From 78d0e9e71af0345f30e86ff8bf15df454aba211e Mon Sep 17 00:00:00 2001 From: Obique Date: Wed, 18 Sep 2019 15:55:48 -0400 Subject: [PATCH] Added small variation in combat loops --- .../holocore/resources/support/npc/ai/NpcCombatMode.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/projectswg/holocore/resources/support/npc/ai/NpcCombatMode.kt b/src/main/java/com/projectswg/holocore/resources/support/npc/ai/NpcCombatMode.kt index efc5cbd84..f1ec700bf 100644 --- a/src/main/java/com/projectswg/holocore/resources/support/npc/ai/NpcCombatMode.kt +++ b/src/main/java/com/projectswg/holocore/resources/support/npc/ai/NpcCombatMode.kt @@ -69,7 +69,7 @@ class NpcCombatMode(obj: AIObject) : NpcMode(obj) { targets.removeIf { creo -> creo.posture == Posture.INCAPACITATED || creo.posture == Posture.DEAD } if (!targets.isEmpty()) { performCombatAction() - queueNextLoop(500) + queueNextLoop(500 + ThreadLocalRandom.current().nextLong(-50, 50)) } else { ScheduleNpcModeIntent.broadcast(ai, NpcNavigateMode(ai, returnLocation.get())) }