From 5b56b1d7451f0ffe6ad11ca0d7403e7a42e54a42 Mon Sep 17 00:00:00 2001 From: Mads Boddum Date: Tue, 3 Jul 2018 22:05:48 +0200 Subject: [PATCH] Fixed health not regenerating for players --- .../services/gameplay/combat/CombatRegenerationService.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/com/projectswg/holocore/services/gameplay/combat/CombatRegenerationService.java b/src/main/java/com/projectswg/holocore/services/gameplay/combat/CombatRegenerationService.java index c30c3a9a7..c80458973 100644 --- a/src/main/java/com/projectswg/holocore/services/gameplay/combat/CombatRegenerationService.java +++ b/src/main/java/com/projectswg/holocore/services/gameplay/combat/CombatRegenerationService.java @@ -67,7 +67,7 @@ public class CombatRegenerationService extends Service { if (creature.getAction() >= creature.getMaxAction()) return; - int modification = creature.isPlayer() ? creature.getSkillModValue("action_regen") : creature.getMaxAction() / 10; + int modification = creature.getMaxAction() / 10; if (!creature.isInCombat()) modification *= 4; @@ -86,7 +86,7 @@ public class CombatRegenerationService extends Service { break; } - int modification = creature.isPlayer() ? creature.getSkillModValue("health_regen") : creature.getMaxHealth() / 10; + int modification = creature.getMaxHealth() / 10; if (!creature.isInCombat()) modification *= 4;