Added WeaponObject baselines, Updated TangibleObject baselines, Updated CreatureObject Baselines

This commit is contained in:
Waverunner
2014-12-09 10:33:57 -05:00
parent 321ff14fc3
commit 068921afc6
7 changed files with 190 additions and 13 deletions
@@ -0,0 +1,95 @@
package resources.objects.weapon;
import network.packets.swg.zone.baselines.Baseline.BaselineType;
import resources.network.BaselineBuilder;
import resources.objects.tangible.TangibleObject;
import resources.player.Player;
public class WeaponObject extends TangibleObject {
private static final long serialVersionUID = 1L;
private float attackSpeed = 0.5f;
private float maxRange = 5f;
private int type = WeaponType.UNARMED;
public WeaponObject(long objectId) {
super(objectId);
}
public float getAttackSpeed() {
return attackSpeed;
}
public void setAttackSpeed(float attackSpeed) {
this.attackSpeed = attackSpeed;
}
public float getMaxRange() {
return maxRange;
}
public void setMaxRange(float maxRange) {
this.maxRange = maxRange;
}
public int getType() {
return type;
}
public void setType(int type) {
this.type = type;
}
public void createObject(Player target) {
super.sendSceneCreateObject(target);
BaselineBuilder bb = new BaselineBuilder(this, BaselineType.WEAO, 3);
createBaseline3(target, bb);
bb.sendTo(target);
bb = new BaselineBuilder(this, BaselineType.WEAO, 6);
createBaseline6(target, bb);
bb.sendTo(target);
}
public void createBaseline3(Player target, BaselineBuilder bb) {
super.createBaseline3(target, bb);
bb.addFloat(attackSpeed);
bb.addInt(0); // accuracy (pre-nge)
bb.addInt(0); // unknown
bb.addFloat(maxRange);
bb.addInt(1); // unknown (set to 1 for default weapon)
bb.addInt(0); // weapon particle effect?
bb.addInt(0); // weapon particle effect color?
bb.incremeantOperandCount(7);
}
public void createBaseline6(Player target, BaselineBuilder bb) {
super.createBaseline6(target, bb);
bb.addInt(type);
bb.incremeantOperandCount(1);
}
public void createBaseline8(Player target, BaselineBuilder bb) {
super.createBaseline8(target, bb);
}
public void createBaseline9(Player target, BaselineBuilder bb) {
super.createBaseline9(target, bb);
}
}