mirror of
https://github.com/ProjectSWGCore/Holocore.git
synced 2026-09-11 21:45:26 -04:00
Implemented loaders for roles, rewards, and skill templates - including an automatic profession icon update
This commit is contained in:
@@ -0,0 +1,94 @@
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name index iscategory issubcategory can_be_active faction faction_visible_only
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STRING INTEGER BOOLEAN BOOLEAN BOOLEAN STRING BOOLEAN
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unknown 1 true false false false
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bank 2 true false false false
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cantina 3 true false true false
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capitol 4 true false false false
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cloningfacility 5 true false false false
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garage 6 true false false false
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guild 7 true false false false
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guild_combat 8 false true false false
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guild_commerce 9 false true false false
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guild_theater 10 false true true false
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guild_university 11 false true false false
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hotel 12 true false false false
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medicalcenter 13 true false true false
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shuttleport 14 true false false false
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starport 15 true false false false
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themepark 16 true false false false
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city 17 true false false false
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waypoint 18 true false false false
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trainer 19 true false false false
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trainer_brawler 20 false true false false
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trainer_artisan 21 false true false false
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trainer_scout 22 false true false false
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trainer_marksman 23 false true false false
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trainer_entertainer 24 false true false false
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trainer_medic 25 false true false false
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junkshop 26 true false false false
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tavern 27 true false true false
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barracks 28 true false true false
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vendor 29 true false false false
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vendor_armor 30 false true false false
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vendor_clothing 31 false true false false
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vendor_components 32 false true false false
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vendor_droids 33 false true false false
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vendor_equipment 34 false true false false
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vendor_food 35 false true false false
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vendor_housing 36 false true false false
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vendor_resources 37 false true false false
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vendor_tools 38 false true false false
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vendor_weapons 39 false true false false
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vendor_junk 40 false true false false
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terminal 41 true false false false
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terminal_bank 42 false true false false
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terminal_bazaar 43 false true false false
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terminal_mission 44 false true false false
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rebel 45 true false false rebel true
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imperial 46 true false false imperial true
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rebel_hq 47 false true true rebel true
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imperial_hq 48 false true true imperial true
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camp 49 false true true false
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cityhall 50 false false true false
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theater 51 false false true false
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vendor_pets 52 false true false false
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vendor_medical 53 false true false false
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poi 54 true false false false
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garage 55 true false false false
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museum 56 true false false false
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salon 57 true false false false
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space 58 true false false false
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space_recruiter 59 false true false false
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space_chassis_broker 60 false true false false
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space_chassis 61 true false false false
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trainer_starfighter_engineer 62 false true false false
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trainer_shipwright 63 false true false false
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trainer_pilot_privateer 64 false true false false
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trainer_pilot_rebel 65 false true false false
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trainer_pilot_imperial 66 false true false false
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vendor_ships 67 false true false false
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sf_rebel_forward_base 68 false true true rebel true
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sf_imperial_forward_base 69 false true true imperial true
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sf_rebel_minor_base 70 false true true rebel true
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sf_imperial_minor_base 71 false true true imperial true
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sf_rebel_major_base 72 false true true rebel true
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sf_imperial_major_base 73 false true true imperial true
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sf_rebel_hq 47 false true true rebel true
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sf_imperial_hq 48 false true true imperial true
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terminal_gcw_static_base 74 false true true false
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terminal_mission_entertainer 75 false true false false
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terminal_mission_artisan 76 false true false false
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terminal_mission_scout 77 false true false false
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terminal_mission_bounty 78 false true false false
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terminal_mission_rebel 79 false true false rebel true
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terminal_mission_imperial 80 false true false imperial true
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city_junk_dealer 81 false true false false
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gcw_region 82 true false false false
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gcw_factional_presence 83 true false false false
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gcw_factional_presence_rebel_only 84 false true false false
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gcw_factional_presence_imperial_only 85 false true false false
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gcw_factional_presence_rebel_and_imperial 86 false true false false
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player_placed_factional_base 87 true false false false
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player_placed_factional_base_rebel 88 false true true false
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player_placed_factional_base_imperial 89 false true true false
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vendor_chronicles 90 false true false false
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@@ -0,0 +1,24 @@
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index role_icon qualifying_skill
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INTEGER STRING STRING
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0 artisan class_trader
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5 entertainer class_entertainer_phase1_novice
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10 medic class_medic_phase1_novice
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15 officer class_officer_phase1_novice
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20 bounty_hunter class_bountyhunter_phase1_novice
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25 smuggler class_smuggler_phase1_novice
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30 commando class_commando_phase1_novice
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35 utility class_spy_phase1_novice
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40 jedisaber class_forcesensitive_phase1_novice
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45 advancedmedic class_medic_phase4_master
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50 advancedbountyhunter class_bountyhunter_phase4_master
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55 advancedcommando class_commando_phase4_master
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60 advancedjedisaber class_forcesensitive_phase4_master
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65 advancedartisan class_structures_phase4_master
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65 advancedartisan class_munitions_phase4_master
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65 advancedartisan class_domestics_phase4_master
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65 advancedartisan class_engineering_phase4_master
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70 advancedentertainer class_entertainer_phase4_master
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75 advancedsmuggler class_smuggler_phase4_master
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80 advancedofficer class_officer_phase4_master
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85 advancedutilities class_spy_phase4_master
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115 pet pet_special
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@@ -0,0 +1,306 @@
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roadmap_template_name roadmap_skill_name appearance_name string_id item_default item_wookiee item_ithorian
