From be455bdfc93d15dbbe1a958e9ca0ff2aa43c6f69 Mon Sep 17 00:00:00 2001 From: Mads Boddum Date: Thu, 27 Aug 2015 19:04:34 +0200 Subject: [PATCH] Spawners that are placed in the world should now have a building id of 0 instead of -1 --- src/services/spawn/SpawnerService.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/services/spawn/SpawnerService.java b/src/services/spawn/SpawnerService.java index 1fbdc491d..ff89f6bbd 100644 --- a/src/services/spawn/SpawnerService.java +++ b/src/services/spawn/SpawnerService.java @@ -96,7 +96,7 @@ public final class SpawnerService extends Service { final int buildingId = (int) eggs.getCell(rowIndex, 3); final Location loc = new Location((float) eggs.getCell(rowIndex, 5), (float) eggs.getCell(rowIndex, 6), (float) eggs.getCell(rowIndex, 7), Terrain.valueOf((String) eggs.getCell(rowIndex, 1))); final SpawnType spawnType = SpawnType.valueOf((String) eggs.getCell(rowIndex, 2)); - final boolean spawnInCell = buildingId != -1; + final boolean spawnInCell = buildingId != 0; final SWGObject egg = objectManager.createObject(spawnType.getObjectTemplate(), loc, !spawnInCell, false); if(spawnInCell) // If it wants to be inside a building, make it so!