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Fixed an awareness issue sending same baselines twice
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@@ -114,7 +114,7 @@ public class PlayerObject extends IntangibleObject {
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}
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}
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public void createObject(Player target) {
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protected void createObject(Player target) {
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super.sendSceneCreateObject(target);
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BaselineBuilder bb = new BaselineBuilder(this, BaselineType.PLAY, 3);
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