Added backend for forcing awareness updates

This commit is contained in:
Obique PSWG
2017-05-11 00:24:21 -05:00
parent 8b1acda71a
commit 098d5d355a
@@ -41,6 +41,7 @@ import intents.network.CloseConnectionIntent;
import intents.network.GalacticPacketIntent;
import intents.object.ContainerTransferIntent;
import intents.object.DestroyObjectIntent;
import intents.object.ForceAwarenessUpdateIntent;
import intents.object.MoveObjectIntent;
import intents.object.ObjectCreatedIntent;
import intents.object.ObjectTeleportIntent;
@@ -86,6 +87,7 @@ public class ObjectAwareness extends Service implements TerrainMapCallback {
registerForIntent(MoveObjectIntent.class, moi -> processMoveObjectIntent(moi));
registerForIntent(ContainerTransferIntent.class, cti -> processContainerTransferIntent(cti));
registerForIntent(RequestZoneInIntent.class, rzii -> handleZoneIn(rzii.getCreature(), rzii.getPlayer(), rzii.getCreature().getLocation(), rzii.getCreature().getParent()));
registerForIntent(ForceAwarenessUpdateIntent.class, faui -> handleForceUpdate(faui));
}
@Override
@@ -221,6 +223,11 @@ public class ObjectAwareness extends Service implements TerrainMapCallback {
Assert.notNull(creature.getTerrain());
}
private void handleForceUpdate(ForceAwarenessUpdateIntent faui) {
SWGObject obj = faui.getObject();
moveObject(obj, obj.getParent(), obj.getLocation());
}
private void resetAwarenessOnZone(CreatureObject creature, boolean firstZone) {
if (firstZone) {
for (Player observer : creature.getObservers()) {