Fixed some weird code syntax in CellObject to fit standard

This commit is contained in:
Obique PSWG
2015-10-21 08:27:40 -05:00
parent 839ba66ac6
commit 9698703790
+6 -6
View File
@@ -42,8 +42,8 @@ public class CellObject extends SWGObject {
private String label = "";
private String name = "";
private float label_x = 0f;
private float label_z = 0f;
private double labelX = 0;
private double labelZ = 0;
public CellObject(long objectId) {
super(objectId, BaselineType.SCLT);
@@ -82,8 +82,8 @@ public class CellObject extends SWGObject {
}
public void setLabelMapPosition(float x, float z) {
this.label_x = x;
this.label_z = z;
this.labelX = x;
this.labelZ = z;
}
protected void sendBaselines(Player target) {
@@ -107,9 +107,9 @@ public class CellObject extends SWGObject {
public void createBaseline6(Player target, BaselineBuilder bb) {
super.createBaseline6(target, bb);
bb.addUnicode(label);
bb.addFloat(label_x);
bb.addFloat((float) labelX);
bb.addFloat((float) 0);
bb.addFloat(label_z);
bb.addFloat((float) labelZ);
bb.incrementOperandCount(2);
}
}