mirror of
https://github.com/ProjectSWGCore/Holocore.git
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Merged Engine into the Core! Woooo open source
This commit is contained in:
@@ -0,0 +1,701 @@
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package resources.objects.creature;
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import network.packets.swg.zone.SceneEndBaselines;
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import network.packets.swg.zone.UpdatePostureMessage;
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import network.packets.swg.zone.UpdatePvpStatusMessage;
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import network.packets.swg.zone.baselines.Baseline.BaselineType;
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import resources.Posture;
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import resources.Race;
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import resources.collections.SWGList;
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import resources.collections.SWGMap;
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import resources.encodables.player.Equipment;
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import resources.network.BaselineBuilder;
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import resources.objects.SWGObject;
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import resources.objects.player.PlayerObject;
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import resources.objects.tangible.TangibleObject;
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import resources.objects.weapon.WeaponObject;
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import resources.player.Player;
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import utilities.Encoder.StringType;
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public class CreatureObject extends TangibleObject {
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private static final long serialVersionUID = 1L;
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private Posture posture = Posture.UPRIGHT;
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private Race race = Race.HUMAN;
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private double movementScale = 1;
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private double movementPercent = 1;
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private double walkSpeed = 1.549;
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private double runSpeed = 7.3;
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private double accelScale = 1;
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private double accelPercent = 1;
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private double turnScale = 1;
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private double slopeModAngle = 1;
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private double slopeModPercent = 1;
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private double waterModPercent = 0.75;
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private double height = 0;
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private long performanceListenTarget = 0;
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private int guildId = 0;
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private short level = 1;
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private int levelHealthGranted = 0;
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private int totalLevelXp = 0;
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private CreatureDifficulty difficulty = CreatureDifficulty.NORMAL;
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private int cashBalance = 0;
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private int bankBalance = 0;
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private String moodAnimation = "neutral";
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private String animation = "";
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private long equippedWeaponId = 0;
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private byte moodId = 0;
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private long lookAtTargetId = 0;
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private long intendedTargetId = 0;
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private int performanceCounter = 0;
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private int performanceId = 0;
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private String costume = "";
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private boolean visible = true;
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private boolean performing = false;
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private boolean shownOnRadar = true;
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private boolean beast = false;
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private long groupId = 0;
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private byte factionRank = 0;
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private long ownerId = 0;
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private int battleFatigue = 0;
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private long statesBitmask = 0;
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private SWGList<Integer> baseAttributes = new SWGList<Integer>(BaselineType.CREO, 1, 2);
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private SWGList<String> skills = new SWGList<String>(BaselineType.CREO, 1, 3, false, StringType.ASCII);
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private SWGList<Integer> hamEncumbList = new SWGList<Integer>(BaselineType.CREO, 4, 2, true);
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private SWGList<Integer> attributes = new SWGList<Integer>(BaselineType.CREO, 6, 21, true);
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private SWGList<Integer> maxAttributes = new SWGList<Integer>(BaselineType.CREO, 6, 22, true);
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private SWGList<Equipment> equipmentList = new SWGList<Equipment>(BaselineType.CREO, 6, 23);
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private SWGList<Equipment> appearanceList = new SWGList<Equipment>(BaselineType.CREO, 6, 33);
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private SWGMap<String, Long> skillMods = new SWGMap<>(BaselineType.CREO, 4, 3, StringType.ASCII); // TODO: SkillMod structure
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private SWGMap<Long, Long> missionCriticalObjs = new SWGMap<>(BaselineType.CREO, 4, 13);
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private SWGMap<String, Integer> abilities = new SWGMap<>(BaselineType.CREO, 4, 14, StringType.ASCII);
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private SWGMap<Integer, Long> buffs = new SWGMap<>(BaselineType.CREO, 6, 26); // TODO: Buff structure
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public CreatureObject(long objectId) {
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super(objectId);
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initMaxAttributes();
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initCurrentAttributes();
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initBaseAttributes();
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}
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public void addEquipment(SWGObject obj) {
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synchronized(equipmentList) {
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if (obj instanceof WeaponObject)
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equipmentList.add(new Equipment((WeaponObject) obj));
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else
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equipmentList.add(new Equipment(obj.getObjectId(), obj.getTemplate()));
