Added CreatureMood (list of all moods available to players.) And added usage to zone-in mood reset.

This commit is contained in:
Z61
2015-05-06 16:43:16 -04:00
parent 902dc33a74
commit 37c928d262
+2 -1
View File
@@ -59,6 +59,7 @@ import resources.control.Intent;
import resources.control.Manager;
import resources.objects.SWGObject;
import resources.objects.buildouts.BuildoutLoader;
import resources.objects.creature.CreatureMood;
import resources.objects.creature.CreatureObject;
import resources.objects.quadtree.QuadTree;
import resources.objects.waypoint.WaypointObject;
@@ -354,7 +355,7 @@ public class ObjectManager extends Manager {
player.setPlayerState(PlayerState.ZONING_IN);
verifyPlayerObjectsSet(player, characterId);
CreatureObject creature = player.getCreatureObject();
creature.setMoodId((byte) 0);
creature.setMoodId(CreatureMood.NONE.getMood());
long objId = creature.getObjectId();
Race race = creature.getRace();
Location l = creature.getLocation();