Fixed an issue where restarting would spawn every character in LD state

This commit is contained in:
Mads Boddum
2016-05-04 14:59:54 +02:00
parent 1ea809cf8f
commit 58f2db1384
@@ -118,6 +118,7 @@ public class ObjectAwareness extends Service {
break;
case PE_ZONE_IN_SERVER:
creature.clearAware(false);
add(creature);
update(creature);
p.sendPacket(new CmdSceneReady());
break;
@@ -129,6 +130,11 @@ public class ObjectAwareness extends Service {
private void handleObjectCreatedIntent(ObjectCreatedIntent oci) {
SWGObject object = oci.getObject();
if (isInAwareness(object)) {
// We don't add logged out players to awareness when objects are being loaded from ODB.
if(object instanceof CreatureObject && ((CreatureObject) object).isLoggedOutPlayer()) {
return;
}
add(object);
update(object);
}