From 70e2e06ef7df48b75e08fc5d86655ea04a4b66f5 Mon Sep 17 00:00:00 2001 From: Obique Date: Fri, 27 Oct 2017 09:47:55 -0500 Subject: [PATCH] Improved the NPC heading while patrolling.. still not perfect --- src/resources/objects/custom/PatrolAIObject.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/resources/objects/custom/PatrolAIObject.java b/src/resources/objects/custom/PatrolAIObject.java index 2f67ee10b..d5250b69e 100644 --- a/src/resources/objects/custom/PatrolAIObject.java +++ b/src/resources/objects/custom/PatrolAIObject.java @@ -227,7 +227,7 @@ public class PatrolAIObject extends AIObject { .setX(l1.getX() + (l2.getX()-l1.getX())*percentage) .setY(l1.getY() + (l2.getY()-l1.getY())*percentage) .setZ(l1.getZ() + (l2.getZ()-l1.getZ())*percentage) - .setHeading(Math.atan2(l2.getZ()-l1.getZ(), l2.getX()-l1.getX())) + .setHeading(Math.toDegrees(Math.atan2(l2.getZ()-l1.getZ(), l2.getX()-l1.getX()))) .build(); }