From 623ebb01fa3f0685d17b2cf0135a4fd22a2d8afe Mon Sep 17 00:00:00 2001 From: Obique Date: Sat, 6 Dec 2014 15:04:19 -0600 Subject: [PATCH] Made TangibleObject more correct with Baseline values --- src/resources/objects/tangible/TangibleObject.java | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/resources/objects/tangible/TangibleObject.java b/src/resources/objects/tangible/TangibleObject.java index beaf49b5a..b7ab95f4b 100644 --- a/src/resources/objects/tangible/TangibleObject.java +++ b/src/resources/objects/tangible/TangibleObject.java @@ -1,7 +1,6 @@ package resources.objects.tangible; import network.packets.swg.zone.SceneEndBaselines; -import network.packets.swg.zone.UpdatePvpStatusMessage; import network.packets.swg.zone.baselines.Baseline.BaselineType; import resources.network.BaselineBuilder; import resources.objects.SWGObject; @@ -146,10 +145,10 @@ public class TangibleObject extends SWGObject { bb.addInt(0); // Faction bb.addInt(0); // Faction Status bb.addArray(appearanceData); - bb.addInt(0); // Options Bitmask + bb.addInt(1); // Options Bitmask bb.addInt(0); // Incap Timer bb.addInt(condition); - bb.addInt(10000); // Random number that should be high enough - maxCondition + bb.addInt(0x80); // Random number that should be high enough - maxCondition bb.addBoolean(false); // isStatic }