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equipmentList.sendDeltaMessage(this);
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}
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}
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public void addAppearanceItem(SWGObject obj) {
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synchronized(appearanceList) {
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appearanceList.add(new Equipment(obj.getObjectId(), obj.getTemplate()));
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appearanceList.sendDeltaMessage(this);
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}
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}
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public SWGList<Equipment> getEquipmentList() {
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return equipmentList;
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}
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public SWGList<Equipment> getAppearanceList() {
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return appearanceList;
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}
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public SWGList<String> getSkills() {
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return skills;
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}
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public int getCashBalance() {
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return cashBalance;
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}
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public int getBankBalance() {
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return bankBalance;
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}
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public Posture getPosture() {
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return posture;
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}
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public Race getRace() {
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return race;
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}
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public double getMovementScale() {
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return movementScale;
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}
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public double getMovementPercent() {
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return movementPercent;
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}
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public double getWalkSpeed() {
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return walkSpeed;
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}
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public double getRunSpeed() {
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return runSpeed;
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}
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public double getAccelScale() {
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return accelScale;
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}
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public double getAccelPercent() {
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return accelPercent;
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}
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public double getTurnScale() {
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return turnScale;
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}
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public double getSlopeModAngle() {
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return slopeModAngle;
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}
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public double getSlopeModPercent() {
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return slopeModPercent;
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}
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public double getWaterModPercent() {
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return waterModPercent;
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}
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public double getHeight() {
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return height;
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}
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public long getPerformanceListenTarget() {
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return performanceListenTarget;
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}
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public int getGuildId() {
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return guildId;
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}
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public int getLevel() {
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return level;
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}
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public int getLevelHealthGranted() {
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return levelHealthGranted;
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}
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public int getTotalLevelXp() {
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return totalLevelXp;
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}
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public CreatureDifficulty getDifficulty() {
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return difficulty;
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}
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public PlayerObject getPlayerObject() {
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return (PlayerObject) (hasSlot("ghost") ? getSlottedObject("ghost") : null);
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}
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public void setPosture(Posture posture) {
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this.posture = posture;
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sendDelta(3, 13, posture.getId());
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}
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public void setRace(Race race) {
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this.race = race;
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}
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public void setCashBalance(int cashBalance) {
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this.cashBalance = cashBalance;
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sendDelta(1, 0, cashBalance);
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}
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public void setBankBalance(int bankBalance) {
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this.bankBalance = bankBalance;
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sendDelta(1, 1, bankBalance);
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}
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public void setMovementScale(double movementScale) {
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this.movementScale = movementScale;
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sendDelta(4, 4, movementScale);
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}
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public void setMovementPercent(double movementPercent) {
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this.movementPercent = movementPercent;
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sendDelta(4, 5, movementPercent);
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}