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STRING STRING STRING STRING STRING STRING STRING
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bounty_hunter_1a class_bountyhunter_phase1_novice
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bounty_hunter_1a class_bountyhunter_phase1_02
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bounty_hunter_1a class_bountyhunter_phase1_03
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bounty_hunter_1a class_bountyhunter_phase1_04 appearance/backpack_s05_m.sat @ui_roadmap:bounty_hunter_backpack item_bounty_hunter_backpack_01_02
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bounty_hunter_1a class_bountyhunter_phase1_05 appearance/eqp_notebook_s01.apt @obj_n:profession_bounty_hunter_10_n object/tangible/quest/quest_start/profession_bounty_hunter_10.iff
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bounty_hunter_1a class_bountyhunter_phase1_master
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bounty_hunter_1a class_bountyhunter_phase2_novice appearance/armor_composite_s01_chest_plate_m.sat @ui_roadmap:bounty_hunter_armor armor_bounty_hunter_roadmap_chest_02_01,armor_bounty_hunter_roadmap_leggings_02_01,armor_bounty_hunter_roadmap_helmet_02_01,armor_bounty_hunter_roadmap_bicep_l_02_01,armor_bounty_hunter_roadmap_bicep_r_02_01,armor_bounty_hunter_roadmap_bracer_l_02_01,armor_bounty_hunter_roadmap_bracer_r_02_01,armor_bounty_hunter_roadmap_gloves_02_01,armor_bounty_hunter_roadmap_boots_02_01 armor_wookiee_roadmap_chest_02_03,armor_wookiee_roadmap_leggings_02_03,armor_wookiee_roadmap_bicep_l_02_03,armor_wookiee_roadmap_bicep_r_02_03,armor_wookiee_roadmap_bracer_l_02_03,armor_wookiee_roadmap_bracer_r_02_03 armor_ithorian_roadmap_chest_02_03,armor_ithorian_roadmap_leggings_02_03,armor_ithorian_roadmap_helmet_02_03,armor_ithorian_roadmap_bicep_l_02_03,armor_ithorian_roadmap_bicep_r_02_03,armor_ithorian_roadmap_bracer_l_02_03,armor_ithorian_roadmap_bracer_r_02_03,armor_ithorian_roadmap_gloves_02_03,armor_ithorian_roadmap_boots_02_03
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bounty_hunter_1a class_bountyhunter_phase2_02 appearance/eqp_notebook_s01.apt @obj_n:profession_bounty_hunter_20_n object/tangible/quest/quest_start/profession_bounty_hunter_20.iff
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bounty_hunter_1a class_bountyhunter_phase2_03 appearance/wp_carbine_ee3_combined.apt @ui_roadmap:bounty_hunter_weapon_30 weapon_carbine_bh_roadmap_01_02
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bounty_hunter_1a class_bountyhunter_phase2_04
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bounty_hunter_1a class_bountyhunter_phase2_05 appearance/ring_s02.apt @ui_roadmap:bounty_hunter_ring item_bounty_hunter_ring_01_02
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bounty_hunter_1a class_bountyhunter_phase2_master appearance/eqp_notebook_s01.apt @obj_n:profession_bounty_hunter_30_n object/tangible/quest/quest_start/profession_bounty_hunter_30.iff
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bounty_hunter_1a class_bountyhunter_phase3_novice
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bounty_hunter_1a class_bountyhunter_phase3_02 appearance/wp_rifle_lightning_cannon.apt @ui_roadmap:bounty_hunter_weapon_50 weapon_rifle_bh_roadmap_01_02
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bounty_hunter_1a class_bountyhunter_phase3_03
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bounty_hunter_1a class_bountyhunter_phase3_04
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bounty_hunter_1a class_bountyhunter_phase3_05
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bounty_hunter_1a class_bountyhunter_phase3_master appearance/necklace_s02_f.sat @ui_roadmap:bounty_hunter_necklace item_bounty_hunter_pendant_01_02
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bounty_hunter_1a class_bountyhunter_phase4_novice
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bounty_hunter_1a class_bountyhunter_phase4_02
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bounty_hunter_1a class_bountyhunter_phase4_03 appearance/eqp_survey_survey_pad_advanced_s1.apt @ui_roadmap:bounty_hunter_usable item_bounty_hunter_clicky_01_02
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bounty_hunter_1a class_bountyhunter_phase4_04
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bounty_hunter_1a class_bountyhunter_phase4_05
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bounty_hunter_1a class_bountyhunter_phase4_master appearance/armor_zam_wesell_belt_f.sat @ui_roadmap:bounty_hunter_belt item_roadmap_belt_bounty_hunter_01_02
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commando_1a class_commando_phase1_novice
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commando_1a class_commando_phase1_02
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commando_1a class_commando_phase1_03
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commando_1a class_commando_phase1_04 appearance/backpack_s04_m.sat @ui_roadmap:commando_backpack item_commando_backpack_01_02
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commando_1a class_commando_phase1_05 appearance/eqp_notebook_s01.apt @obj_n:profession_commando_10_n object/tangible/quest/quest_start/profession_commando_10.iff
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commando_1a class_commando_phase1_master
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commando_1a class_commando_phase2_novice appearance/armor_composite_s01_chest_plate_m.sat @ui_roadmap:commando_armor armor_commando_roadmap_chest_02_01,armor_commando_roadmap_leggings_02_01,armor_commando_roadmap_helmet_02_01,armor_commando_roadmap_bicep_l_02_01,armor_commando_roadmap_bicep_r_02_01,armor_commando_roadmap_bracer_l_02_01,armor_commando_roadmap_bracer_r_02_01,armor_commando_roadmap_gloves_02_01,armor_commando_roadmap_boots_02_01 armor_wookiee_roadmap_chest_02_03,armor_wookiee_roadmap_leggings_02_03,armor_wookiee_roadmap_bicep_l_02_03,armor_wookiee_roadmap_bicep_r_02_03,armor_wookiee_roadmap_bracer_l_02_03,armor_wookiee_roadmap_bracer_r_02_03 armor_ithorian_roadmap_chest_02_03,armor_ithorian_roadmap_leggings_02_03,armor_ithorian_roadmap_helmet_02_03,armor_ithorian_roadmap_bicep_l_02_03,armor_ithorian_roadmap_bicep_r_02_03,armor_ithorian_roadmap_bracer_l_02_03,armor_ithorian_roadmap_bracer_r_02_03,armor_ithorian_roadmap_gloves_02_03,armor_ithorian_roadmap_boots_02_03
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commando_1a class_commando_phase2_02 appearance/eqp_notebook_s01.apt @obj_n:profession_commando_20_n object/tangible/quest/quest_start/profession_commando_20.iff
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commando_1a class_commando_phase2_03 appearance/wp_rifle_dlt20.apt @ui_roadmap:commando_weapon_30 weapon_lightningbeam_commando_roadmap_01_02
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commando_1a class_commando_phase2_04
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commando_1a class_commando_phase2_05 appearance/ring_s03.apt @ui_roadmap:commando_ring item_commando_ring_01_02
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commando_1a class_commando_phase2_master appearance/eqp_notebook_s01.apt @obj_n:profession_commando_30_n object/tangible/quest/quest_start/profession_commando_30.iff
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commando_1a class_commando_phase3_novice
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commando_1a class_commando_phase3_02 appearance/wp_carbine_e11.apt @ui_roadmap:commando_weapon_50 weapon_acidbeam_commando_roadmap_01_02
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commando_1a class_commando_phase3_03
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commando_1a class_commando_phase3_04
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commando_1a class_commando_phase3_05
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commando_1a class_commando_phase3_master appearance/necklace_s07_f.sat @ui_roadmap:commando_necklace item_commando_pendant_01_02
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commando_1a class_commando_phase4_novice
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commando_1a class_commando_phase4_02
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commando_1a class_commando_phase4_03 appearance/eqp_comp_weapon_high_power_module.apt @ui_roadmap:commando_usable item_commando_clicky_01_02
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commando_1a class_commando_phase4_04
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commando_1a class_commando_phase4_05
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commando_1a class_commando_phase4_master appearance/armor_zam_wesell_belt_f.sat @ui_roadmap:commando_belt item_roadmap_belt_commando_01_02
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smuggler_1a class_smuggler_phase1_novice
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smuggler_1a class_smuggler_phase1_02
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smuggler_1a class_smuggler_phase1_03
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smuggler_1a class_smuggler_phase1_04 appearance/backpack_s05_m.sat @ui_roadmap:smuggler_backpack item_smuggler_backpack_01_02
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smuggler_1a class_smuggler_phase1_05 appearance/eqp_notebook_s01.apt @obj_n:profession_smuggler_10_n object/tangible/quest/quest_start/profession_smuggler_10.iff
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smuggler_1a class_smuggler_phase1_master
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smuggler_1a class_smuggler_phase2_novice appearance/armor_tantel_skreej_chest_plate_m.sat @ui_roadmap:smuggler_armor armor_smuggler_roadmap_chest_02_01,armor_smuggler_roadmap_leggings_02_01,armor_smuggler_roadmap_helmet_02_01,armor_smuggler_roadmap_bicep_l_02_01,armor_smuggler_roadmap_bicep_r_02_01,armor_smuggler_roadmap_bracer_l_02_01,armor_smuggler_roadmap_bracer_r_02_01,armor_smuggler_roadmap_gloves_02_01,armor_smuggler_roadmap_boots_02_01 armor_wookiee_roadmap_chest_02_01,armor_wookiee_roadmap_leggings_02_01,armor_wookiee_roadmap_bicep_l_02_01,armor_wookiee_roadmap_bicep_r_02_01,armor_wookiee_roadmap_bracer_l_02_01,armor_wookiee_roadmap_bracer_r_02_01 armor_ithorian_roadmap_chest_02_01,armor_ithorian_roadmap_leggings_02_01,armor_ithorian_roadmap_helmet_02_01,armor_ithorian_roadmap_bicep_l_02_01,armor_ithorian_roadmap_bicep_r_02_01,armor_ithorian_roadmap_bracer_l_02_01,armor_ithorian_roadmap_bracer_r_02_01,armor_ithorian_roadmap_gloves_02_01,armor_ithorian_roadmap_boots_02_01
|
||||
smuggler_1a class_smuggler_phase2_02 appearance/eqp_notebook_s01.apt @obj_n:profession_smuggler_20_n object/tangible/quest/quest_start/profession_smuggler_20.iff
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smuggler_1a class_smuggler_phase2_03 appearance/wp_pistol_scout_combined.apt @ui_roadmap:smuggler_weapon_30 weapon_knuckler_smuggler_roadmap_01_02
|
||||
smuggler_1a class_smuggler_phase2_04
|
||||
smuggler_1a class_smuggler_phase2_05 appearance/ring_s03.apt @ui_roadmap:smuggler_ring item_smuggler_ring_01_02
|
||||
smuggler_1a class_smuggler_phase2_master appearance/eqp_notebook_s01.apt @obj_n:profession_smuggler_30_n object/tangible/quest/quest_start/profession_smuggler_30.iff
|
||||
smuggler_1a class_smuggler_phase3_novice
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||||
smuggler_1a class_smuggler_phase3_02 appearance/wp_pistol_striker.apt @ui_roadmap:smuggler_weapon_50 weapon_pistol_smuggler_roadmap_02_02
|
||||
smuggler_1a class_smuggler_phase3_03
|
||||
smuggler_1a class_smuggler_phase3_04
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smuggler_1a class_smuggler_phase3_05
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||||
smuggler_1a class_smuggler_phase3_master appearance/necklace_s11_f.sat @ui_roadmap:smuggler_necklace item_smuggler_pendant_01_02
|
||||
