Really isn't a reason to just not use an ArrayList

This commit is contained in:
Iosnowore
2017-04-02 17:49:31 -07:00
parent 2fea3a2f18
commit 00d14d2b9e
@@ -58,7 +58,6 @@ import resources.objects.tangible.TangibleObject;
import resources.objects.weapon.WeaponObject;
import resources.persistable.SWGObjectFactory;
import resources.player.Player;
import resources.server_info.SynchronizedList;
import services.group.GroupInviterData;
import utilities.Encoder.StringType;
@@ -85,9 +84,9 @@ public class CreatureObject extends TangibleObject {
private SWGList<Integer> baseAttributes = new SWGList<Integer>(1, 2);
private List<CreatureObject> activeDuels = new SynchronizedList<CreatureObject>();
private List<CreatureObject> activeDuels = new ArrayList<CreatureObject>();
private List<CreatureObject> sentDuels = new SynchronizedList<CreatureObject>();
private List<CreatureObject> sentDuels = new ArrayList<CreatureObject>();
public CreatureObject(long objectId) {
super(objectId, BaselineType.CREO);