Minor optimisation to when hair is equipped

This commit is contained in:
Ziggy
2015-05-11 10:51:03 +02:00
parent f1285669dc
commit 2875cf6aba
+3 -1
View File
@@ -336,8 +336,10 @@ public class ZoneService extends Service {
if (hair.isEmpty())
return;
TangibleObject hairObj = createTangible(objManager, ClientFactory.formatToSharedFile(hair));
hairObj.setAppearanceData(customization);
creatureObj.equipItem(hairObj);
creatureObj.setSlot("hair", hairObj);
creatureObj.addEquipment(hairObj);
}
private void setCreatureObjectValues(ObjectManager objManager, CreatureObject creatureObj, ClientCreateCharacter create) {