/***********************************************************************************
 * Copyright (c) 2024 /// Project SWG /// www.projectswg.com                       *
 *                                                                                 *
 * ProjectSWG is an emulation project for Star Wars Galaxies founded on            *
 * July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
 * Our goal is to create one or more emulators which will provide servers for      *
 * players to continue playing a game similar to the one they used to play.        *
 *                                                                                 *
 * This file is part of Holocore.                                                  *
 *                                                                                 *
 * --------------------------------------------------------------------------------*
 *                                                                                 *
 * Holocore is free software: you can redistribute it and/or modify                *
 * it under the terms of the GNU Affero General Public License as                  *
 * published by the Free Software Foundation, either version 3 of the              *
 * License, or (at your option) any later version.                                 *
 *                                                                                 *
 * Holocore is distributed in the hope that it will be useful,                     *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of                  *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                   *
 * GNU Affero General Public License for more details.                             *
 *                                                                                 *
 * You should have received a copy of the GNU Affero General Public License        *
 * along with Holocore.  If not, see <http://www.gnu.org/licenses/>.               *
 ***********************************************************************************/
package com.projectswg.holocore.intents.gameplay.combat

import com.projectswg.common.data.location.Terrain
import com.projectswg.holocore.resources.support.objects.swg.creature.CreatureObject
import com.projectswg.holocore.resources.support.objects.swg.tangible.TangibleObject
import com.projectswg.holocore.services.gameplay.combat.states.CombatState
import me.joshlarson.jlcommon.control.Intent

/*
 * Combat events after the fact
 */
data class CreatureIncapacitatedIntent(val incapper: CreatureObject, val incappee: CreatureObject) : Intent()
data class CreatureKilledIntent(val killer: CreatureObject, val corpse: CreatureObject) : Intent()
data class CreatureRevivedIntent(val creature: CreatureObject) : Intent()
data class EnterCombatIntent(val source: TangibleObject, val target: TangibleObject) : Intent()
data class ExitCombatIntent(val source: TangibleObject) : Intent()
data class CloneActivatedIntent(val creature: CreatureObject, val diedOnTerrain: Terrain) : Intent()

/*
 * Combat event requests
 */
data class IncapacitateCreatureIntent(val incapper: CreatureObject, val incappee: CreatureObject) : Intent()
data class KillCreatureIntent(val killer: CreatureObject, val corpse: CreatureObject) : Intent()
data class DeathblowIntent(val killer: CreatureObject, val corpse: CreatureObject) : Intent()
data class RequestCreatureDeathIntent(val killer: CreatureObject, val corpse: CreatureObject) : Intent()
data class KnockdownIntent(val victim: CreatureObject) : Intent()
data class ApplyCombatStateIntent(val attacker: CreatureObject, val victim: CreatureObject, val combatState: CombatState) : Intent()