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public void setWalkSpeed(double walkSpeed) {
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this.walkSpeed = walkSpeed;
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sendDelta(4, 11, walkSpeed);
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}
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public void setRunSpeed(double runSpeed) {
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this.runSpeed = runSpeed;
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sendDelta(4, 7, runSpeed);
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}
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public void setAccelScale(double accelScale) {
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this.accelScale = accelScale;
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sendDelta(4, 0, accelScale);
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}
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public void setAccelPercent(double accelPercent) {
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this.accelPercent = accelPercent;
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sendDelta(4, 1, accelPercent);
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}
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public void setTurnScale(double turnScale) {
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this.turnScale = turnScale;
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sendDelta(4, 10, turnScale);
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}
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public void setSlopeModAngle(double slopeModAngle) {
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this.slopeModAngle = slopeModAngle;
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sendDelta(4, 8, slopeModAngle);
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}
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public void setSlopeModPercent(double slopeModPercent) {
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this.slopeModPercent = slopeModPercent;
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sendDelta(4, 9, slopeModPercent);
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}
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public void setWaterModPercent(double waterModPercent) {
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this.waterModPercent = waterModPercent;
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sendDelta(4, 12, waterModPercent);
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}
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public void setHeight(double height) {
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this.height = height;
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sendDelta(3, 17, height);
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}
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public void setPerformanceListenTarget(long performanceListenTarget) {
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this.performanceListenTarget = performanceListenTarget;
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sendDelta(4, 6, performanceListenTarget);
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}
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public void setGuildId(int guildId) {
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this.guildId = guildId;
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sendDelta(6, 15, guildId);
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}
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public void setLevel(short level) {
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this.level = level;
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sendDelta(6, 8, level);
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}
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public void setLevelHealthGranted(int levelHealthGranted) {
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this.levelHealthGranted = levelHealthGranted;
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sendDelta(6, 9, levelHealthGranted);
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}
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public void setTotalLevelXp(int totalLevelXp) {
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this.totalLevelXp = totalLevelXp;
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sendDelta(4, 15, totalLevelXp);
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}
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public void setDifficulty(CreatureDifficulty difficulty) {
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this.difficulty = difficulty;
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sendDelta(6, 26, difficulty.getDifficulty());
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}
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public String getMoodAnimation() {
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return moodAnimation;
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}
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public void setMoodAnimation(String moodAnimation) {
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this.moodAnimation = moodAnimation;
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sendDelta(6, 11, moodAnimation, StringType.ASCII);
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}
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public boolean isBeast() {
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return beast;
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}
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public void setBeast(boolean beast) {
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this.beast = beast;
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sendDelta(6, 31, beast);
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}
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public String getAnimation() {
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return animation;
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}
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public void setAnimation(String animation) {
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this.animation = animation;
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sendDelta(6, 10, animation, StringType.ASCII);
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}
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public long getEquippedWeaponId() {
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return equippedWeaponId;
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}
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public void setEquippedWeaponId(long equippedWeaponId) {
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this.equippedWeaponId = equippedWeaponId;
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sendDelta(6, 12, equippedWeaponId);
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}
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public byte getMoodId() {
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return moodId;
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}
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public void setMoodId(byte moodId) {
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this.moodId = moodId;
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sendDelta(6, 18, moodId);
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}
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public long getLookAtTargetId() {
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return lookAtTargetId;
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}
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public void setLookAtTargetId(long lookAtTargetId) {
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this.lookAtTargetId = lookAtTargetId;
