mirror of
https://github.com/ProjectSWGCore/Holocore.git
synced 2026-10-20 10:03:02 -04:00
Added basic support for loot
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/** **********************************************************************************
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* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
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* *
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* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
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* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
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* Our goal is to create an emulator which will provide a server for players to *
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* continue playing a game similar to the one they used to play. We are basing *
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* it on the final publish of the game prior to end-game events. *
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* *
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* This file is part of Holocore. *
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* *
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* -------------------------------------------------------------------------------- *
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* *
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* Holocore is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* Holocore is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with Holocore. If not, see <http://www.gnu.org/licenses/>. * *
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**********************************************************************************
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*/
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package services.combat;
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import com.projectswg.common.control.Service;
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import com.projectswg.common.data.info.RelationalDatabase;
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import com.projectswg.common.data.info.RelationalServerFactory;
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import com.projectswg.common.data.location.Location;
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import com.projectswg.common.debug.Log;
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import intents.chat.ChatBroadcastIntent;
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import intents.chat.ChatCommandIntent;
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import intents.combat.CreatureKilledIntent;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.*;
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import intents.object.CreateStaticItemIntent;
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import intents.object.ObjectCreatedIntent;
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import intents.radial.RadialRequestIntent;
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import intents.radial.RadialResponseIntent;
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import intents.radial.RadialSelectionIntent;
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import network.packets.swg.zone.ClientOpenContainerMessage;
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import network.packets.swg.zone.PlayClientEffectObjectTransformMessage;
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import resources.objects.SWGObject;
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import resources.objects.creature.CreatureDifficulty;
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import resources.objects.creature.CreatureObject;
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import resources.objects.custom.AIObject;
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import resources.objects.tangible.TangibleObject;
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import resources.radial.RadialItem;
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import resources.radial.RadialOption;
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import resources.server_info.StandardLog;
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import services.objects.ObjectCreator;
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import services.objects.StaticItemService;
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public final class LootService extends Service {
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private static final String LOOT_TABLE_SELECTOR = "SELECT * FROM loot_table";
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private static final String NPC_LOOT_SELECTOR = "SELECT npc_id, min_cash, max_cash, loot_table1_chance, loot_table1, loot_table2_chance, loot_table2, loot_table3_chance, loot_table3 FROM npc";
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private final Map<String, LootTable> lootTables; // K: loot_id, V: table contents
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private final Map<String, NPCLoot> npcLoot; // K: npc_id, V: possible loot
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private final Random random;
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public LootService() {
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lootTables = new HashMap<>();
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npcLoot = new HashMap<>();
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random = new Random();
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registerForIntent(ChatCommandIntent.class, cci -> handleChatCommand(cci));
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registerForIntent(CreatureKilledIntent.class, cki -> handleCreatureKilled(cki));
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registerForIntent(RadialSelectionIntent.class, rsi -> handleRadialSelection(rsi));
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registerForIntent(RadialRequestIntent.class, rri -> handleRadialRequestIntent(rri));
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}
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@Override
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public boolean initialize() {
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loadLootTables();
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loadNPCLoot();
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return super.initialize();
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}
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private void loadLootTables() {
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String what = "loot tables";
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long startTime = StandardLog.onStartLoad(what);
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try (RelationalDatabase spawnerDatabase = RelationalServerFactory.getServerData("loot/loot_table.db", "loot_table")) {
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try (ResultSet set = spawnerDatabase.executeQuery(LOOT_TABLE_SELECTOR)) {
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while (set.next()) {
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loadLootTable(set);
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}
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} catch (SQLException e) {
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Log.e(e);
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}
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}
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StandardLog.onEndLoad(lootTables.size(), what, startTime);
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}
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private void loadLootTable(ResultSet set) throws SQLException {
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String tableName = set.getString("loot_id");
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if (tableName.equals("-")) {
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return;
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}
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LootTable table = new LootTable();
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byte totalChance = 0; // Must not be above 100
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for (int groupNum = 1; groupNum <= 16 && totalChance <= 100; groupNum++) {
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LootGroup lootGroup = loadLootGroup(set, groupNum);
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table.addLootGroup(lootGroup);
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totalChance += lootGroup.getChance();
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}
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lootTables.put(tableName, table);
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}
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private LootGroup loadLootGroup(ResultSet set, int groupNum) throws SQLException {
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String groupItems = set.getString("items_group_" + groupNum);
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int groupChance = set.getInt("chance_group_" + groupNum);
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String[] itemNames = groupItems.split(";");
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return new LootGroup(groupChance, itemNames);
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}
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private void loadNPCLoot() {
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String what = "NPC loot links";
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long startTime = StandardLog.onStartLoad(what);
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try (RelationalDatabase spawnerDatabase = RelationalServerFactory.getServerData("npc/npc.db", "npc")) {
