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Adds Ziggy's pvp faction implementation.
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@@ -0,0 +1,47 @@
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package intents;
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import resources.PvpFaction;
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import resources.control.Intent;
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import resources.objects.tangible.TangibleObject;
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public class FactionIntent extends Intent {
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public static final String TYPE = "FactionIntent";
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private TangibleObject target;
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private PvpFaction newFaction;
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private FactionIntentType updateType;
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private FactionIntent(TangibleObject target) {
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super(TYPE);
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this.target = target;
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}
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public FactionIntent(TangibleObject target, FactionIntentType updateType) {
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this(target);
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this.updateType = updateType;
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}
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public FactionIntent(TangibleObject target, PvpFaction newFaction) {
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this(target, FactionIntentType.FACTIONUPDATE);
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this.newFaction = newFaction;
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}
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public TangibleObject getTarget() {
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return target;
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}
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public PvpFaction getNewFaction() {
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return newFaction;
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}
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public FactionIntentType getUpdateType() {
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return updateType;
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}
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public enum FactionIntentType {
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FLAGUPDATE,
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STATUSUPDATE,
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FACTIONUPDATE // Is automatically set in the correct constructor, don't use manually.
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}
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}
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