smuggler_1a class_smuggler_phase4_novice
|
||||
smuggler_1a class_smuggler_phase4_02
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||||
smuggler_1a class_smuggler_phase4_03 appearance/eqp_data_disk.apt @ui_roadmap:smuggler_usable item_smuggler_clicky_01_02
|
||||
smuggler_1a class_smuggler_phase4_04
|
||||
smuggler_1a class_smuggler_phase4_05
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||||
smuggler_1a class_smuggler_phase4_master appearance/armor_zam_wesell_belt_f.sat @ui_roadmap:smuggler_belt item_roadmap_belt_smuggler_01_02
|
||||
force_sensitive_1a class_forcesensitive_phase1_novice
|
||||
force_sensitive_1a class_forcesensitive_phase1_02
|
||||
force_sensitive_1a class_forcesensitive_phase1_03
|
||||
force_sensitive_1a class_forcesensitive_phase1_04 appearance/ring_s02.apt @ui_roadmap:force_sensitive_ring_2 item_force_sensitive_ring_02_01
|
||||
force_sensitive_1a class_forcesensitive_phase1_05 appearance/eqp_force_crystal.apt @obj_n:profession_force_sensitive_10_n object/tangible/quest/quest_start/profession_force_sensitive_10.iff
|
||||
force_sensitive_1a class_forcesensitive_phase1_master
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||||
force_sensitive_1a class_forcesensitive_phase2_novice appearance/robe_jedi_padawan_f.sat @ui_roadmap:force_sensitive_armor item_npe_fs_robe_02_02
|
||||
force_sensitive_1a class_forcesensitive_phase2_02 appearance/thm_prp_holocron_splinters.apt @obj_n:profession_force_sensitive_20_n object/tangible/quest/quest_start/profession_force_sensitive_20.iff
|
||||
force_sensitive_1a class_forcesensitive_phase2_03 appearance/wp_mle_sword_lightsaber_blade_anakin.lsb @ui_roadmap:force_sensitive_weapon_30 weapon_roadmap_lightsaber_02_02
|
||||
force_sensitive_1a class_forcesensitive_phase2_04
|
||||
force_sensitive_1a class_forcesensitive_phase2_05 appearance/ring_s01.apt @ui_roadmap:force_sensitive_ring item_force_sensitive_ring_01_02
|
||||
force_sensitive_1a class_forcesensitive_phase2_master appearance/atf_sith_s01.apt @obj_n:profession_force_sensitive_30_n object/tangible/quest/quest_start/profession_force_sensitive_30.iff
|
||||
force_sensitive_1a class_forcesensitive_phase3_novice
|
||||
force_sensitive_1a class_forcesensitive_phase3_02 appearance/dragon_pearl.apt @ui_roadmap:force_sensitive_weapon_50 item_krayt_pearl_04_01
|
||||
force_sensitive_1a class_forcesensitive_phase3_03
|
||||
force_sensitive_1a class_forcesensitive_phase3_04
|
||||
force_sensitive_1a class_forcesensitive_phase3_05
|
||||
force_sensitive_1a class_forcesensitive_phase3_master appearance/necklace_s12_f.sat @ui_roadmap:force_sensitive_necklace item_force_sensitive_pendant_01_02
|
||||
force_sensitive_1a class_forcesensitive_phase4_novice
|
||||
force_sensitive_1a class_forcesensitive_phase4_02
|
||||
force_sensitive_1a class_forcesensitive_phase4_03 appearance/force_amplification_crystal.apt @ui_roadmap:force_sensitive_usable item_force_sensitive_clicky_01_02
|
||||
force_sensitive_1a class_forcesensitive_phase4_04
|
||||
force_sensitive_1a class_forcesensitive_phase4_05
|
||||
force_sensitive_1a class_forcesensitive_phase4_master appearance/armor_zam_wesell_belt_f.sat @ui_roadmap:force_sensitive_belt item_roadmap_belt_force_sensitive_01_02
|
||||
officer_1a class_officer_phase1_novice
|
||||
officer_1a class_officer_phase1_02
|
||||
officer_1a class_officer_phase1_03
|
||||
officer_1a class_officer_phase1_04 appearance/backpack_s03_m.sat @ui_roadmap:officer_backpack item_officer_backpack_01_02
|
||||
officer_1a class_officer_phase1_05 appearance/eqp_notebook_s01.apt @obj_n:profession_officer_10_n object/tangible/quest/quest_start/profession_officer_10.iff
|
||||
officer_1a class_officer_phase1_master
|
||||
officer_1a class_officer_phase2_novice appearance/armor_composite_s01_chest_plate_m.sat @ui_roadmap:officer_armor armor_officer_roadmap_chest_02_01,armor_officer_roadmap_leggings_02_01,armor_officer_roadmap_helmet_02_01,armor_officer_roadmap_bicep_l_02_01,armor_officer_roadmap_bicep_r_02_01,armor_officer_roadmap_bracer_l_02_01,armor_officer_roadmap_bracer_r_02_01,armor_officer_roadmap_gloves_02_01,armor_officer_roadmap_boots_02_01 armor_wookiee_roadmap_chest_02_02,armor_wookiee_roadmap_leggings_02_02,armor_wookiee_roadmap_bicep_l_02_02,armor_wookiee_roadmap_bicep_r_02_02,armor_wookiee_roadmap_bracer_l_02_02,armor_wookiee_roadmap_bracer_r_02_02 armor_ithorian_roadmap_chest_02_02,armor_ithorian_roadmap_leggings_02_02,armor_ithorian_roadmap_helmet_02_02,armor_ithorian_roadmap_bicep_l_02_02,armor_ithorian_roadmap_bicep_r_02_02,armor_ithorian_roadmap_bracer_l_02_02,armor_ithorian_roadmap_bracer_r_02_02,armor_ithorian_roadmap_gloves_02_02,armor_ithorian_roadmap_boots_02_02
|
||||
officer_1a class_officer_phase2_02 appearance/eqp_notebook_s01.apt @obj_n:profession_officer_20_n object/tangible/quest/quest_start/profession_officer_20.iff
|
||||
officer_1a class_officer_phase2_03 appearance/wp_pistol_dl44_metal_combined.apt @ui_roadmap:officer_weapon_30 weapon_pistol_officer_roadmap_02_02
|
||||
officer_1a class_officer_phase2_04
|
||||
officer_1a class_officer_phase2_05 appearance/ring_s04.apt @ui_roadmap:officer_ring item_officer_ring_01_02
|
||||
officer_1a class_officer_phase2_master appearance/eqp_notebook_s01.apt @obj_n:profession_officer_30_n object/tangible/quest/quest_start/profession_officer_30.iff
|
||||
officer_1a class_officer_phase3_novice
|
||||
officer_1a class_officer_phase3_02 appearance/wp_pistol_dl44_metal_combined.apt @ui_roadmap:officer_weapon_50 weapon_pistol_officer_roadmap_01_02
|
||||
officer_1a class_officer_phase3_03
|
||||
officer_1a class_officer_phase3_04
|
||||
officer_1a class_officer_phase3_05
|
||||
officer_1a class_officer_phase3_master appearance/necklace_s08_f.sat @ui_roadmap:officer_necklace item_officer_pendant_01_02
|
||||
officer_1a class_officer_phase4_novice
|
||||
officer_1a class_officer_phase4_02
|
||||
officer_1a class_officer_phase4_03 appearance/eqp_tool_sensor_frequency_jammer.apt @ui_roadmap:officer_usable item_officer_clicky_01_02
|
||||
officer_1a class_officer_phase4_04
|
||||
officer_1a class_officer_phase4_05
|
||||
officer_1a class_officer_phase4_master appearance/armor_zam_wesell_belt_f.sat @ui_roadmap:officer_belt item_roadmap_belt_officer_01_02
|
||||
medic_1a science_doctor_prereq_novice
|
||||
medic_1a class_medic_phase1_novice
|
||||
medic_1a class_medic_phase1_02
|
||||
medic_1a class_medic_phase1_03
|
||||
medic_1a class_medic_phase1_04 appearance/backpack_s03_m.sat @ui_roadmap:medic_backpack item_medic_backpack_01_02
|
||||
medic_1a class_medic_phase1_05 appearance/eqp_notebook_s01.apt @obj_n:profession_medic_10_n object/tangible/quest/quest_start/profession_medic_10.iff
|
||||
medic_1a class_medic_phase1_master
|
||||
medic_1a class_medic_phase2_novice appearance/armor_tantel_skreej_chest_plate_m.sat @ui_roadmap:medic_armor armor_medic_roadmap_chest_02_01,armor_medic_roadmap_leggings_02_01,armor_medic_roadmap_helmet_02_01,armor_medic_roadmap_bicep_l_02_01,armor_medic_roadmap_bicep_r_02_01,armor_medic_roadmap_bracer_l_02_01,armor_medic_roadmap_bracer_r_02_01,armor_medic_roadmap_gloves_02_01,armor_medic_roadmap_boots_02_01 armor_wookiee_roadmap_chest_02_01,armor_wookiee_roadmap_leggings_02_01,armor_wookiee_roadmap_bicep_l_02_01,armor_wookiee_roadmap_bicep_r_02_01,armor_wookiee_roadmap_bracer_l_02_01,armor_wookiee_roadmap_bracer_r_02_01 armor_ithorian_roadmap_chest_02_01,armor_ithorian_roadmap_leggings_02_01,armor_ithorian_roadmap_helmet_02_01,armor_ithorian_roadmap_bicep_l_02_01,armor_ithorian_roadmap_bicep_r_02_01,armor_ithorian_roadmap_bracer_l_02_01,armor_ithorian_roadmap_bracer_r_02_01,armor_ithorian_roadmap_gloves_02_01,armor_ithorian_roadmap_boots_02_01
|
||||
medic_1a class_medic_phase2_02 appearance/eqp_notebook_s01.apt @obj_n:profession_medic_20_n object/tangible/quest/quest_start/profession_medic_20.iff
|
||||
medic_1a class_medic_phase2_03 appearance/wp_pistol_scout_combined.apt @ui_roadmap:medic_weapon_30 weapon_pistol_medic_roadmap_01_02
|
||||
medic_1a class_medic_phase2_04
|
||||
medic_1a class_medic_phase2_05 appearance/ring_s01.apt @ui_roadmap:medic_ring item_medic_ring_01_02
|
||||
medic_1a class_medic_phase2_master appearance/eqp_notebook_s01.apt @obj_n:profession_medic_30_n object/tangible/quest/quest_start/profession_medic_30.iff
|
||||
medic_1a class_medic_phase3_novice
|
||||
medic_1a class_medic_phase3_02 appearance/wp_carbine_laser_combined.apt @ui_roadmap:medic_weapon_50 weapon_carbine_medic_roadmap_01_02
|
||||
medic_1a class_medic_phase3_03
|
||||
medic_1a class_medic_phase3_04
|
||||
medic_1a class_medic_phase3_05
|
||||
medic_1a class_medic_phase3_master appearance/necklace_s09_f.sat @ui_roadmap:medic_necklace item_medic_pendant_01_02
|
||||
medic_1a class_medic_phase4_novice
|
||||
medic_1a class_medic_phase4_02
|
||||
medic_1a class_medic_phase4_03 appearance/eqp_comp_chemical_dispersion.apt @ui_roadmap:medic_usable item_medic_clicky_01_02
|
||||
medic_1a class_medic_phase4_04
|
||||
medic_1a class_medic_phase4_05
|
||||
medic_1a class_medic_phase4_master appearance/armor_zam_wesell_belt_f.sat @ui_roadmap:medic_belt item_roadmap_belt_medic_01_02
|
||||
spy_1a class_spy_phase1_novice
|
||||
spy_1a class_spy_phase1_02
|
||||
spy_1a class_spy_phase1_03
|
||||
spy_1a class_spy_phase1_04 appearance/backpack_s06_m.sat @ui_roadmap:spy_backpack item_spy_backpack_01_02
|
||||
spy_1a class_spy_phase1_05 appearance/eqp_notebook_s01.apt @obj_n:profession_spy_10_n object/tangible/quest/quest_start/profession_spy_10.iff
|
||||
spy_1a class_spy_phase1_master
|
||||
spy_1a class_spy_phase2_novice appearance/armor_padded_s01_chest_plate_m.sat @ui_roadmap:spy_armor armor_spy_roadmap_chest_02_01,armor_spy_roadmap_leggings_02_01,armor_spy_roadmap_helmet_02_01,armor_spy_roadmap_bicep_l_02_01,armor_spy_roadmap_bicep_r_02_01,armor_spy_roadmap_bracer_l_02_01,armor_spy_roadmap_bracer_r_02_01,armor_spy_roadmap_gloves_02_01,armor_spy_roadmap_boots_02_01 armor_wookiee_roadmap_chest_02_02,armor_wookiee_roadmap_leggings_02_02,armor_wookiee_roadmap_bicep_l_02_02,armor_wookiee_roadmap_bicep_r_02_02,armor_wookiee_roadmap_bracer_l_02_02,armor_wookiee_roadmap_bracer_r_02_02 armor_ithorian_roadmap_chest_02_02,armor_ithorian_roadmap_leggings_02_02,armor_ithorian_roadmap_helmet_02_02,armor_ithorian_roadmap_bicep_l_02_02,armor_ithorian_roadmap_bicep_r_02_02,armor_ithorian_roadmap_bracer_l_02_02,armor_ithorian_roadmap_bracer_r_02_02,armor_ithorian_roadmap_gloves_02_02,armor_ithorian_roadmap_boots_02_02
|
||||
spy_1a class_spy_phase2_02 appearance/eqp_notebook_s01.apt @obj_n:profession_spy_20_n object/tangible/quest/quest_start/profession_spy_20.iff
|
||||
spy_1a class_spy_phase2_03 appearance/wp_pistol_striker.apt @ui_roadmap:spy_weapon_30 weapon_pistol_spy_roadmap_01_02
|
||||
spy_1a class_spy_phase2_04
|
||||
spy_1a class_spy_phase2_05 appearance/ring_s02.apt @ui_roadmap:spy_ring item_spy_ring_01_02
|
||||
spy_1a class_spy_phase2_master appearance/eqp_notebook_s01.apt @obj_n:profession_spy_30_n object/tangible/quest/quest_start/profession_spy_30.iff
|
||||
spy_1a class_spy_phase3_novice
|
||||
spy_1a class_spy_phase3_02 appearance/wp_carbine_e11.apt @ui_roadmap:spy_weapon_50 weapon_carbine_spy_roadmap_01_02
|
||||
spy_1a class_spy_phase3_03
|
||||
spy_1a class_spy_phase3_04
|
||||
spy_1a class_spy_phase3_05
|
||||
spy_1a class_spy_phase3_master appearance/necklace_s01_f.sat @ui_roadmap:spy_necklace item_spy_pendant_01_02
|
||||
spy_1a class_spy_phase4_novice
|
||||
spy_1a class_spy_phase4_02
|
||||
spy_1a class_spy_phase4_03 appearance/eqp_data_disk.apt @ui_roadmap:spy_usable item_spy_clicky_01_02
|
||||
spy_1a class_spy_phase4_04
|
||||
spy_1a class_spy_phase4_05
|
||||
spy_1a class_spy_phase4_master appearance/armor_zam_wesell_belt_f.sat @ui_roadmap:spy_belt item_roadmap_belt_spy_01_02
|
||||
entertainer_1a class_entertainer_phase1
|
||||
entertainer_1a class_entertainer_phase1_novice
|
||||
