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https://github.com/ProjectSWGCore/Holocore.git
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Merge branch 'development' of bitbucket.org:projectswg/holocore into development
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@@ -112,41 +112,6 @@ public class CreatureObject extends TangibleObject {
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initCurrentAttributes();
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initBaseAttributes();
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}
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/**
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* It is only recommended that this method be used when you have
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* an item and you won't know which slots it will occupy until you've
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* looped through the arrangement list that resides within SWGObject.
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*
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* If you know the slot which your object is supposed to occupy, it's
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* recommended that you instead use setSlot(), effectively skipping
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* the process of looping.
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*
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* @param item to equip
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*/
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public void equipItem(TangibleObject item) {
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equipItemToContainer(item, this);
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}
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public void equipAppearanceItem(TangibleObject item) {
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equipItemToContainer(item, super.getSlottedObject("appearance_inventory"));
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}
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public void unequipAppearanceItem(TangibleObject item) {
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unequipItemFromContainer(item, super.getSlottedObject("appearance_inventory"));
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}
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private void equipItemToContainer(TangibleObject item, SWGObject container) {
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for(List<String> slotNameList : item.getArrangement())
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for(String slotName : slotNameList)
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container.setSlot(slotName, item);
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}
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private void unequipItemFromContainer(TangibleObject item, SWGObject container) {
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for(List<String> slotNameList : item.getArrangement())
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for(String slotName : slotNameList)
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container.setSlot(slotName, null);
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}
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public void removeEquipment(SWGObject obj) {
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synchronized (equipmentList) {
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@@ -171,7 +136,14 @@ public class CreatureObject extends TangibleObject {
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appearanceList.sendDeltaMessage(this);
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}
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}
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public void removeAppearanceItem(SWGObject obj) {
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synchronized (appearanceList) {
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if (appearanceList.remove(obj))
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appearanceList.sendDeltaMessage(this);
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}
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}
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public SWGList<Equipment> getEquipmentList() {
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return equipmentList;
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}
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