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sendDelta(6, 16, lookAtTargetId);
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}
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public long getIntendedTargetId() {
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return intendedTargetId;
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}
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public void setIntendedTargetId(long intendedTargetId) {
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this.intendedTargetId = intendedTargetId;
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sendDelta(6, 17, intendedTargetId);
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}
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public int getPerformanceCounter() {
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return performanceCounter;
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}
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public void setPerformanceCounter(int performanceCounter) {
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this.performanceCounter = performanceCounter;
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sendDelta(6, 19, performanceCounter);
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}
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public int getPerformanceId() {
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return performanceId;
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}
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public void setPerformanceId(int performanceId) {
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this.performanceId = performanceId;
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sendDelta(6, 20, performanceId);
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}
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public String getCostume() {
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return costume;
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}
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public void setCostume(String costume) {
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this.costume = costume;
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sendDelta(6, 24, costume, StringType.ASCII);
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}
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public long getGroupId() {
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return groupId;
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}
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public void setGroupId(long groupId) {
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this.groupId = groupId;
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sendDelta(6, 13, groupId);
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}
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public byte getFactionRank() {
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return factionRank;
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}
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public void setFactionRank(byte factionRank) {
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this.factionRank = factionRank;
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sendDelta(3, 14, factionRank);
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}
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||||
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||||
public long getOwnerId() {
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return ownerId;
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}
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||||
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public void setOwnerId(long ownerId) {
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this.ownerId = ownerId;
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sendDelta(3, 15, ownerId);
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||||
}
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||||
|
||||
public int getBattleFatigue() {
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||||
return battleFatigue;
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||||
}
|
||||
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||||
public void setBattleFatigue(int battleFatigue) {
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||||
this.battleFatigue = battleFatigue;
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||||
sendDelta(3, 17, battleFatigue);
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||||
}
|
||||
|
||||
public long getStatesBitmask() {
|
||||
return statesBitmask;
|
||||
}
|
||||
|
||||
public void setStatesBitmask(long statesBitmask) {
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||||
this.statesBitmask = statesBitmask;
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sendDelta(3, 18, statesBitmask);
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||||
|
||||
}
|
||||
|
||||
public boolean isVisible() {
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||||
return visible;
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||||
}
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||||
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||||
public void setVisible(boolean visible) {
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||||
this.visible = visible;
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||||
sendDelta(6, 25, visible);
|
||||
}
|
||||
|
||||
public boolean isPerforming() {
|
||||
return performing;
|
||||
}
|
||||
|
||||
public void setPerforming(boolean performing) {
|
||||
this.performing = performing;
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||||
sendDelta(6, 27, performing);
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||||
}
|
||||
|
||||
public boolean isShownOnRadar() {
|
||||
return shownOnRadar;
|
||||
}
|
||||
|
||||
public void setShownOnRadar(boolean shownOnRadar) {
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||||
this.shownOnRadar = shownOnRadar;
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||||
sendDelta(6, 30, shownOnRadar);
|
||||
}
|
||||
|
||||
public int getHealth() {
|
||||
return attributes.get(0);
|
||||
}
|
||||
|
||||
public int getMaxHealth() {
|
||||
return maxAttributes.get(0);
|
||||
}
|
||||
|
||||
public int getBaseHealth() {
|
||||
return baseAttributes.get(0);
|
||||
}
|
||||
|
||||
public int getAction() {
|
||||
return attributes.get(2);
|
||||
}
|
||||
|
||||
public int getMaxAction() {
|
||||
return attributes.get(2);
|
||||
}
|
||||
|
||||
public int getBaseAction() {
|
||||
return attributes.get(2);
|
||||
}
|
||||
|
||||
public void setHealth(int health) {
|
||||
synchronized(attributes) {
|
||||
attributes.set(0, health);
|
||||
attributes.sendDeltaMessage(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void setMaxHealth(int maxHealth) {
|
||||
synchronized(maxAttributes) {
|
||||
maxAttributes.set(0, maxHealth);
|
||||
maxAttributes.sendDeltaMessage(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void setAction(int action) {
|
||||
synchronized(attributes) {
|
||||
attributes.set(2, action);
|
||||
attributes.sendDeltaMessage(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void setMaxAction(int maxAction) {
|
||||
synchronized(maxAttributes) {
|
||||
maxAttributes.set(2, maxAction);
|
||||
maxAttributes.sendDeltaMessage(this);
|
||||
}
|
||||
}
|
||||
|
||||
private void initMaxAttributes() {
|
||||
maxAttributes.add(0, 1000); // Health
|
||||
maxAttributes.add(1, 0);
|
||||
maxAttributes.add(2, 300); // Action
|
||||
maxAttributes.add(3, 0);
|
||||
maxAttributes.add(4, 300); // ??
|
||||
maxAttributes.add(5, 0);
|
||||
maxAttributes.clearDeltaQueue();
|
||||
}
|
||||
|
||||
private void initCurrentAttributes() {
|
||||
attributes.add(0, 1000); // Health
|
||||
attributes.add(1, 0);
|
||||
attributes.add(2, 300); // Action
|
||||
attributes.add(3, 0);
|
||||
attributes.add(4, 300); // ??