entertainer_1a class_entertainer_phase1_02
|
||||
entertainer_1a class_entertainer_phase1_03
|
||||
entertainer_1a class_entertainer_phase1_04 appearance/backpack_s01_m.sat @ui_roadmap:entertainer_backpack item_entertainer_backpack_01_02
|
||||
entertainer_1a class_entertainer_phase1_05 appearance/eqp_notebook_s01.apt @obj_n:profession_entertainer_10_n object/tangible/quest/quest_start/profession_entertainer_10.iff,weapon_knuckler_ent_roadmap_02_01
|
||||
entertainer_1a class_entertainer_phase1_master
|
||||
entertainer_1a class_entertainer_phase2_novice appearance/robe_s05_h0_f.sat @ui_roadmap:entertainer_captivator item_entertainer_roadmap_cloak_02_01,item_entertainer_roadmap_boots_02_01,item_entertainer_roadmap_gloves_02_01,item_entertainer_roadmap_pants_02_01,weapon_knuckler_ent_roadmap_02_02 item_entertainer_roadmap_robe_02_01,item_entertainer_roadmap_gloves_02_02,weapon_knuckler_ent_roadmap_02_02 item_entertainer_roadmap_jumpsuit_02_01,item_entertainer_roadmap_hat_02_01,weapon_knuckler_ent_roadmap_02_02
|
||||
entertainer_1a class_entertainer_phase2_02 appearance/eqp_notebook_s01.apt @obj_n:profession_entertainer_20_n object/tangible/quest/quest_start/profession_entertainer_20.iff
|
||||
entertainer_1a class_entertainer_phase2_03 appearance/wp_sp_vibroknuckler.apt @ui_roadmap:entertainer_weapon_30 weapon_knuckler_ent_roadmap_02_04
|
||||
entertainer_1a class_entertainer_phase2_04
|
||||
entertainer_1a class_entertainer_phase2_05 appearance/ring_s04.apt @ui_roadmap:entertainer_ring item_entertainer_ring_01_02,weapon_knuckler_ent_roadmap_02_03
|
||||
entertainer_1a class_entertainer_phase2_master appearance/eqp_notebook_s01.apt @obj_n:profession_entertainer_30_n object/tangible/quest/quest_start/profession_entertainer_30.iff
|
||||
entertainer_1a class_entertainer_phase3_novice
|
||||
entertainer_1a class_entertainer_phase3_02 appearance/wp_pistol_striker.apt @ui_roadmap:entertainer_weapon_50 weapon_pistol_entertainer_roadmap_01_02
|
||||
entertainer_1a class_entertainer_phase3_03
|
||||
entertainer_1a class_entertainer_phase3_04
|
||||
entertainer_1a class_entertainer_phase3_05
|
||||
entertainer_1a class_entertainer_phase3_master appearance/necklace_s12_f.sat @ui_roadmap:entertainer_necklace item_entertainer_pendant_01_02
|
||||
entertainer_1a class_entertainer_phase4_novice
|
||||
entertainer_1a class_entertainer_phase4_02
|
||||
entertainer_1a class_entertainer_phase4_03 appearance/eqp_speaker.apt @ui_roadmap:entertainer_usable item_entertainer_clicky_01_02
|
||||
entertainer_1a class_entertainer_phase4_04
|
||||
entertainer_1a class_entertainer_phase4_05
|
||||
entertainer_1a class_entertainer_phase4_master appearance/armor_zam_wesell_belt_f.sat @ui_roadmap:entertainer_belt item_roadmap_belt_entertainer_01_02
|
||||
trader_0a class_domestics_phase1_novice @ui_roadmap:tuned_crafting_tool item_npe_gen_craft_tool_trader_03_01
|
||||
trader_0a class_domestics_phase1_02
|
||||
trader_0a class_domestics_phase1_03
|
||||
trader_0a class_domestics_phase1_04 appearance/backpack_s04_m.sat @ui_roadmap:trader_backpack item_trader_backpack_01_02
|
||||
trader_0a class_domestics_phase1_05
|
||||
trader_0a class_domestics_phase1_master appearance/eqp_notebook_s01.apt @obj_n:profession_trader_10_n object/tangible/quest/quest_start/profession_trader_10.iff
|
||||
trader_0a class_domestics_phase2_novice
|
||||
trader_0a class_domestics_phase2_02
|
||||
trader_0a class_domestics_phase2_03 appearance/bodysuit_s13_f.sat @ui_roadmap:trader_armor item_trader_roadmap_jumpsuit_02_01,item_trader_roadmap_boots_02_01,item_trader_roadmap_gloves_02_01 item_trader_roadmap_shoulder_pad_02_01,item_trader_roadmap_gloves_02_02 item_trader_roadmap_jumpsuit_02_02,item_trader_roadmap_hat_02_01
|
||||
trader_0a class_domestics_phase2_04
|
||||
trader_0a class_domestics_phase2_05
|
||||
trader_0a class_domestics_phase2_master appearance/wp_mle_knife_dagger.apt @ui_roadmap:trader_weapon_30 weapon_knife_trader_roadmap_01_02
|
||||
trader_0a class_domestics_phase3_novice appearance/eqp_notebook_s01.apt @obj_n:profession_trader_20_n object/tangible/quest/quest_start/profession_trader_20.iff
|
||||
trader_0a class_domestics_phase3_02
|
||||
trader_0a class_domestics_phase3_03 appearance/ring_s02.apt @ui_roadmap:trader_ring item_trader_ring_01_02
|
||||
trader_0a class_domestics_phase3_04
|
||||
trader_0a class_domestics_phase3_05 appearance/wp_pistol_scout_combined.apt @ui_roadmap:trader_weapon_50 weapon_pistol_trader_roadmap_01_02
|
||||
trader_0a class_domestics_phase3_master appearance/eqp_notebook_s01.apt @obj_n:profession_trader_30_n object/tangible/quest/quest_start/profession_trader_30.iff
|
||||
trader_0a class_domestics_phase4_novice
|
||||
trader_0a class_domestics_phase4_02 appearance/necklace_s07_f.sat @ui_roadmap:trader_necklace item_trader_pendant_01_02
|
||||
trader_0a class_domestics_phase4_03
|
||||
trader_0a class_domestics_phase4_04 appearance/eqp_tool_computer_toolkit.apt @ui_roadmap:trader_usable item_trader_clicky_01_02
|
||||
trader_0a class_domestics_phase4_05
|
||||
trader_0a class_domestics_phase4_master appearance/armor_zam_wesell_belt_f.sat @ui_roadmap:trader_belt item_roadmap_belt_trader_01_02
|
||||
trader_0b class_structures_phase1_novice @ui_roadmap:tuned_crafting_tool item_npe_gen_craft_tool_trader_03_01
|
||||
trader_0b class_structures_phase1_02
|
||||
trader_0b class_structures_phase1_03
|
||||
trader_0b class_structures_phase1_04 appearance/backpack_s04_m.sat @ui_roadmap:trader_backpack item_trader_backpack_01_02
|
||||
trader_0b class_structures_phase1_05
|
||||
trader_0b class_structures_phase1_master appearance/eqp_notebook_s01.apt @obj_n:profession_trader_10_n object/tangible/quest/quest_start/profession_trader_10.iff
|
||||
trader_0b class_structures_phase2_novice
|
||||
trader_0b class_structures_phase2_02
|
||||
trader_0b class_structures_phase2_03 appearance/bodysuit_s13_f.sat @ui_roadmap:trader_armor item_trader_roadmap_jumpsuit_02_01,item_trader_roadmap_boots_02_01,item_trader_roadmap_gloves_02_01 item_trader_roadmap_shoulder_pad_02_01,item_trader_roadmap_gloves_02_02 item_trader_roadmap_jumpsuit_02_02,item_trader_roadmap_hat_02_01
|
||||
trader_0b class_structures_phase2_04
|
||||
trader_0b class_structures_phase2_05
|
||||
trader_0b class_structures_phase2_master appearance/wp_mle_knife_dagger.apt @ui_roadmap:trader_weapon_30 weapon_knife_trader_roadmap_01_02
|
||||
trader_0b class_structures_phase3_novice appearance/eqp_notebook_s01.apt @obj_n:profession_trader_20_n object/tangible/quest/quest_start/profession_trader_20.iff
|
||||
trader_0b class_structures_phase3_02
|
||||
trader_0b class_structures_phase3_03 appearance/ring_s02.apt @ui_roadmap:trader_ring item_trader_ring_01_02
|
||||
trader_0b class_structures_phase3_04
|
||||
trader_0b class_structures_phase3_05 appearance/wp_pistol_scout_combined.apt @ui_roadmap:trader_weapon_50 weapon_pistol_trader_roadmap_01_02
|
||||
trader_0b class_structures_phase3_master appearance/eqp_notebook_s01.apt @obj_n:profession_trader_30_n object/tangible/quest/quest_start/profession_trader_30.iff
|
||||
trader_0b class_structures_phase4_novice
|
||||
trader_0b class_structures_phase4_02 appearance/necklace_s07_f.sat @ui_roadmap:trader_necklace item_trader_pendant_01_02
|
||||
trader_0b class_structures_phase4_03
|
||||
trader_0b class_structures_phase4_04 appearance/eqp_tool_computer_toolkit.apt @ui_roadmap:trader_usable item_trader_clicky_01_02
|
||||
trader_0b class_structures_phase4_05
|
||||
trader_0b class_structures_phase4_master appearance/armor_zam_wesell_belt_f.sat @ui_roadmap:trader_belt item_roadmap_belt_trader_01_02
|
||||
trader_0c class_munitions_phase1_novice @ui_roadmap:tuned_crafting_tool item_npe_gen_craft_tool_trader_03_01
|
||||
trader_0c class_munitions_phase1_02
|
||||
trader_0c class_munitions_phase1_03
|
||||
trader_0c class_munitions_phase1_04 appearance/backpack_s04_m.sat @ui_roadmap:trader_backpack item_trader_backpack_01_02
|
||||
trader_0c class_munitions_phase1_05
|
||||
trader_0c class_munitions_phase1_master appearance/eqp_notebook_s01.apt @obj_n:profession_trader_10_n object/tangible/quest/quest_start/profession_trader_10.iff
|
||||
trader_0c class_munitions_phase2_novice
|
||||
trader_0c class_munitions_phase2_02
|
||||
trader_0c class_munitions_phase2_03 appearance/bodysuit_s13_f.sat @ui_roadmap:trader_armor item_trader_roadmap_jumpsuit_02_01,item_trader_roadmap_boots_02_01,item_trader_roadmap_gloves_02_01 item_trader_roadmap_shoulder_pad_02_01,item_trader_roadmap_gloves_02_02 item_trader_roadmap_jumpsuit_02_02,item_trader_roadmap_hat_02_01
|
||||
trader_0c class_munitions_phase2_04
|
||||
trader_0c class_munitions_phase2_05
|
||||
trader_0c class_munitions_phase2_master appearance/wp_mle_knife_dagger.apt @ui_roadmap:trader_weapon_30 weapon_knife_trader_roadmap_01_02
|
||||
trader_0c class_munitions_phase3_novice appearance/eqp_notebook_s01.apt @obj_n:profession_trader_20_n object/tangible/quest/quest_start/profession_trader_20.iff
|
||||
trader_0c class_munitions_phase3_02
|
||||
trader_0c class_munitions_phase3_03 appearance/ring_s02.apt @ui_roadmap:trader_ring item_trader_ring_01_02
|
||||
trader_0c class_munitions_phase3_04
|
||||
trader_0c class_munitions_phase3_05 appearance/wp_pistol_scout_combined.apt @ui_roadmap:trader_weapon_50 weapon_pistol_trader_roadmap_01_02
|
||||
trader_0c class_munitions_phase3_master appearance/eqp_notebook_s01.apt @obj_n:profession_trader_30_n object/tangible/quest/quest_start/profession_trader_30.iff
|
||||
trader_0c class_munitions_phase4_novice
|
||||
trader_0c class_munitions_phase4_02 appearance/necklace_s07_f.sat @ui_roadmap:trader_necklace item_trader_pendant_01_02
|
||||
trader_0c class_munitions_phase4_03
|
||||
trader_0c class_munitions_phase4_04 appearance/eqp_tool_computer_toolkit.apt @ui_roadmap:trader_usable item_trader_clicky_01_02
|
||||
trader_0c class_munitions_phase4_05
|
||||
trader_0c class_munitions_phase4_master appearance/armor_zam_wesell_belt_f.sat @ui_roadmap:trader_belt item_roadmap_belt_trader_01_02
|
||||
trader_0d class_engineering_phase1_novice @ui_roadmap:tuned_crafting_tool item_npe_gen_craft_tool_trader_03_01
|
||||
trader_0d class_engineering_phase1_02
|
||||
trader_0d class_engineering_phase1_03
|
||||
trader_0d class_engineering_phase1_04 appearance/backpack_s04_m.sat @ui_roadmap:trader_backpack item_trader_backpack_01_02
|
||||
trader_0d class_engineering_phase1_05
|
||||
trader_0d class_engineering_phase1_master appearance/eqp_notebook_s01.apt @obj_n:profession_trader_10_n object/tangible/quest/quest_start/profession_trader_10.iff
|
||||
trader_0d class_engineering_phase2_novice
|
||||
trader_0d class_engineering_phase2_02
|
||||
trader_0d class_engineering_phase2_03 appearance/bodysuit_s13_f.sat @ui_roadmap:trader_armor item_trader_roadmap_jumpsuit_02_01,item_trader_roadmap_boots_02_01,item_trader_roadmap_gloves_02_01 item_trader_roadmap_shoulder_pad_02_01,item_trader_roadmap_gloves_02_02 item_trader_roadmap_jumpsuit_02_02,item_trader_roadmap_hat_02_01
|
||||
trader_0d class_engineering_phase2_04
|
||||
trader_0d class_engineering_phase2_05
|
||||
trader_0d class_engineering_phase2_master appearance/wp_mle_knife_dagger.apt @ui_roadmap:trader_weapon_30 weapon_knife_trader_roadmap_01_02
|
||||
trader_0d class_engineering_phase3_novice appearance/eqp_notebook_s01.apt @obj_n:profession_trader_20_n object/tangible/quest/quest_start/profession_trader_20.iff
|
||||
trader_0d class_engineering_phase3_02
|
||||
trader_0d class_engineering_phase3_03 appearance/ring_s02.apt @ui_roadmap:trader_ring item_trader_ring_01_02
|
||||
trader_0d class_engineering_phase3_04
|
||||
trader_0d class_engineering_phase3_05 appearance/wp_pistol_scout_combined.apt @ui_roadmap:trader_weapon_50 weapon_pistol_trader_roadmap_01_02
|
||||
trader_0d class_engineering_phase3_master appearance/eqp_notebook_s01.apt @obj_n:profession_trader_30_n object/tangible/quest/quest_start/profession_trader_30.iff
