Holocore-435 [Brawler] Parry Riposte Stance

Lots of file edits because I also created SWGColor and used in relevant places.
It contains commonly used colors for flytexts, so we don't need to look them up each time.
There are way more colors than the ones I added, but I figure it makes sense to add them as we go along.
This commit is contained in:
Ziggy
2022-07-13 02:49:24 +02:00
parent 90fac06fa6
commit 52ea9667f0
11 changed files with 117 additions and 79 deletions
+1
View File
@@ -21,6 +21,7 @@ meleeHit LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/spac
meleeStrike LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium SINGLE_TARGET 0 0 0 0 0 0 1.2 0 1 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0
neurotoxin RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 appearance/pt_special_attack_blind.prt weapon object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn SINGLE_TARGET 0 0 0 0 20 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 medicNeurotoxin_1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE ACTION_NAME 0 0 1 0
paintTarget RIGHT_CLICK_SPECIAL STANDARD DEBUFF HEALTH 1 appearance/pt_special_attack_startle.prt weapon object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn SINGLE_TARGET 0 0 0 0 20 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 officerPaintTarget_1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_target ACTION_NAME 0 0 1 0
parryRiposte RIGHT_CLICK_SPECIAL NONE BUFF HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 0 0 parryRiposte 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_notarget ACTION_NAME 0 0 1 0
rangedShot LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_3_single_medium fire_1_single_medium SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0
saberHit LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2 SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0
stormLordSpecial RIGHT_CLICK_SPECIAL STANDARD DEBUFF HEALTH 1 clienteffect/pl_storm_lord_special.cef object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE $force_lightning_1_arc_particle_level_[private_force_lightning_single_power:2]_medium AREA 30 0 0 32 10000 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1 1000 1500 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE NO_ATTACK_NAME 0 0 1 0