From 287eef46608cd2198b3690956d6e1318ba20e218 Mon Sep 17 00:00:00 2001 From: Ziggy Date: Sun, 3 Jul 2022 20:05:12 +0200 Subject: [PATCH] Default value for Special Attack Cost should be consistently 100 to avoid weird behavior --- .../resources/support/objects/swg/weapon/WeaponObject.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/projectswg/holocore/resources/support/objects/swg/weapon/WeaponObject.java b/src/main/java/com/projectswg/holocore/resources/support/objects/swg/weapon/WeaponObject.java index 947b6a672..a9e64faf5 100644 --- a/src/main/java/com/projectswg/holocore/resources/support/objects/swg/weapon/WeaponObject.java +++ b/src/main/java/com/projectswg/holocore/resources/support/objects/swg/weapon/WeaponObject.java @@ -57,7 +57,7 @@ public class WeaponObject extends TangibleObject { private float woundChance; private String procEffect; - private int specialAttackCost; + private int specialAttackCost = 100; private String requiredSkill; public WeaponObject(long objectId) {