Fixed an awareness issue sending same baselines twice

This commit is contained in:
Obique
2015-01-09 11:45:07 -06:00
committed by Obique
parent 82f9e0703b
commit b3f8d5f33e
8 changed files with 13 additions and 13 deletions
@@ -380,7 +380,7 @@ public class CreatureObject extends TangibleObject {
}
}
public void createObject(Player target) {
protected void createObject(Player target) {
sendSceneCreateObject(target);
BaselineBuilder bb = null;
@@ -420,7 +420,7 @@ public class CreatureObject extends TangibleObject {
target.sendPacket(new SceneEndBaselines(getObjectId()));
}
public void createChildrenObjects(Player target) {
protected void createChildrenObjects(Player target) {
target.sendPacket(new UpdatePostureMessage(posture.getId(), getObjectId()));
if (target != getOwner()) target.sendPacket(new UpdatePvpStatusMessage(UpdatePvpStatusMessage.PLAYER, 0, getObjectId())); // TODO: Change this when adding non-players
super.createChildrenObjects(target);