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Really isn't a reason to just not use an ArrayList
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@@ -58,7 +58,6 @@ import resources.objects.tangible.TangibleObject;
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import resources.objects.weapon.WeaponObject;
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import resources.persistable.SWGObjectFactory;
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import resources.player.Player;
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import resources.server_info.SynchronizedList;
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import services.group.GroupInviterData;
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import utilities.Encoder.StringType;
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@@ -85,9 +84,9 @@ public class CreatureObject extends TangibleObject {
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private SWGList<Integer> baseAttributes = new SWGList<Integer>(1, 2);
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private List<CreatureObject> activeDuels = new SynchronizedList<CreatureObject>();
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private List<CreatureObject> activeDuels = new ArrayList<CreatureObject>();
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private List<CreatureObject> sentDuels = new SynchronizedList<CreatureObject>();
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private List<CreatureObject> sentDuels = new ArrayList<CreatureObject>();
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public CreatureObject(long objectId) {
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super(objectId, BaselineType.CREO);
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