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Using ThreadUtilities to name thread pools for easier debugging
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@@ -48,6 +48,7 @@ import resources.player.Player;
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import resources.player.PlayerEvent;
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import resources.player.PlayerFlags;
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import resources.player.PlayerState;
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import utilities.ThreadUtilities;
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public class ConnectionService extends Service {
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@@ -61,7 +62,7 @@ public class ConnectionService extends Service {
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private final List <Player> zonedInPlayers;
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public ConnectionService() {
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updateService = Executors.newSingleThreadScheduledExecutor();
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updateService = Executors.newSingleThreadScheduledExecutor(ThreadUtilities.newThreadFactory("conn-update-service"));
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zonedInPlayers = new LinkedList<Player>();
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disappearPlayers = new LinkedList<Player>();
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updateRunnable = new Runnable() {
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