetInt(data);
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shortUpdate = getNetInt(data);
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longUpdate = getNetInt(data);
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lastServerUpdate = getNetInt(data);
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packetSent = getNetLong(data);
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packetRecv = getNetLong(data);
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}
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public ByteBuffer encode() {
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ByteBuffer data = ByteBuffer.allocate(40);
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addNetShort(data, 7);
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addNetShort(data, clientTickCount);
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addNetInt( data, lastUpdate);
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addNetInt( data, avgUpdate);
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addNetInt( data, shortUpdate);
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addNetInt( data, longUpdate);
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addNetInt( data, lastServerUpdate);
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addNetLong( data, packetSent);
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addNetLong( data, packetRecv);
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return data;
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}
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public int getTick() { return clientTickCount; }
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public int getLastUpdate() { return lastUpdate; }
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public int getAverageUpdate() { return avgUpdate; }
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public int getShortestUpdate() { return shortUpdate; }
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public int getLongestUpdate() { return longUpdate; }
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public int getLastServerUpdate() { return lastServerUpdate; }
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public long getSent() { return packetSent; }
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public long getRecv() { return packetRecv; }
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public void setTick(int tick) { this.clientTickCount = tick; }
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public void setLastUpdate(int last) { this.lastUpdate = last; }
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public void setAverageUpdate(int avg) { this.avgUpdate = avg; }
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public void setShortestUpdate(int shortest) { this.shortUpdate = shortest; }
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public void setLongestUpdate(int longest) { this.longUpdate = longest; }
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public void setLastServerUpdate(int last) { this.lastServerUpdate = last; }
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public void setPacketsSent(long sent) { this.packetSent = sent; }
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public void setPacketsRecv(long recv) { this.packetRecv = recv; }
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}
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