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Fixed an awareness issue sending same baselines twice
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@@ -87,7 +87,7 @@ public class WaypointObject extends IntangibleObject implements Encodable{
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bb.addBoolean(active);
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}
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public void createObject(Player target) {
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protected void createObject(Player target) {
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// NOTE: Client is never sent a WAYP baseline in NGE, WaypointObject's just go inside the Waypoint List in PLAY.
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/*super.sendSceneCreateObject(target);
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