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try (ResultSet set = spawnerDatabase.executeQuery(NPC_LOOT_SELECTOR)) {
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while (set.next()) {
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loadNPCLoot(set);
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}
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} catch (SQLException e) {
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Log.e(e);
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}
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}
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StandardLog.onEndLoad(npcLoot.size(), what, startTime);
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}
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private void loadNPCLoot(ResultSet set) throws SQLException {
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int minCash = set.getInt("min_cash");
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int maxCash = set.getInt("max_cash");
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String creatureId = set.getString("npc_id");
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NPCLoot loot = new NPCLoot(minCash, maxCash);
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for (byte tableNum = 1; tableNum <= 3; tableNum++) {
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NPCTable npcTable = loadNPCTable(set, tableNum);
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if (npcTable == null || npcTable.getChance() <= 0) {
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continue;
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}
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loot.addNPCTable(npcTable);
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}
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npcLoot.put(creatureId, loot);
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}
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private NPCTable loadNPCTable(ResultSet set, int tableNum) throws SQLException {
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String columnName = "loot_table" + tableNum;
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String columnChance = columnName + "_chance";
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String tableName = set.getString(columnName);
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int tableChance = set.getInt(columnChance);
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LootTable lootTable = lootTables.get(tableName);
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if (lootTable == null) {
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return null;
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}
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NPCTable npcTable = new NPCTable(tableChance, lootTable);
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return npcTable;
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}
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private void handleCreatureKilled(CreatureKilledIntent cki) {
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CreatureObject corpse = cki.getCorpse();
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if (corpse.isPlayer()) {
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// Players don't drop loot
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return;
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}
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String creatureId = ((AIObject) corpse).getCreatureId();
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NPCLoot loot = npcLoot.get(creatureId);
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if (loot == null) {
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Log.w("No NPCLoot associated with NPC ID: " + creatureId);
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return;
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}
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SWGObject lootInventory = ObjectCreator.createObjectFromTemplate("object/tangible/inventory/shared_creature_inventory.iff");
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lootInventory.setLocation(corpse.getLocation());
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// TODO set permissions on lootInventory
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corpse.addObject(lootInventory); // It's a slotted object and goes in the inventory slot
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new ObjectCreatedIntent(lootInventory).broadcast();
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CreatureObject killer = cki.getKiller();
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// generateCreditChip(loot, killer, lootInventory, corpse.getDifficulty());
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generateLoot(loot, killer, lootInventory);
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}
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private void handleChatCommand(ChatCommandIntent cci) {
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if(!cci.getCommand().getName().equalsIgnoreCase("loot")) {
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return;
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}
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SWGObject target = cci.getTarget();
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lootAll(cci.getSource(), target);
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}
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private void handleRadialSelection(RadialSelectionIntent rsi) {
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switch (rsi.getSelection()) {
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case LOOT:
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// TODO permissions check
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SWGObject inventory = rsi.getTarget().getSlottedObject("inventory");
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if (inventory.getContainedObjects().isEmpty()) {
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// Don't bother opening a window for an inventory with no loot in it
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return;
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}
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rsi.getPlayer().sendPacket(new ClientOpenContainerMessage(inventory.getObjectId(), ""));
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break;
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case LOOT_ALL:
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lootAll(rsi.getPlayer().getCreatureObject(), rsi.getTarget());
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break;
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}
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}
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private void handleRadialRequestIntent(RadialRequestIntent rri){
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SWGObject target = rri.getTarget();
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if (!(target instanceof AIObject)) {
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// We can only loot NPCs
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return;
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}
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CreatureObject creature = (CreatureObject) target;
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if (creature.getHealth() > 0) {
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// Live creatures shouldn't get a loot radial
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return;
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}
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// TODO permissions check
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List<RadialOption> options = new ArrayList<RadialOption>(rri.getRequest().getOptions());
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RadialOption loot = new RadialOption(RadialItem.LOOT);
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loot.addChild(RadialItem.LOOT_ALL);
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options.add(loot);
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new RadialResponseIntent(rri.getPlayer(), target, options, rri.getRequest().getCounter()).broadcast();
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}
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private void lootAll(SWGObject looter, SWGObject corpse) {
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if (!(corpse instanceof AIObject)) {
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// Can't loot something that's not a NPC
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return;
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}
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SWGObject lootInventory = corpse.getSlottedObject("inventory");
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// TODO respect loot rules for groups
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// TODO permissions check
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Collection<SWGObject> loot = lootInventory.getContainedObjects(); // No concurrent modification because a copy Collection is returned
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loot.forEach(item -> item.moveToContainer(looter.getSlottedObject("inventory")));
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}
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private void showLootDisc(CreatureObject requester, SWGObject corpse) {
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SWGObject inventory = corpse.getSlottedObject("inventory");
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// At this point, something will have dropped for sure.
