From a47e1cf59e852f0bc07478f165da6bfb3e77d3ab Mon Sep 17 00:00:00 2001 From: Mads Boddum Date: Tue, 12 Jan 2016 12:03:19 +0100 Subject: [PATCH] Fixed an issue where skillmod adjustments were always made to the base --- src/resources/objects/creature/CreatureObject.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/resources/objects/creature/CreatureObject.java b/src/resources/objects/creature/CreatureObject.java index b74f74f77..c5eb01fed 100644 --- a/src/resources/objects/creature/CreatureObject.java +++ b/src/resources/objects/creature/CreatureObject.java @@ -643,7 +643,7 @@ public class CreatureObject extends TangibleObject { // They already had this skillmod. // All we need to do is adjust the base and the modifier and send an update from the SWGMap skillMod.adjustBase(base); - skillMod.adjustBase(modifier); + skillMod.adjustModifier(modifier); skillMods.update(skillModName, this); } }