PlayerState set to ZONING_IN on zoneIn, CmdSceneReady is now sent back to the client and the player state is set to ZONED_IN

This commit is contained in:
Waverunner
2015-01-31 15:03:39 -05:00
parent 454a90d189
commit 63726d9ec1
2 changed files with 10 additions and 1 deletions
+1 -1
View File
@@ -285,6 +285,7 @@ public class ObjectManager extends Manager {
Player player = playerManager.getPlayerFromNetworkId(netId);
if (player == null)
return;
player.setPlayerState(PlayerState.ZONING_IN);
verifyPlayerObjectsSet(player, characterId);
long objId = player.getCreatureObject().getObjectId();
Race race = ((CreatureObject) player.getCreatureObject()).getRace();
@@ -301,7 +302,6 @@ public class ObjectManager extends Manager {
creature.createObject(player);
creature.clearAware();
updateAwarenessForObject(creature);
player.setPlayerState(PlayerState.ZONED_IN);
System.out.println("[" + player.getUsername() + "] " + player.getCharacterName() + " is zoning in");
new PlayerEventIntent(player, galaxy, PlayerEvent.PE_ZONE_IN).broadcast();
}