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Redid observers and awareness and fixed NPCs inside buildings
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@@ -87,8 +87,8 @@ public class CellObject extends SWGObject {
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this.labelZ = z;
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}
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protected void sendBaselines(Player target) {
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super.sendBaselines(target);
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protected void sendFinalBaselinePackets(Player target) {
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super.sendFinalBaselinePackets(target);
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target.sendPacket(new UpdateCellPermissionMessage((byte) 1, getObjectId()));
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}
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