|
||||
attributes.add(5, 0);
|
||||
attributes.clearDeltaQueue();
|
||||
}
|
||||
|
||||
private void initBaseAttributes() {
|
||||
baseAttributes.add(0, 1000); // Health
|
||||
baseAttributes.add(1, 0);
|
||||
baseAttributes.add(2, 300); // Action
|
||||
baseAttributes.add(3, 0);
|
||||
baseAttributes.add(4, 300); // ??
|
||||
baseAttributes.add(5, 0);
|
||||
baseAttributes.clearDeltaQueue();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
return super.equals(obj);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return (super.hashCode() * 7 + posture.getId()) * 13 + race.toString().hashCode();
|
||||
}
|
||||
|
||||
public void createObject(Player target) {
|
||||
sendSceneCreateObject(target);
|
||||
|
||||
BaselineBuilder bb = null;
|
||||
|
||||
if (getOwner() == target) {
|
||||
bb = new BaselineBuilder(this, BaselineType.CREO, 1);
|
||||
createBaseline1(target, bb);
|
||||
bb.sendTo(target);
|
||||
}
|
||||
|
||||
bb = new BaselineBuilder(this, BaselineType.CREO, 3);
|
||||
createBaseline3(target, bb);
|
||||
bb.sendTo(target);
|
||||
|
||||
if (getOwner() == target) {
|
||||
bb = new BaselineBuilder(this, BaselineType.CREO, 4);
|
||||
createBaseline4(target, bb);
|
||||
bb.sendTo(target);
|
||||
}
|
||||
|
||||
bb = new BaselineBuilder(this, BaselineType.CREO, 6);
|
||||
createBaseline6(target, bb);
|
||||
bb.sendTo(target);
|
||||
|
||||
if (getOwner() == target) {
|
||||
bb = new BaselineBuilder(this, BaselineType.CREO, 8);
|
||||
createBaseline8(target, bb);
|
||||
bb.sendTo(target);
|
||||
|
||||
bb = new BaselineBuilder(this, BaselineType.CREO, 9);
|
||||
createBaseline9(target, bb);
|
||||
bb.sendTo(target);
|
||||
}
|
||||
|
||||
|
||||
createChildrenObjects(target);
|
||||
target.sendPacket(new SceneEndBaselines(getObjectId()));
|
||||
}
|
||||
|
||||
protected void createChildrenObjects(Player target) {
|
||||
target.sendPacket(new UpdatePostureMessage(posture.getId(), getObjectId()));
|
||||
if (target != getOwner()) target.sendPacket(new UpdatePvpStatusMessage(UpdatePvpStatusMessage.PLAYER, 0, getObjectId())); // TODO: Change this when adding non-players
|
||||
super.createChildrenObjects(target);
|
||||
}
|
||||
|
||||
public void createBaseline1(Player target, BaselineBuilder bb) {
|
||||
super.createBaseline1(target, bb); // 0 variables
|
||||
bb.addInt(cashBalance); // 0
|
||||
bb.addInt(bankBalance); // 1
|
||||
bb.addObject(baseAttributes); // Attributes player has without any gear on -- 2
|
||||
bb.addObject(skills); // 3
|
||||
|
||||
bb.incrementOperandCount(4);
|
||||
}
|
||||
|
||||
public void createBaseline3(Player target, BaselineBuilder bb) {
|
||||
super.createBaseline3(target, bb); // 13 variables - TANO3 (9) + BASE3 (4)
|
||||
bb.addByte(posture.getId()); // 13
|
||||
bb.addByte(factionRank); // 14
|
||||
bb.addLong(ownerId); // 15
|
||||
bb.addFloat((float) height); // 16
|
||||
bb.addInt(battleFatigue); // 17
|
||||
bb.addLong(statesBitmask); // 18
|
||||