|
||||
trader_0d class_engineering_phase4_novice
|
||||
trader_0d class_engineering_phase4_02 appearance/necklace_s07_f.sat @ui_roadmap:trader_necklace item_trader_pendant_01_02
|
||||
trader_0d class_engineering_phase4_03
|
||||
trader_0d class_engineering_phase4_04 appearance/eqp_tool_computer_toolkit.apt @ui_roadmap:trader_usable item_trader_clicky_01_02
|
||||
trader_0d class_engineering_phase4_05
|
||||
trader_0d class_engineering_phase4_master appearance/armor_zam_wesell_belt_f.sat @ui_roadmap:trader_belt item_roadmap_belt_trader_01_02
|
||||
chronicles class_chronicles_novice appearance/eqp_booster_pack.apt @static_item_n:item_pgc_starter_kit item_pgc_starter_kit
|
||||
chronicles class_chronicles_2 appearance/eqp_booster_pack.apt @static_item_n:item_pgc_booster_pack item_pgc_booster_pack
|
||||
chronicles class_chronicles_4 appearance/eqp_booster_pack.apt @static_item_n:item_pgc_booster_pack item_pgc_booster_pack
|
||||
chronicles class_chronicles_5 appearance/pcg_robe_statue.apt @static_item_n:item_pgc_chronicle_master_statuette item_pgc_chronicle_master_statuette
|
||||
chronicles class_chronicles_6 appearance/eqp_booster_pack.apt @static_item_n:item_pgc_booster_pack item_pgc_booster_pack
|
||||
chronicles class_chronicles_8 appearance/eqp_booster_pack.apt @static_item_n:item_pgc_booster_pack item_pgc_booster_pack
|
||||
chronicles class_chronicles_10 appearance/eqp_booster_pack.apt @static_item_n:item_pgc_booster_pack item_pgc_booster_pack
|
||||
chronicles class_chronicles_11 appearance/thm_sign_pgc_hanging.apt @static_item_n:item_special_sign_pgc_consumable item_special_sign_pgc_consumable
|
||||
chronicles class_chronicles_12 appearance/eqp_booster_pack.apt @static_item_n:item_pgc_booster_pack item_pgc_booster_pack
|
||||
chronicles class_chronicles_13 appearance/thm_sign_pgc_standing.apt @static_item_n:item_special_sign_pgc_consumable_02 item_special_sign_pgc_consumable_02
|
||||
chronicles class_chronicles_14 appearance/eqp_booster_pack.apt @static_item_n:item_pgc_booster_pack item_pgc_booster_pack
|
||||
chronicles class_chronicles_15 appearance/ply_pgc_merchant_tent_s01_r0.apt @static_item_n:item_pgc_chronicler_tent_deed item_pgc_chronicler_tent_deed
|
||||
chronicles class_chronicles_16 appearance/eqp_booster_pack.apt @static_item_n:item_pgc_booster_pack item_pgc_booster_pack
|
||||
chronicles class_chronicles_master appearance/pgc_robe_s01_m.sat @static_item_n:item_pgc_chronicle_master_robe item_pgc_booster_pack,item_pgc_chronicle_master_robe
|
||||
@@ -0,0 +1,38 @@
|
||||
template_name starting_template_name str_class_name user_interface_priority template level_based expertise_trees respec_allowed
|
||||
STRING STRING STRING INTEGER STRING BOOLEAN STRING INTEGER
|
||||
smuggler_1a smuggler smuggler 3 class_smuggler_phase1_novice,class_smuggler_phase1_02,class_smuggler_phase1_03,class_smuggler_phase1_04,class_smuggler_phase1_05,class_smuggler_phase1_master,class_smuggler_phase2_novice,class_smuggler_phase2_02,class_smuggler_phase2_03,class_smuggler_phase2_04,class_smuggler_phase2_05,class_smuggler_phase2_master,class_smuggler_phase3_novice,class_smuggler_phase3_02,class_smuggler_phase3_03,class_smuggler_phase3_04,class_smuggler_phase3_05,class_smuggler_phase3_master,class_smuggler_phase4_novice,class_smuggler_phase4_02,class_smuggler_phase4_03,class_smuggler_phase4_04,class_smuggler_phase4_05,class_smuggler_phase4_master true 7,8,30 1
|
||||
smuggler_2a smuggler 0 combat_smuggler_prereq_novice,combat_smuggler_prereq_01,combat_smuggler_prereq_02,combat_smuggler_prereq_03,combat_smuggler_prereq_04,combat_smuggler_prereq_master,combat_smuggler_novice,combat_unarmed_prereq_novice,combat_unarmed_prereq_01,combat_unarmed_prereq_02,combat_unarmed_prereq_03,combat_unarmed_prereq_04,combat_unarmed_prereq_master,combat_unarmed_novice,science_doctor_prereq_novice,combat_smuggler_underworld_01,combat_smuggler_slicing_01,combat_smuggler_combat_01,combat_smuggler_spice_01,science_doctor_prereq_01,combat_unarmed_accuracy_01,combat_unarmed_speed_01,combat_unarmed_ability_01,combat_unarmed_support_01,science_doctor_prereq_02,combat_smuggler_underworld_02,combat_smuggler_slicing_02,science_doctor_prereq_03,combat_smuggler_combat_02,combat_smuggler_spice_02,science_doctor_prereq_04,combat_unarmed_accuracy_02,combat_unarmed_speed_02,science_doctor_prereq_master,combat_unarmed_ability_02,combat_unarmed_support_02,science_doctor_novice,combat_smuggler_underworld_03,combat_smuggler_slicing_03,combat_smuggler_combat_03,combat_smuggler_spice_03,science_doctor_wound_speed_01,combat_unarmed_accuracy_03,combat_unarmed_speed_03,combat_unarmed_ability_03,combat_unarmed_support_03,science_doctor_wound_speed_02,combat_smuggler_underworld_04,combat_smuggler_slicing_04,combat_smuggler_combat_04,combat_smuggler_spice_04,science_doctor_wound_speed_03,combat_unarmed_accuracy_04,combat_unarmed_speed_04,combat_unarmed_ability_04,combat_unarmed_support_04,science_doctor_wound_speed_04,combat_unarmed_master,combat_smuggler_master true 7,8,30 0
|
||||
smuggler_2b smuggler 0 combat_smuggler_prereq_novice,combat_smuggler_prereq_01,combat_smuggler_prereq_02,combat_smuggler_prereq_03,combat_smuggler_prereq_04,combat_smuggler_prereq_master,combat_smuggler_novice,combat_pistol_prereq_novice,combat_pistol_prereq_01,combat_pistol_prereq_02,combat_pistol_prereq_03,combat_pistol_prereq_04,combat_pistol_prereq_master,combat_pistol_novice,science_doctor_prereq_novice,combat_smuggler_underworld_01,combat_smuggler_slicing_01,combat_smuggler_combat_01,combat_smuggler_spice_01,science_doctor_prereq_01,combat_pistol_accuracy_01,combat_pistol_speed_01,combat_pistol_ability_01,combat_pistol_support_01,science_doctor_prereq_02,combat_smuggler_underworld_02,combat_smuggler_slicing_02,science_doctor_prereq_03,combat_smuggler_combat_02,combat_smuggler_spice_02,science_doctor_prereq_04,combat_pistol_accuracy_02,combat_pistol_speed_02,science_doctor_prereq_master,combat_pistol_ability_02,combat_pistol_support_02,science_doctor_novice,combat_smuggler_underworld_03,combat_smuggler_slicing_03,combat_smuggler_combat_03,combat_smuggler_spice_03,science_doctor_wound_speed_01,combat_pistol_accuracy_03,combat_pistol_speed_03,combat_pistol_ability_03,combat_pistol_support_03,science_doctor_wound_speed_02,combat_smuggler_underworld_04,combat_smuggler_slicing_04,combat_smuggler_combat_04,combat_smuggler_spice_04,science_doctor_wound_speed_03,combat_pistol_accuracy_04,combat_pistol_speed_04,combat_pistol_ability_04,combat_pistol_support_04,science_doctor_wound_speed_04,combat_pistol_master,combat_smuggler_master true 7,8,30 0
|
||||
bounty_hunter_1a bounty_hunter bounty_hunter 2 class_bountyhunter_phase1_novice,class_bountyhunter_phase1_02,class_bountyhunter_phase1_03,class_bountyhunter_phase1_04,class_bountyhunter_phase1_05,class_bountyhunter_phase1_master,class_bountyhunter_phase2_novice,class_bountyhunter_phase2_02,class_bountyhunter_phase2_03,class_bountyhunter_phase2_04,class_bountyhunter_phase2_05,class_bountyhunter_phase2_master,class_bountyhunter_phase3_novice,class_bountyhunter_phase3_02,class_bountyhunter_phase3_03,class_bountyhunter_phase3_04,class_bountyhunter_phase3_05,class_bountyhunter_phase3_master,class_bountyhunter_phase4_novice,class_bountyhunter_phase4_02,class_bountyhunter_phase4_03,class_bountyhunter_phase4_04,class_bountyhunter_phase4_05,class_bountyhunter_phase4_master true 1,2,30 1
|
||||
bounty_hunter_2a bounty_hunter 0 combat_bountyhunter_prereq_novice,combat_bountyhunter_prereq_01,combat_bountyhunter_prereq_02,combat_bountyhunter_prereq_03,combat_bountyhunter_prereq_04,combat_bountyhunter_prereq_master,combat_bountyhunter_novice,combat_rifleman_prereq_novice,combat_rifleman_prereq_01,combat_rifleman_prereq_02,combat_rifleman_prereq_03,combat_rifleman_prereq_04,combat_rifleman_prereq_master,combat_rifleman_novice,science_doctor_prereq_novice,combat_bountyhunter_investigation_01,combat_bountyhunter_droidcontrol_01,combat_bountyhunter_droidresponse_01,combat_bountyhunter_support_01,science_doctor_prereq_01,combat_rifleman_accuracy_01,combat_rifleman_speed_01,combat_rifleman_ability_01,combat_rifleman_support_01,science_doctor_prereq_02,combat_bountyhunter_investigation_02,combat_bountyhunter_droidcontrol_02,science_doctor_prereq_03,combat_bountyhunter_droidresponse_02,combat_bountyhunter_support_02,science_doctor_prereq_04,combat_rifleman_accuracy_02,combat_rifleman_speed_02,science_doctor_prereq_master,combat_rifleman_ability_02,combat_rifleman_support_02,science_doctor_novice,combat_bountyhunter_investigation_03,combat_bountyhunter_droidcontrol_03,combat_bountyhunter_droidresponse_03,combat_bountyhunter_support_03,science_doctor_wound_speed_01,combat_rifleman_accuracy_03,combat_rifleman_speed_03,combat_rifleman_ability_03,combat_rifleman_support_03,science_doctor_wound_speed_02,combat_bountyhunter_investigation_04,combat_bountyhunter_droidcontrol_04,combat_bountyhunter_droidresponse_04,combat_bountyhunter_support_04,science_doctor_wound_speed_03,combat_rifleman_accuracy_04,combat_rifleman_speed_04,combat_rifleman_ability_04,combat_rifleman_support_04,science_doctor_wound_speed_04,combat_rifleman_master,combat_bountyhunter_master true 1,2,30 0
|
||||
bounty_hunter_2b bounty_hunter 0 combat_bountyhunter_prereq_novice,combat_bountyhunter_prereq_01,combat_bountyhunter_prereq_02,combat_bountyhunter_prereq_03,combat_bountyhunter_prereq_04,combat_bountyhunter_prereq_master,combat_bountyhunter_novice,combat_carbine_prereq_novice,combat_carbine_prereq_01,combat_carbine_prereq_02,combat_carbine_prereq_03,combat_carbine_prereq_04,combat_carbine_prereq_master,combat_carbine_novice,science_doctor_prereq_novice,combat_bountyhunter_investigation_01,combat_bountyhunter_droidcontrol_01,combat_bountyhunter_droidresponse_01,combat_bountyhunter_support_01,science_doctor_prereq_01,combat_carbine_accuracy_01,combat_carbine_speed_01,combat_carbine_ability_01,combat_carbine_support_01,science_doctor_prereq_02,combat_bountyhunter_investigation_02,combat_bountyhunter_droidcontrol_02,science_doctor_prereq_03,combat_bountyhunter_droidresponse_02,combat_bountyhunter_support_02,science_doctor_prereq_04,combat_carbine_accuracy_02,combat_carbine_speed_02,science_doctor_prereq_master,combat_carbine_ability_02,combat_carbine_support_02,science_doctor_novice,combat_bountyhunter_investigation_03,combat_bountyhunter_droidcontrol_03,combat_bountyhunter_droidresponse_03,combat_bountyhunter_support_03,science_doctor_wound_speed_01,combat_carbine_accuracy_03,combat_carbine_speed_03,combat_carbine_ability_03,combat_carbine_support_03,science_doctor_wound_speed_02,combat_bountyhunter_investigation_04,combat_bountyhunter_droidcontrol_04,combat_bountyhunter_droidresponse_04,combat_bountyhunter_support_04,science_doctor_wound_speed_03,combat_carbine_accuracy_04,combat_carbine_speed_04,combat_carbine_ability_04,combat_carbine_support_04,science_doctor_wound_speed_04,combat_carbine_master,combat_bountyhunter_master true 1,2,30 0
|
||||
officer_1a officer officer 4 class_officer_phase1_novice,class_officer_phase1_02,class_officer_phase1_03,class_officer_phase1_04,class_officer_phase1_05,class_officer_phase1_master,class_officer_phase2_novice,class_officer_phase2_02,class_officer_phase2_03,class_officer_phase2_04,class_officer_phase2_05,class_officer_phase2_master,class_officer_phase3_novice,class_officer_phase3_02,class_officer_phase3_03,class_officer_phase3_04,class_officer_phase3_05,class_officer_phase3_master,class_officer_phase4_novice,class_officer_phase4_02,class_officer_phase4_03,class_officer_phase4_04,class_officer_phase4_05,class_officer_phase4_master true 10,11,30 1
|
||||
