Using ThreadUtilities to name thread pools for easier debugging

This commit is contained in:
Obique
2015-05-16 03:16:05 -05:00
committed by Obique
parent 2ef55fdc70
commit 4e18d19cd8
3 changed files with 5 additions and 54 deletions
+2 -1
View File
@@ -48,6 +48,7 @@ import resources.player.Player;
import resources.player.PlayerEvent;
import resources.player.PlayerFlags;
import resources.player.PlayerState;
import utilities.ThreadUtilities;
public class ConnectionService extends Service {
@@ -61,7 +62,7 @@ public class ConnectionService extends Service {
private final List <Player> zonedInPlayers;
public ConnectionService() {
updateService = Executors.newSingleThreadScheduledExecutor();
updateService = Executors.newSingleThreadScheduledExecutor(ThreadUtilities.newThreadFactory("conn-update-service"));
zonedInPlayers = new LinkedList<Player>();
disappearPlayers = new LinkedList<Player>();
updateRunnable = new Runnable() {