Fixed an awareness issue sending same baselines twice

This commit is contained in:
Obique
2015-01-09 11:45:07 -06:00
committed by Obique
parent 82f9e0703b
commit b3f8d5f33e
8 changed files with 13 additions and 13 deletions
@@ -87,7 +87,7 @@ public class WaypointObject extends IntangibleObject implements Encodable{
bb.addBoolean(active);
}
public void createObject(Player target) {
protected void createObject(Player target) {
// NOTE: Client is never sent a WAYP baseline in NGE, WaypointObject's just go inside the Waypoint List in PLAY.
/*super.sendSceneCreateObject(target);