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if (requester.isPlayer() && !inventory.getContainedObjects().isEmpty()) { // TODO needs adjustment for group loot
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// If there's something we can loot, draw the loot disc icon on the corpse!
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Location effectLocation = new Location(corpse.getLocation());
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effectLocation.setPosition(0,0.5, 0); // TODO should 0.5 be hardcoded or grabbed from somewhere?
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// TODO display it to everyone with access to lootInventory. For now, display the disc to the killer
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requester.getOwner().sendPacket(new PlayClientEffectObjectTransformMessage(corpse.getObjectId(), "appearance/pt_loot_disc.prt", effectLocation, "lootMe"));
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}
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}
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private void generateCreditChip(NPCLoot loot, CreatureObject killer, SWGObject inventory, CreatureDifficulty difficulty) {
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int maxCash = loot.getMaxCash();
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if (maxCash == 0) {
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// No cash is ever dropped on this creature
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return;
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}
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int minCash = loot.getMinCash();
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int cashAmount = random.nextInt((maxCash - minCash) + 1) + minCash;
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switch (difficulty) {
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default:
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case NORMAL: cashAmount *= 1; break;
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case ELITE: cashAmount *= 2; break;
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case BOSS: cashAmount *= 3; break;
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}
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// TODO scale with group size?
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TangibleObject cashObject = ObjectCreator.createObjectFromTemplate("object/tangible/item/shared_loot_cash.iff", TangibleObject.class);
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cashObject.setObjectName(cashAmount + " cr");
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cashObject.moveToContainer(inventory);
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new ObjectCreatedIntent(cashObject).broadcast();
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showLootDisc(killer, inventory.getParent());
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}
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private void generateLoot(NPCLoot loot, CreatureObject requester, SWGObject lootInventory) {
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int tableRoll = random.nextInt(100) + 1;
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for (NPCTable npcTable : loot.getNPCTables()) {
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LootTable lootTable = npcTable.getLootTable();
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int tableChance = npcTable.getChance();
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if (tableChance == 0 || tableChance < tableRoll ) {
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// Skip ahead if there's no drop chance
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continue;
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}
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Collection<LootGroup> itemGroups = lootTable.getLootGroups();
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int itemGroupRoll = random.nextInt(100) + 1;
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int minInterval = 1;
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for (LootGroup itemGroup : itemGroups) {
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int groupChance = itemGroup.getChance();
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if (minInterval < itemGroupRoll && itemGroupRoll > groupChance) {
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minInterval += groupChance;
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// Check next item group
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continue;
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}
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String[] itemNames = itemGroup.getItemNames();
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String randomItemName = itemNames[random.nextInt(itemNames.length)]; // Selects a completely random item from the group
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if (randomItemName.startsWith("dynamic_") || randomItemName.endsWith(".iff")) {
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// TODO dynamic item handling
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new ChatBroadcastIntent(requester.getOwner(), "We don't support this loot item yet: " + randomItemName).broadcast();
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} else {
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new CreateStaticItemIntent(requester, lootInventory, new StaticItemService.ObjectCreationHandler() {
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@Override
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public void success(SWGObject[] createdObjects) {
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showLootDisc(requester, lootInventory.getParent());
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}
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@Override
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public boolean isIgnoreVolume() {
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return true;
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}
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}, randomItemName).broadcast();
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}
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break; // Only one group is ever spawned
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}
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}
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}
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private static class NPCLoot {
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private final int minCash;
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private final int maxCash;
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private final Collection<NPCTable> npcTables;
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public NPCLoot(int minCash, int maxCash) {
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this.minCash = minCash;
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this.maxCash = maxCash;
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npcTables = new ArrayList<>();
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}
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public int getMinCash() {
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return minCash;
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}
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public int getMaxCash() {
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return maxCash;
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}
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public Collection<NPCTable> getNPCTables() {
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return npcTables;
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}
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public void addNPCTable(NPCTable npcTable) {
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npcTables.add(npcTable);
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}
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}
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private static class NPCTable {
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private final int chance;
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private final LootTable lootTable;
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public NPCTable(int chance, LootTable lootTable) {
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this.chance = chance;
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this.lootTable = lootTable;
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}
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public int getChance() {
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return chance;
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}
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public LootTable getLootTable() {
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return lootTable;
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}
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}
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private static class LootTable {
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private final Collection<LootGroup> lootGroups;
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public LootTable() {
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lootGroups = new ArrayList<>();
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}
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public void addLootGroup(LootGroup lootGroup) {
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lootGroups.add(lootGroup);
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}
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public Collection<LootGroup> getLootGroups() {
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return lootGroups;
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}
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}
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private static class LootGroup {
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private final int chance;
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private final String[] itemNames;
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public LootGroup(int chance, String[] staticItems) {
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this.chance = chance;
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this.itemNames = staticItems;
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}
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public int getChance() {
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return chance;
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}
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public String[] getItemNames() {
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return itemNames;
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}
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}
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}
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