Added handling of option flags, fixes HAM bars showing on static objects

This commit is contained in:
Waverunner
2015-06-08 20:18:17 -04:00
parent f354bb4ad7
commit b10ffc3bd2
4 changed files with 133 additions and 13 deletions
@@ -39,6 +39,7 @@ import resources.encodables.player.Equipment;
import resources.network.BaselineBuilder;
import resources.objects.SWGObject;
import resources.objects.player.PlayerObject;
import resources.objects.tangible.OptionFlag;
import resources.objects.tangible.TangibleObject;
import resources.objects.weapon.WeaponObject;
import resources.player.Player;
@@ -108,6 +109,7 @@ public class CreatureObject extends TangibleObject {
initMaxAttributes();
initCurrentAttributes();
initBaseAttributes();
setOptionFlags(OptionFlag.HAM_BAR);
}
public void removeEquipment(SWGObject obj) {