From 301eb4efe8447d2902fa4affba68cd73a1716674 Mon Sep 17 00:00:00 2001 From: Obique Date: Sat, 22 Dec 2018 16:22:14 -0600 Subject: [PATCH] Fixed player standing back up after being incapped/db'd --- .../services/gameplay/combat/CombatDeathblowService.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/main/java/com/projectswg/holocore/services/gameplay/combat/CombatDeathblowService.java b/src/main/java/com/projectswg/holocore/services/gameplay/combat/CombatDeathblowService.java index eaaecfa7f..1bd51ca8a 100644 --- a/src/main/java/com/projectswg/holocore/services/gameplay/combat/CombatDeathblowService.java +++ b/src/main/java/com/projectswg/holocore/services/gameplay/combat/CombatDeathblowService.java @@ -91,9 +91,6 @@ public class CombatDeathblowService extends Service { @IntentHandler private void handleRequestCreatureDeathIntent(RequestCreatureDeathIntent rcdi) { CreatureObject corpse = rcdi.getCorpse(); - corpse.setHealth(0); - corpse.setTurnScale(0); - corpse.setMovementScale(0); CreatureObject killer = rcdi.getKiller(); boolean deathblow = !corpse.isPlayer() || corpse.hasBuff("incapWeaken"); @@ -105,6 +102,9 @@ public class CombatDeathblowService extends Service { } else { incapacitatePlayer(rcdi.getKiller(), corpse); } + corpse.setHealth(0); + corpse.setTurnScale(0); + corpse.setMovementScale(0); ExitCombatIntent.broadcast(corpse); }