officer_2a officer 0 outdoors_squadleader_prereq_novice,outdoors_squadleader_prereq_01,outdoors_squadleader_prereq_02,outdoors_squadleader_prereq_03,outdoors_squadleader_prereq_04,outdoors_squadleader_prereq_master,outdoors_squadleader_novice,combat_pistol_prereq_novice,combat_pistol_prereq_01,combat_pistol_prereq_02,combat_pistol_prereq_03,combat_pistol_prereq_04,combat_pistol_prereq_master,combat_pistol_novice,science_doctor_prereq_novice,outdoors_squadleader_movement_01,outdoors_squadleader_offense_01,outdoors_squadleader_defense_01,outdoors_squadleader_support_01,science_doctor_prereq_01,combat_pistol_accuracy_01,combat_pistol_speed_01,combat_pistol_ability_01,combat_pistol_support_01,science_doctor_prereq_02,outdoors_squadleader_movement_02,outdoors_squadleader_offense_02,science_doctor_prereq_03,outdoors_squadleader_defense_02,outdoors_squadleader_support_02,science_doctor_prereq_04,combat_pistol_accuracy_02,combat_pistol_speed_02,science_doctor_prereq_master,combat_pistol_ability_02,combat_pistol_support_02,science_doctor_novice,outdoors_squadleader_movement_03,outdoors_squadleader_offense_03,outdoors_squadleader_defense_03,outdoors_squadleader_support_03,science_doctor_wound_speed_01,combat_pistol_accuracy_03,combat_pistol_speed_03,combat_pistol_ability_03,combat_pistol_support_03,science_doctor_wound_speed_02,outdoors_squadleader_movement_04,outdoors_squadleader_offense_04,outdoors_squadleader_defense_04,outdoors_squadleader_support_04,science_doctor_wound_speed_03,combat_pistol_accuracy_04,combat_pistol_speed_04,combat_pistol_ability_04,combat_pistol_support_04,science_doctor_wound_speed_04,combat_pistol_master,outdoors_squadleader_master true 10,11,30 0
|
||||
officer_2b officer 0 outdoors_squadleader_prereq_novice,outdoors_squadleader_prereq_01,outdoors_squadleader_prereq_02,outdoors_squadleader_prereq_03,outdoors_squadleader_prereq_04,outdoors_squadleader_prereq_master,outdoors_squadleader_novice,combat_1hsword_prereq_novice,combat_1hsword_prereq_01,combat_1hsword_prereq_02,combat_1hsword_prereq_03,combat_1hsword_prereq_04,combat_1hsword_prereq_master,combat_1hsword_novice,science_doctor_prereq_novice,outdoors_squadleader_movement_01,outdoors_squadleader_offense_01,outdoors_squadleader_defense_01,outdoors_squadleader_support_01,science_doctor_prereq_01,combat_1hsword_accuracy_01,combat_1hsword_speed_01,combat_1hsword_ability_01,combat_1hsword_support_01,science_doctor_prereq_02,outdoors_squadleader_movement_02,outdoors_squadleader_offense_02,science_doctor_prereq_03,outdoors_squadleader_defense_02,outdoors_squadleader_support_02,science_doctor_prereq_04,combat_1hsword_accuracy_02,combat_1hsword_speed_02,science_doctor_prereq_master,combat_1hsword_ability_02,combat_1hsword_support_02,science_doctor_novice,outdoors_squadleader_movement_03,outdoors_squadleader_offense_03,outdoors_squadleader_defense_03,outdoors_squadleader_support_03,science_doctor_wound_speed_01,combat_1hsword_accuracy_03,combat_1hsword_speed_03,combat_1hsword_ability_03,combat_1hsword_support_03,science_doctor_wound_speed_02,outdoors_squadleader_movement_04,outdoors_squadleader_offense_04,outdoors_squadleader_defense_04,outdoors_squadleader_support_04,science_doctor_wound_speed_03,combat_1hsword_accuracy_04,combat_1hsword_speed_04,combat_1hsword_ability_04,combat_1hsword_support_04,science_doctor_wound_speed_04,combat_1hsword_master,outdoors_squadleader_master true 10,11,30 0
|
||||
commando_1a commando commando 5 class_commando_phase1_novice,class_commando_phase1_02,class_commando_phase1_03,class_commando_phase1_04,class_commando_phase1_05,class_commando_phase1_master,class_commando_phase2_novice,class_commando_phase2_02,class_commando_phase2_03,class_commando_phase2_04,class_commando_phase2_05,class_commando_phase2_master,class_commando_phase3_novice,class_commando_phase3_02,class_commando_phase3_03,class_commando_phase3_04,class_commando_phase3_05,class_commando_phase3_master,class_commando_phase4_novice,class_commando_phase4_02,class_commando_phase4_03,class_commando_phase4_04,class_commando_phase4_05,class_commando_phase4_master true 13,14,30 1
|
||||
commando_2a commando 0 combat_commando_prereq_novice,combat_commando_prereq_01,combat_commando_prereq_02,combat_commando_prereq_03,combat_commando_prereq_04,combat_commando_prereq_master,combat_commando_novice,combat_rifleman_prereq_novice,combat_rifleman_prereq_01,combat_rifleman_prereq_02,combat_rifleman_prereq_03,combat_rifleman_prereq_04,combat_rifleman_prereq_master,combat_rifleman_novice,science_doctor_prereq_novice,combat_commando_heavyweapon_accuracy_01,combat_commando_heavyweapon_speed_01,combat_commando_thrownweapon_01,combat_commando_support_01,science_doctor_prereq_01,combat_rifleman_accuracy_01,combat_rifleman_speed_01,combat_rifleman_ability_01,combat_rifleman_support_01,science_doctor_prereq_02,combat_commando_heavyweapon_accuracy_02,combat_commando_heavyweapon_speed_02,science_doctor_prereq_03,combat_commando_thrownweapon_02,combat_commando_support_02,science_doctor_prereq_04,combat_rifleman_accuracy_02,combat_rifleman_speed_02,science_doctor_prereq_master,combat_rifleman_ability_02,combat_rifleman_support_02,science_doctor_novice,combat_commando_heavyweapon_accuracy_03,combat_commando_heavyweapon_speed_03,combat_commando_thrownweapon_03,combat_commando_support_03,science_doctor_wound_speed_01,combat_rifleman_accuracy_03,combat_rifleman_speed_03,combat_rifleman_ability_03,combat_rifleman_support_03,science_doctor_wound_speed_02,combat_commando_heavyweapon_accuracy_04,combat_commando_heavyweapon_speed_04,combat_commando_thrownweapon_04,combat_commando_support_04,science_doctor_wound_speed_03,combat_rifleman_accuracy_04,combat_rifleman_speed_04,combat_rifleman_ability_04,combat_rifleman_support_04,science_doctor_wound_speed_04,combat_rifleman_master,combat_commando_master true 13,14,30 0
|
||||
commando_2b commando 0 combat_commando_prereq_novice,combat_commando_prereq_01,combat_commando_prereq_02,combat_commando_prereq_03,combat_commando_prereq_04,combat_commando_prereq_master,combat_commando_novice,combat_2hsword_prereq_novice,combat_2hsword_prereq_01,combat_2hsword_prereq_02,combat_2hsword_prereq_03,combat_2hsword_prereq_04,combat_2hsword_prereq_master,combat_2hsword_novice,science_doctor_prereq_novice,combat_commando_heavyweapon_accuracy_01,combat_commando_heavyweapon_speed_01,combat_commando_thrownweapon_01,combat_commando_support_01,science_doctor_prereq_01,combat_2hsword_accuracy_01,combat_2hsword_speed_01,combat_2hsword_ability_01,combat_2hsword_support_01,science_doctor_prereq_02,combat_commando_heavyweapon_accuracy_02,combat_commando_heavyweapon_speed_02,science_doctor_prereq_03,combat_commando_thrownweapon_02,combat_commando_support_02,science_doctor_prereq_04,combat_2hsword_accuracy_02,combat_2hsword_speed_02,science_doctor_prereq_master,combat_2hsword_ability_02,combat_2hsword_support_02,science_doctor_novice,combat_commando_heavyweapon_accuracy_03,combat_commando_heavyweapon_speed_03,combat_commando_thrownweapon_03,combat_commando_support_03,science_doctor_wound_speed_01,combat_2hsword_accuracy_03,combat_2hsword_speed_03,combat_2hsword_ability_03,combat_2hsword_support_03,science_doctor_wound_speed_02,combat_commando_heavyweapon_accuracy_04,combat_commando_heavyweapon_speed_04,combat_commando_thrownweapon_04,combat_commando_support_04,science_doctor_wound_speed_03,combat_2hsword_accuracy_04,combat_2hsword_speed_04,combat_2hsword_ability_04,combat_2hsword_support_04,science_doctor_wound_speed_04,combat_2hsword_master,combat_commando_master true 13,14,30 0
|
||||
force_sensitive_1a force_sensitive force_sensitive 1 class_forcesensitive_phase1_novice,class_forcesensitive_phase1_02,class_forcesensitive_phase1_03,class_forcesensitive_phase1_04,class_forcesensitive_phase1_05,class_forcesensitive_phase1_master,class_forcesensitive_phase2_novice,class_forcesensitive_phase2_02,class_forcesensitive_phase2_03,class_forcesensitive_phase2_04,class_forcesensitive_phase2_05,class_forcesensitive_phase2_master,class_forcesensitive_phase3_novice,class_forcesensitive_phase3_02,class_forcesensitive_phase3_03,class_forcesensitive_phase3_04,class_forcesensitive_phase3_05,class_forcesensitive_phase3_master,class_forcesensitive_phase4_novice,class_forcesensitive_phase4_02,class_forcesensitive_phase4_03,class_forcesensitive_phase4_04,class_forcesensitive_phase4_05,class_forcesensitive_phase4_master true 4,5,30 1
|
||||
force_sensitive_2a force_sensitive 0 combat_unarmed_prereq_novice,combat_unarmed_prereq_01,combat_unarmed_prereq_02,combat_unarmed_prereq_03,combat_unarmed_prereq_04,combat_unarmed_prereq_master,combat_unarmed_novice,combat_2hsword_prereq_novice,combat_2hsword_prereq_01,combat_2hsword_prereq_02,combat_2hsword_prereq_03,combat_2hsword_prereq_04,combat_2hsword_prereq_master,combat_2hsword_novice,science_doctor_prereq_novice,combat_unarmed_accuracy_01,combat_unarmed_speed_01,combat_unarmed_ability_01,combat_unarmed_support_01,science_doctor_prereq_01,combat_2hsword_accuracy_01,combat_2hsword_speed_01,combat_2hsword_ability_01,combat_2hsword_support_01,science_doctor_prereq_02,combat_unarmed_accuracy_02,combat_unarmed_speed_02,science_doctor_prereq_03,combat_unarmed_ability_02,combat_unarmed_support_02,science_doctor_prereq_04,combat_2hsword_accuracy_02,combat_2hsword_speed_02,science_doctor_prereq_master,combat_2hsword_ability_02,combat_2hsword_support_02,science_doctor_novice,combat_unarmed_accuracy_03,combat_unarmed_speed_03,combat_unarmed_ability_03,combat_unarmed_support_03,science_doctor_wound_speed_01,combat_2hsword_accuracy_03,combat_2hsword_speed_03,combat_2hsword_ability_03,combat_2hsword_support_03,science_doctor_wound_speed_02,combat_unarmed_accuracy_04,combat_unarmed_speed_04,combat_unarmed_ability_04,combat_unarmed_support_04,science_doctor_wound_speed_03,combat_2hsword_accuracy_04,combat_2hsword_speed_04,combat_2hsword_ability_04,combat_2hsword_support_04,science_doctor_wound_speed_04,combat_2hsword_master,combat_unarmed_master true 4,5,30 0
|
||||
force_sensitive_2b force_sensitive 0 combat_unarmed_prereq_novice,combat_unarmed_prereq_01,combat_unarmed_prereq_02,combat_unarmed_prereq_03,combat_unarmed_prereq_04,combat_unarmed_prereq_master,combat_unarmed_novice,combat_polearm_prereq_novice,combat_polearm_prereq_01,combat_polearm_prereq_02,combat_polearm_prereq_03,combat_polearm_prereq_04,combat_polearm_prereq_master,combat_polearm_novice,science_doctor_prereq_novice,combat_unarmed_accuracy_01,combat_unarmed_speed_01,combat_unarmed_ability_01,combat_unarmed_support_01,science_doctor_prereq_01,combat_polearm_accuracy_01,combat_polearm_speed_01,combat_polearm_ability_01,combat_polearm_support_01,science_doctor_prereq_02,combat_unarmed_accuracy_02,combat_unarmed_speed_02,science_doctor_prereq_03,combat_unarmed_ability_02,combat_unarmed_support_02,science_doctor_prereq_04,combat_polearm_accuracy_02,combat_polearm_speed_02,science_doctor_prereq_master,combat_polearm_ability_02,combat_polearm_support_02,science_doctor_novice,combat_unarmed_accuracy_03,combat_unarmed_speed_03,combat_unarmed_ability_03,combat_unarmed_support_03,science_doctor_wound_speed_01,combat_polearm_accuracy_03,combat_polearm_speed_03,combat_polearm_ability_03,combat_polearm_support_03,science_doctor_wound_speed_02,combat_unarmed_accuracy_04,combat_unarmed_speed_04,combat_unarmed_ability_04,combat_unarmed_support_04,science_doctor_wound_speed_03,combat_polearm_accuracy_04,combat_polearm_speed_04,combat_polearm_ability_04,combat_polearm_support_04,science_doctor_wound_speed_04,combat_polearm_master,combat_unarmed_master true 4,5,30 0
|
||||
medic_1a medic medic 8 class_medic_phase1_novice,class_medic_phase1_02,class_medic_phase1_03,class_medic_phase1_04,class_medic_phase1_05,class_medic_phase1_master,class_medic_phase2_novice,class_medic_phase2_02,class_medic_phase2_03,class_medic_phase2_04,class_medic_phase2_05,class_medic_phase2_master,class_medic_phase3_novice,class_medic_phase3_02,class_medic_phase3_03,class_medic_phase3_04,class_medic_phase3_05,class_medic_phase3_master,class_medic_phase4_novice,class_medic_phase4_02,class_medic_phase4_03,class_medic_phase4_04,class_medic_phase4_05,class_medic_phase4_master true 16,17,30 1
