From 78ae71d4a4ef1f81ec5961706f9085dc0ed91394 Mon Sep 17 00:00:00 2001 From: Ziggy Date: Thu, 7 May 2015 16:55:38 +0200 Subject: [PATCH] Removed an unnecessary nested call when setting the LD flag --- src/services/galaxy/ConnectionService.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/services/galaxy/ConnectionService.java b/src/services/galaxy/ConnectionService.java index c328f2868..1ed94fd48 100644 --- a/src/services/galaxy/ConnectionService.java +++ b/src/services/galaxy/ConnectionService.java @@ -163,7 +163,7 @@ public class ConnectionService extends Service { if (p.getPlayerState() != PlayerState.LOGGED_OUT) System.out.println("[" + p.getUsername() +"] Logged out " + p.getCharacterName()); p.setPlayerState(PlayerState.LOGGED_OUT); - p.getCreatureObject().getPlayerObject().toggleFlag(PlayerFlags.LD); + p.getPlayerObject().toggleFlag(PlayerFlags.LD); disappearPlayers.add(p); updateService.schedule(disappearRunnable, (long) DISAPPEAR_THRESHOLD, TimeUnit.MILLISECONDS); }