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Added debug output for various player appearing/disappearing events
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package utilities;
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import resources.control.Service;
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import resources.objects.creature.CreatureObject;
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import resources.player.Player;
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import resources.server_info.Log;
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public class DebugUtilities {
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public static void printPlayerCharacterDebug(Service service, Player p, String identifyingText) {
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CreatureObject c = p.getCreatureObject();
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boolean hasGhost = c.getSlottedObject("ghost") != null;
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Log.d(service, "[%s] PLAY=%s/%d CREO=%s/%d hasGhost=%b", identifyingText, p.getUsername(), p.getUserId(), c.getName(), c.getObjectId(), hasGhost);
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}
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public static void printPlayerCharacterDebug(Service service, CreatureObject c, String identifyingText) {
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Player p = c.getOwner();
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String username = "null";
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int id = 0;
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if (p != null) {
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username = p.getUsername();
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id = p.getUserId();
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}
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boolean hasGhost = c.getSlottedObject("ghost") != null;
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Log.d(service, "[%s] PLAY=%s/%d CREO=%s/%d hasGhost=%b", identifyingText, username, id, c.getName(), c.getObjectId(), hasGhost);
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}
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}
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