|
||||
medic_2a medic 0 science_doctor_prereq_novice,science_doctor_prereq_01,science_doctor_prereq_02,science_doctor_prereq_03,science_doctor_prereq_04,science_doctor_prereq_master,science_doctor_novice,science_combatmedic_prereq_novice,science_combatmedic_prereq_01,science_combatmedic_prereq_02,science_combatmedic_prereq_03,science_combatmedic_prereq_04,science_combatmedic_prereq_master,science_combatmedic_novice,combat_pistol_prereq_novice,science_doctor_wound_speed_01,science_doctor_wound_01,science_doctor_ability_01,science_doctor_support_01,combat_pistol_prereq_01,science_combatmedic_healing_range_01,science_combatmedic_healing_range_speed_01,science_combatmedic_medicine_01,science_combatmedic_support_01,combat_pistol_prereq_02,science_doctor_wound_speed_02,science_doctor_wound_02,combat_pistol_prereq_03,science_doctor_ability_02,science_doctor_support_02,combat_pistol_prereq_04,science_combatmedic_healing_range_02,science_combatmedic_healing_range_speed_02,combat_pistol_prereq_master,science_combatmedic_medicine_02,science_combatmedic_support_02,combat_pistol_novice,science_doctor_wound_speed_03,science_doctor_wound_03,science_doctor_ability_03,science_doctor_support_03,combat_pistol_support_01,science_combatmedic_healing_range_03,science_combatmedic_healing_range_speed_03,science_combatmedic_medicine_03,science_combatmedic_support_03,combat_pistol_support_02,science_doctor_wound_speed_04,science_doctor_wound_04,science_doctor_ability_04,science_doctor_support_04,combat_pistol_support_03,science_combatmedic_healing_range_04,science_combatmedic_healing_range_speed_04,science_combatmedic_medicine_04,science_combatmedic_support_04,combat_pistol_support_04,science_combatmedic_master,science_doctor_master true 16,17,30 0
|
||||
medic_2b medic 0 science_doctor_prereq_novice,science_doctor_prereq_01,science_doctor_prereq_02,science_doctor_prereq_03,science_doctor_prereq_04,science_doctor_prereq_master,science_doctor_novice,combat_pistol_prereq_novice,combat_pistol_prereq_01,combat_pistol_prereq_02,combat_pistol_prereq_03,combat_pistol_prereq_04,combat_pistol_prereq_master,combat_pistol_novice,science_combatmedic_prereq_novice,science_doctor_wound_speed_01,science_doctor_wound_01,science_doctor_ability_01,science_doctor_support_01,science_combatmedic_prereq_01,combat_pistol_accuracy_01,combat_pistol_speed_01,combat_pistol_ability_01,combat_pistol_support_01,science_combatmedic_prereq_02,science_doctor_wound_speed_02,science_doctor_wound_02,science_combatmedic_prereq_03,science_doctor_ability_02,science_doctor_support_02,science_combatmedic_prereq_04,combat_pistol_accuracy_02,combat_pistol_speed_02,science_combatmedic_prereq_master,combat_pistol_ability_02,combat_pistol_support_02,science_combatmedic_novice,science_doctor_wound_speed_03,science_doctor_wound_03,science_doctor_ability_03,science_doctor_support_03,science_combatmedic_healing_range_01,combat_pistol_accuracy_03,combat_pistol_speed_03,combat_pistol_ability_03,combat_pistol_support_03,science_combatmedic_healing_range_02,science_doctor_wound_speed_04,science_doctor_wound_04,science_doctor_ability_04,science_doctor_support_04,science_combatmedic_healing_range_03,combat_pistol_accuracy_04,combat_pistol_speed_04,combat_pistol_ability_04,combat_pistol_support_04,science_combatmedic_healing_range_04,combat_pistol_master,science_doctor_master true 16,17,30 0
|
||||
spy_1a spy spy 6 class_spy_phase1_novice,class_spy_phase1_02,class_spy_phase1_03,class_spy_phase1_04,class_spy_phase1_05,class_spy_phase1_master,class_spy_phase2_novice,class_spy_phase2_02,class_spy_phase2_03,class_spy_phase2_04,class_spy_phase2_05,class_spy_phase2_master,class_spy_phase3_novice,class_spy_phase3_02,class_spy_phase3_03,class_spy_phase3_04,class_spy_phase3_05,class_spy_phase3_master,class_spy_phase4_novice,class_spy_phase4_02,class_spy_phase4_03,class_spy_phase4_04,class_spy_phase4_05,class_spy_phase4_master true 19,20,30 1
|
||||
spy_2a spy 0 outdoors_ranger_prereq_novice,outdoors_ranger_prereq_01,outdoors_ranger_prereq_02,outdoors_ranger_prereq_03,outdoors_ranger_prereq_04,outdoors_ranger_prereq_master,outdoors_ranger_novice,combat_carbine_prereq_novice,combat_carbine_prereq_01,combat_carbine_prereq_02,combat_carbine_prereq_03,combat_carbine_prereq_04,combat_carbine_prereq_master,combat_carbine_novice,science_doctor_prereq_novice,outdoors_ranger_movement_01,outdoors_ranger_tracking_01,outdoors_ranger_harvest_01,outdoors_ranger_support_01,science_doctor_prereq_01,combat_carbine_accuracy_01,combat_carbine_speed_01,combat_carbine_ability_01,combat_carbine_support_01,science_doctor_prereq_02,outdoors_ranger_movement_02,outdoors_ranger_tracking_02,science_doctor_prereq_03,outdoors_ranger_harvest_02,outdoors_ranger_support_02,science_doctor_prereq_04,combat_carbine_accuracy_02,combat_carbine_speed_02,science_doctor_prereq_master,combat_carbine_ability_02,combat_carbine_support_02,science_doctor_novice,outdoors_ranger_movement_03,outdoors_ranger_tracking_03,outdoors_ranger_harvest_03,outdoors_ranger_support_03,science_doctor_wound_speed_01,combat_carbine_accuracy_03,combat_carbine_speed_03,combat_carbine_ability_03,combat_carbine_support_03,science_doctor_wound_speed_02,combat_carbine_accuracy_04,combat_carbine_speed_04,combat_carbine_ability_04,combat_carbine_support_04,science_doctor_wound_speed_03,outdoors_ranger_movement_04,outdoors_ranger_tracking_04,outdoors_ranger_harvest_04,outdoors_ranger_support_04,science_doctor_wound_speed_04,outdoors_ranger_master,combat_carbine_master true 19,20,30 0
|
||||
spy_2b spy 0 outdoors_ranger_prereq_novice,outdoors_ranger_prereq_01,outdoors_ranger_prereq_02,outdoors_ranger_prereq_03,outdoors_ranger_prereq_04,outdoors_ranger_prereq_master,outdoors_ranger_novice,combat_bountyhunter_prereq_novice,combat_bountyhunter_prereq_01,combat_bountyhunter_prereq_02,combat_bountyhunter_prereq_03,combat_bountyhunter_prereq_04,combat_bountyhunter_prereq_master,combat_bountyhunter_novice,science_doctor_prereq_novice,outdoors_ranger_movement_01,outdoors_ranger_tracking_01,outdoors_ranger_harvest_01,outdoors_ranger_support_01,science_doctor_prereq_01,combat_bountyhunter_investigation_01,combat_bountyhunter_droidcontrol_01,combat_bountyhunter_droidresponse_01,combat_bountyhunter_support_01,science_doctor_prereq_02,outdoors_ranger_movement_02,outdoors_ranger_tracking_02,science_doctor_prereq_03,outdoors_ranger_harvest_02,outdoors_ranger_support_02,science_doctor_prereq_04,combat_bountyhunter_investigation_02,combat_bountyhunter_droidcontrol_02,science_doctor_prereq_master,combat_bountyhunter_droidresponse_02,combat_bountyhunter_support_02,science_doctor_novice,outdoors_ranger_movement_03,outdoors_ranger_tracking_03,outdoors_ranger_harvest_03,outdoors_ranger_support_03,science_doctor_wound_speed_01,combat_bountyhunter_investigation_03,combat_bountyhunter_droidcontrol_03,combat_bountyhunter_droidresponse_03,combat_bountyhunter_support_03,science_doctor_wound_speed_02,combat_bountyhunter_investigation_04,combat_bountyhunter_droidcontrol_04,combat_bountyhunter_droidresponse_04,combat_bountyhunter_support_04,science_doctor_wound_speed_03,outdoors_ranger_movement_04,outdoors_ranger_tracking_04,outdoors_ranger_harvest_04,outdoors_ranger_support_04,science_doctor_wound_speed_04,outdoors_ranger_master,combat_bountyhunter_master true 19,20,30 0
|
||||
entertainer_1a entertainer entertainer 9 class_entertainer_phase1_novice,class_entertainer_phase1_02,class_entertainer_phase1_03,class_entertainer_phase1_04,class_entertainer_phase1_05,class_entertainer_phase1_master,class_entertainer_phase2_novice,class_entertainer_phase2_02,class_entertainer_phase2_03,class_entertainer_phase2_04,class_entertainer_phase2_05,class_entertainer_phase2_master,class_entertainer_phase3_novice,class_entertainer_phase3_02,class_entertainer_phase3_03,class_entertainer_phase3_04,class_entertainer_phase3_05,class_entertainer_phase3_master,class_entertainer_phase4_novice,class_entertainer_phase4_02,class_entertainer_phase4_03,class_entertainer_phase4_04,class_entertainer_phase4_05,class_entertainer_phase4_master true 22,23,30 1
|
||||
entertainer_2a entertainer 0 social_entertainer_novice,social_entertainer_dance_01,social_entertainer_music_01,social_entertainer_healing_01,social_entertainer_hairstyle_01,social_entertainer_dance_02,social_entertainer_music_02,social_entertainer_healing_02,social_entertainer_hairstyle_02,social_entertainer_dance_03,social_entertainer_music_03,social_entertainer_healing_03,social_entertainer_hairstyle_03,social_entertainer_dance_04,social_entertainer_music_04,social_entertainer_healing_04,social_entertainer_hairstyle_04,social_entertainer_master,social_dancer_novice,social_musician_novice,social_imagedesigner_novice,social_dancer_ability_01,social_dancer_wound_01,social_dancer_knowledge_01,social_dancer_shock_01,social_musician_ability_01,social_musician_wound_01,social_musician_knowledge_01,social_musician_shock_01,social_imagedesigner_hairstyle_01,social_imagedesigner_exotic_01,social_imagedesigner_bodyform_01,social_imagedesigner_markings_01,social_dancer_ability_02,social_dancer_wound_02,social_dancer_knowledge_02,social_dancer_shock_02,social_musician_ability_02,social_musician_wound_02,social_musician_knowledge_02,social_musician_shock_02,social_imagedesigner_hairstyle_02,social_imagedesigner_exotic_02,social_imagedesigner_bodyform_02,social_imagedesigner_markings_02,social_dancer_ability_03,social_dancer_wound_03,social_dancer_knowledge_03,social_dancer_shock_03,social_musician_ability_03,social_musician_wound_03,social_musician_knowledge_03,social_musician_shock_03,social_imagedesigner_hairstyle_03,social_imagedesigner_exotic_03,social_imagedesigner_bodyform_03,social_imagedesigner_markings_03,social_dancer_ability_04,social_dancer_wound_04,social_dancer_knowledge_04,social_dancer_shock_04,social_musician_ability_04,social_musician_wound_04,social_musician_knowledge_04,social_musician_shock_04,social_imagedesigner_hairstyle_04,social_imagedesigner_exotic_04,social_imagedesigner_bodyform_04,social_imagedesigner_markings_04,social_imagedesigner_master,social_musician_master,social_dancer_master false 0
|
||||
trader_0a trader trader 7 class_domestics_phase1_novice,class_domestics_phase1_02,class_domestics_phase1_03,class_domestics_phase1_04,class_domestics_phase1_05,class_domestics_phase1_master,class_domestics_phase2_novice,class_domestics_phase2_02,class_domestics_phase2_03,class_domestics_phase2_04,class_domestics_phase2_05,class_domestics_phase2_master,class_domestics_phase3_novice,class_domestics_phase3_02,class_domestics_phase3_03,class_domestics_phase3_04,class_domestics_phase3_05,class_domestics_phase3_master,class_domestics_phase4_novice,class_domestics_phase4_02,class_domestics_phase4_03,class_domestics_phase4_04,class_domestics_phase4_05,class_domestics_phase4_master true 25,29,30 1
|
||||
trader_0b trader 0 class_structures_phase1_novice,class_structures_phase1_02,class_structures_phase1_03,class_structures_phase1_04,class_structures_phase1_05,class_structures_phase1_master,class_structures_phase2_novice,class_structures_phase2_02,class_structures_phase2_03,class_structures_phase2_04,class_structures_phase2_05,class_structures_phase2_master,class_structures_phase3_novice,class_structures_phase3_02,class_structures_phase3_03,class_structures_phase3_04,class_structures_phase3_05,class_structures_phase3_master,class_structures_phase4_novice,class_structures_phase4_02,class_structures_phase4_03,class_structures_phase4_04,class_structures_phase4_05,class_structures_phase4_master true 26,29,30 1
|
||||
