From 5d65b781e8db8fc72870a93bdb21074b9453f30a Mon Sep 17 00:00:00 2001 From: Mads Boddum Date: Wed, 21 Sep 2016 13:34:38 +0200 Subject: [PATCH] Increased the amount of time a NPC corpse remains in the world --- src/services/combat/CorpseService.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/services/combat/CorpseService.java b/src/services/combat/CorpseService.java index cb5a69df8..2120dd41d 100644 --- a/src/services/combat/CorpseService.java +++ b/src/services/combat/CorpseService.java @@ -80,9 +80,10 @@ public final class CorpseService extends Service { // TODO show cloning system message // TODO show cloning SUI window, with all possible facilities to clone at // TODO after 30 minutes, close the SUI window and force them to clone at the nearest cloning facility + // TODO if the SUI window is closed by the player, make sure it reappears } else { // This is a NPC - schedule corpse for deletion - executor.schedule(() -> deleteCorpse(killedCreature), 60, TimeUnit.SECONDS); + executor.schedule(() -> deleteCorpse(killedCreature), 120, TimeUnit.SECONDS); } } @@ -98,6 +99,7 @@ public final class CorpseService extends Service { switch(disappearedCreature.getPosture()) { case DEAD: // If a player is dead when they disappear, we force them to clone at the nearest facility + // TODO cancel currently scheduled forced clone // TODO force clone break; }