|
||||
bb.incrementOperandCount(6);
|
||||
}
|
||||
|
||||
public void createBaseline4(Player target, BaselineBuilder bb) {
|
||||
super.createBaseline4(target, bb); // 0 variables
|
||||
bb.addFloat((float) accelScale); // 0
|
||||
bb.addFloat((float) accelPercent); // 1
|
||||
bb.addObject(hamEncumbList); // 2
|
||||
bb.addObject(skillMods); // 3
|
||||
bb.addFloat((float) movementScale); // 4
|
||||
bb.addFloat((float) movementPercent); // 5
|
||||
bb.addLong(performanceListenTarget); // 6
|
||||
bb.addFloat((float) runSpeed); // 7
|
||||
bb.addFloat((float) slopeModAngle); // 8
|
||||
bb.addFloat((float) slopeModPercent); // 9
|
||||
bb.addFloat((float) turnScale); // 10
|
||||
bb.addFloat((float) walkSpeed); // 11
|
||||
bb.addFloat((float) waterModPercent); // 12
|
||||
bb.addObject(missionCriticalObjs); // 13
|
||||
bb.addObject(abilities); // 14
|
||||
bb.addInt(totalLevelXp); // 15
|
||||
|
||||
bb.incrementOperandCount(16);
|
||||
}
|
||||
|
||||
public void createBaseline6(Player target, BaselineBuilder bb) {
|
||||
super.createBaseline6(target, bb); // 8 variables - TANO6 (6) + BASE6 (2)
|
||||
bb.addShort(level); // 8
|
||||
bb.addInt(levelHealthGranted); // 9
|
||||
bb.addAscii(animation); // 10
|
||||
bb.addAscii(moodAnimation); // 11
|
||||
bb.addLong(equippedWeaponId); // 12
|
||||
bb.addLong(groupId); // 13
|
||||
bb.addLong(0); // Group Inviter ID -- 14
|
||||
bb.addAscii(""); // Group Inviter Name
|
||||
bb.addLong(0); // Invite counter
|
||||
bb.addInt(guildId); // 15
|
||||
bb.addLong(lookAtTargetId); // 16
|
||||
bb.addLong(intendedTargetId); // 17
|
||||
bb.addByte(moodId); // 18
|
||||
bb.addInt(performanceCounter); // 19
|
||||
bb.addInt(performanceId); // 20
|
||||
bb.addObject(attributes); // 21
|
||||
bb.addObject(maxAttributes); // 22
|
||||
bb.addObject(equipmentList); // 23
|
||||
bb.addAscii(costume); // 24
|
||||
bb.addBoolean(visible); // 25
|
||||
bb.addObject(buffs); // 26
|
||||
bb.addBoolean(performing); // 27
|
||||
bb.addByte(difficulty.getDifficulty()); // 28
|
||||
bb.addInt(-1); // Hologram Color -- 29
|
||||
bb.addBoolean(shownOnRadar); // 30
|
||||
bb.addBoolean(beast); // 31
|
||||
bb.addByte(0); // Unknown -- 32
|
||||
bb.addObject(appearanceList); // 33
|
||||
bb.addLong(0); // unknown -- 34
|
||||
|
||||
bb.incrementOperandCount(27);
|
||||
}
|
||||
|
||||
public void createBaseline8(Player target, BaselineBuilder bb) {
|
||||
super.createBaseline8(target, bb);
|
||||
}
|
||||
|
||||
public void createBaseline9(Player target, BaselineBuilder bb) {
|
||||
super.createBaseline9(target, bb);
|
||||
}
|
||||
|
||||
public void sendDelta(int type, int update, Object value) {
|
||||
sendDelta(BaselineType.CREO, type, update, value);
|
||||
}
|
||||
|
||||
public void sendDelta(int type, int update, Object value, StringType strType) {
|
||||
sendDelta(BaselineType.CREO, type, update, value, strType);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user