trader_0c trader 0 class_munitions_phase1_novice,class_munitions_phase1_02,class_munitions_phase1_03,class_munitions_phase1_04,class_munitions_phase1_05,class_munitions_phase1_master,class_munitions_phase2_novice,class_munitions_phase2_02,class_munitions_phase2_03,class_munitions_phase2_04,class_munitions_phase2_05,class_munitions_phase2_master,class_munitions_phase3_novice,class_munitions_phase3_02,class_munitions_phase3_03,class_munitions_phase3_04,class_munitions_phase3_05,class_munitions_phase3_master,class_munitions_phase4_novice,class_munitions_phase4_02,class_munitions_phase4_03,class_munitions_phase4_04,class_munitions_phase4_05,class_munitions_phase4_master true 27,29,30 1
|
||||
trader_0d trader 0 class_engineering_phase1_novice,class_engineering_phase1_02,class_engineering_phase1_03,class_engineering_phase1_04,class_engineering_phase1_05,class_engineering_phase1_master,class_engineering_phase2_novice,class_engineering_phase2_02,class_engineering_phase2_03,class_engineering_phase2_04,class_engineering_phase2_05,class_engineering_phase2_master,class_engineering_phase3_novice,class_engineering_phase3_02,class_engineering_phase3_03,class_engineering_phase3_04,class_engineering_phase3_05,class_engineering_phase3_master,class_engineering_phase4_novice,class_engineering_phase4_02,class_engineering_phase4_03,class_engineering_phase4_04,class_engineering_phase4_05,class_engineering_phase4_master true 28,29,30 1
|
||||
trader_1a trader 0 crafting_artisan_novice,crafting_artisan_survey_01,crafting_artisan_business_01,crafting_artisan_survey_02,crafting_artisan_business_02,crafting_artisan_survey_03,crafting_artisan_business_03,crafting_artisan_survey_04,crafting_artisan_business_04,crafting_merchant_novice,crafting_artisan_domestic_01,crafting_artisan_domestic_02,crafting_artisan_domestic_03,crafting_artisan_domestic_04,crafting_chef_novice,crafting_tailor_novice,crafting_chef_dish_01,crafting_chef_dessert_01,crafting_chef_drink_01,crafting_chef_techniques_01,crafting_tailor_casual_01,crafting_tailor_field_01,crafting_tailor_formal_01,crafting_tailor_production_01,crafting_merchant_advertising_01,crafting_merchant_sales_01,crafting_merchant_hiring_01,crafting_merchant_management_01,crafting_chef_dish_02,crafting_chef_dessert_02,crafting_chef_drink_02,crafting_chef_techniques_02,crafting_tailor_casual_02,crafting_tailor_field_02,crafting_tailor_formal_02,crafting_tailor_production_02,crafting_merchant_advertising_02,crafting_merchant_sales_02,crafting_merchant_hiring_02,crafting_merchant_management_02,crafting_chef_dish_03,crafting_chef_dessert_03,crafting_chef_drink_03,crafting_chef_techniques_03,crafting_tailor_casual_03,crafting_tailor_field_03,crafting_tailor_formal_03,crafting_tailor_production_03,crafting_merchant_advertising_03,crafting_merchant_sales_03,crafting_merchant_hiring_03,crafting_merchant_management_03,crafting_chef_dish_04,crafting_chef_dessert_04,crafting_chef_drink_04,crafting_chef_techniques_04,crafting_tailor_casual_04,crafting_tailor_field_04,crafting_tailor_formal_04,crafting_tailor_production_04,crafting_merchant_advertising_04,crafting_merchant_sales_04,crafting_merchant_hiring_04,crafting_merchant_management_04,crafting_chef_master,crafting_tailor_master,crafting_merchant_master false 0
|
||||
trader_1b trader 0 crafting_artisan_novice,crafting_artisan_survey_01,crafting_artisan_business_01,crafting_artisan_survey_02,crafting_artisan_business_02,crafting_artisan_survey_03,crafting_artisan_business_03,crafting_artisan_survey_04,crafting_artisan_business_04,crafting_merchant_novice,crafting_artisan_engineering_01,crafting_artisan_engineering_02,crafting_artisan_engineering_03,crafting_artisan_engineering_04,crafting_architect_novice,crafting_shipwright_novice,crafting_architect_production_01,crafting_architect_techniques_01,crafting_architect_harvesting_01,crafting_architect_blueprints_01,crafting_shipwright_engineering_01,crafting_shipwright_propulsion_01,crafting_shipwright_systems_01,crafting_shipwright_defense_01,crafting_merchant_advertising_01,crafting_merchant_sales_01,crafting_merchant_hiring_01,crafting_merchant_management_01,crafting_architect_production_02,crafting_architect_techniques_02,crafting_architect_harvesting_02,crafting_architect_blueprints_02,crafting_shipwright_engineering_02,crafting_shipwright_propulsion_02,crafting_shipwright_systems_02,crafting_shipwright_defense_02,crafting_merchant_advertising_02,crafting_merchant_sales_02,crafting_merchant_hiring_02,crafting_merchant_management_02,crafting_architect_production_03,crafting_architect_techniques_03,crafting_architect_harvesting_03,crafting_architect_blueprints_03,crafting_shipwright_engineering_03,crafting_shipwright_propulsion_03,crafting_shipwright_systems_03,crafting_shipwright_defense_03,crafting_merchant_advertising_03,crafting_merchant_sales_03,crafting_merchant_hiring_03,crafting_merchant_management_03,crafting_architect_production_04,crafting_architect_techniques_04,crafting_architect_harvesting_04,crafting_architect_blueprints_04,crafting_shipwright_engineering_04,crafting_shipwright_propulsion_04,crafting_shipwright_systems_04,crafting_shipwright_defense_04,crafting_merchant_advertising_04,crafting_merchant_sales_04,crafting_merchant_hiring_04,crafting_merchant_management_04,crafting_architect_master,crafting_shipwright_master,crafting_merchant_master false 0
|
||||
trader_1c trader 0 crafting_artisan_novice,crafting_artisan_survey_01,crafting_artisan_business_01,crafting_artisan_survey_02,crafting_artisan_business_02,crafting_artisan_survey_03,crafting_artisan_business_03,crafting_artisan_survey_04,crafting_artisan_business_04,crafting_merchant_novice,crafting_artisan_engineering_01,crafting_artisan_engineering_02,crafting_artisan_engineering_03,crafting_artisan_engineering_04,crafting_weaponsmith_novice,crafting_armorsmith_novice,crafting_weaponsmith_melee_01,crafting_weaponsmith_firearms_01,crafting_weaponsmith_munitions_01,crafting_weaponsmith_techniques_01,crafting_armorsmith_personal_01,crafting_armorsmith_heavy_01,crafting_armorsmith_deflectors_01,crafting_armorsmith_complexity_01,crafting_merchant_advertising_01,crafting_merchant_sales_01,crafting_merchant_hiring_01,crafting_merchant_management_01,crafting_weaponsmith_melee_02,crafting_weaponsmith_firearms_02,crafting_weaponsmith_munitions_02,crafting_weaponsmith_techniques_02,crafting_armorsmith_personal_02,crafting_armorsmith_heavy_02,crafting_armorsmith_deflectors_02,crafting_armorsmith_complexity_02,crafting_merchant_advertising_02,crafting_merchant_sales_02,crafting_merchant_hiring_02,crafting_merchant_management_02,crafting_weaponsmith_melee_03,crafting_weaponsmith_firearms_03,crafting_weaponsmith_munitions_03,crafting_weaponsmith_techniques_03,crafting_armorsmith_personal_03,crafting_armorsmith_heavy_03,crafting_armorsmith_deflectors_03,crafting_armorsmith_complexity_03,crafting_merchant_advertising_03,crafting_merchant_sales_03,crafting_merchant_hiring_03,crafting_merchant_management_03,crafting_weaponsmith_melee_04,crafting_weaponsmith_firearms_04,crafting_weaponsmith_munitions_04,crafting_weaponsmith_techniques_04,crafting_armorsmith_personal_04,crafting_armorsmith_heavy_04,crafting_armorsmith_deflectors_04,crafting_armorsmith_complexity_04,crafting_merchant_advertising_04,crafting_merchant_sales_04,crafting_merchant_hiring_04,crafting_merchant_management_04,crafting_weaponsmith_master,crafting_armorsmith_master,crafting_merchant_master false 0
|
||||
trader_1d trader 0 crafting_artisan_novice,crafting_artisan_survey_01,crafting_artisan_business_01,crafting_artisan_survey_02,crafting_artisan_business_02,crafting_artisan_survey_03,crafting_artisan_business_03,crafting_artisan_survey_04,crafting_artisan_business_04,crafting_merchant_novice,crafting_artisan_engineering_01,crafting_artisan_domestic_01,crafting_artisan_engineering_02,crafting_artisan_domestic_02,crafting_artisan_engineering_03,crafting_artisan_domestic_03,crafting_artisan_engineering_04,crafting_artisan_domestic_04,crafting_artisan_master,crafting_weaponsmith_novice,crafting_droidengineer_novice,crafting_droidengineer_production_01,crafting_droidengineer_techniques_01,crafting_droidengineer_refinement_01,crafting_droidengineer_blueprints_01,crafting_weaponsmith_melee_01,crafting_weaponsmith_firearms_01,crafting_weaponsmith_techniques_01,crafting_merchant_advertising_01,crafting_merchant_sales_01,crafting_merchant_hiring_01,crafting_merchant_management_01,crafting_droidengineer_production_02,crafting_droidengineer_techniques_02,crafting_droidengineer_refinement_02,crafting_droidengineer_blueprints_02,crafting_weaponsmith_melee_02,crafting_weaponsmith_firearms_02,crafting_weaponsmith_techniques_02,crafting_merchant_advertising_02,crafting_merchant_sales_02,crafting_merchant_hiring_02,crafting_merchant_management_02,crafting_droidengineer_production_03,crafting_droidengineer_techniques_03,crafting_droidengineer_refinement_03,crafting_droidengineer_blueprints_03,crafting_weaponsmith_melee_03,crafting_weaponsmith_firearms_03,crafting_weaponsmith_techniques_03,crafting_merchant_advertising_03,crafting_merchant_sales_03,crafting_merchant_hiring_03,crafting_merchant_management_03,crafting_droidengineer_production_04,crafting_droidengineer_techniques_04,crafting_droidengineer_refinement_04,crafting_droidengineer_blueprints_04,crafting_weaponsmith_melee_04,crafting_weaponsmith_firearms_04,crafting_weaponsmith_techniques_04,crafting_merchant_advertising_04,crafting_merchant_sales_04,crafting_merchant_hiring_04,crafting_merchant_management_04,crafting_droidengineer_master,crafting_merchant_master false 0
|
||||
space_pilot_rebel 0 pilot_rebel_navy_novice,pilot_rebel_navy_starships_01,pilot_rebel_navy_weapons_01,pilot_rebel_navy_procedures_01,pilot_rebel_navy_droid_01,pilot_rebel_navy_starships_02,pilot_rebel_navy_weapons_02,pilot_rebel_navy_procedures_02,pilot_rebel_navy_droid_02,pilot_rebel_navy_starships_03,pilot_rebel_navy_weapons_03,pilot_rebel_navy_procedures_03,pilot_rebel_navy_droid_03,pilot_rebel_navy_starships_04,pilot_rebel_navy_weapons_04,pilot_rebel_navy_procedures_04,pilot_rebel_navy_droid_04,pilot_rebel_navy_master false 0
|
||||
space_pilot_imperial 0 pilot_imperial_navy_novice,pilot_imperial_navy_starships_01,pilot_imperial_navy_weapons_01,pilot_imperial_navy_procedures_01,pilot_imperial_navy_droid_01,pilot_imperial_navy_starships_02,pilot_imperial_navy_weapons_02,pilot_imperial_navy_procedures_02,pilot_imperial_navy_droid_02,pilot_imperial_navy_starships_03,pilot_imperial_navy_weapons_03,pilot_imperial_navy_procedures_03,pilot_imperial_navy_droid_03,pilot_imperial_navy_starships_04,pilot_imperial_navy_weapons_04,pilot_imperial_navy_procedures_04,pilot_imperial_navy_droid_04,pilot_imperial_navy_master false 0
|
||||
space_pilot_neutral 0 pilot_neutral_novice,pilot_neutral_starships_01,pilot_neutral_weapons_01,pilot_neutral_procedures_01,pilot_neutral_droid_01,pilot_neutral_starships_02,pilot_neutral_weapons_02,pilot_neutral_procedures_02,pilot_neutral_droid_02,pilot_neutral_starships_03,pilot_neutral_weapons_03,pilot_neutral_procedures_03,pilot_neutral_droid_03,pilot_neutral_starships_04,pilot_neutral_weapons_04,pilot_neutral_procedures_04,pilot_neutral_droid_04,pilot_neutral_master false 0
|
||||
politician 0 social_politician_novice,social_politician_fiscal_01,social_politician_fiscal_02,social_politician_fiscal_03,social_politician_fiscal_04,social_politician_martial_01,social_politician_martial_02,social_politician_martial_03,social_politician_martial_04,social_politician_civic_01,social_politician_civic_02,social_politician_civic_03,social_politician_civic_04,social_politician_urban_01,social_politician_urban_02,social_politician_urban_03,social_politician_urban_04,social_politician_master false 0
|
||||
chronicles 0 class_chronicles_novice,class_chronicles_1,class_chronicles_2,class_chronicles_3,class_chronicles_4,class_chronicles_5,class_chronicles_6,class_chronicles_7,class_chronicles_8,class_chronicles_9,class_chronicles_10,class_chronicles_11,class_chronicles_12,class_chronicles_13,class_chronicles_14,class_chronicles_15,class_chronicles_16,class_chronicles_master true 0
|
||||
Reference in New Issue
Block a user