Cleaned up debugging code, disabled creation of default weapon until equipment list is added, CREO6 baseline is no longer sent hardcoded

This commit is contained in:
Waverunner
2014-12-11 15:02:55 -05:00
parent cff70541a7
commit 0ed44dc926
3 changed files with 7 additions and 41 deletions
@@ -5,7 +5,6 @@ import resources.network.BaselineBuilder;
import resources.network.BaselineBuilder.Encodable;
import resources.objects.tangible.TangibleObject;
import resources.player.Player;
import utilities.ByteUtilities;
public class WeaponObject extends TangibleObject implements Encodable{
@@ -105,7 +104,7 @@ public class WeaponObject extends TangibleObject implements Encodable{
BaselineBuilder bb = new BaselineBuilder(this, BaselineType.WEAO, 3);
createBaseline3(null, bb);
byte[] data3 = bb.buildAsBaselinePacket();
bb = new BaselineBuilder(this, BaselineType.WEAO, 6);
createBaseline6(null, bb);
byte[] data6 = bb.buildAsBaselinePacket();
@@ -114,8 +113,6 @@ public class WeaponObject extends TangibleObject implements Encodable{
System.arraycopy(data3, 0, ret, 0, data3.length);
System.arraycopy(data6, 0, ret, data3.length, data6.length);
//System.out.println("WEAP: " + ByteUtilities.getHexString(ret));
return ret;
}
}