From be4eff77a1ea508f0a8d626d5abcadd4a418aebc Mon Sep 17 00:00:00 2001 From: Mads Boddum Date: Wed, 12 Oct 2016 14:25:12 +0200 Subject: [PATCH] Fixed an issue where ranged weapons weren't shooting --- src/services/objects/StaticItemService.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/services/objects/StaticItemService.java b/src/services/objects/StaticItemService.java index 8737e8476..2422e357d 100644 --- a/src/services/objects/StaticItemService.java +++ b/src/services/objects/StaticItemService.java @@ -576,13 +576,15 @@ public final class StaticItemService extends Service { object.addAttribute("cat_wpn_other.wpn_range", rangeString); // Ziggy: Special Action Cost would go under cat_wpn_other as well, but it's a pre-NGE artifact. - // TODO set all WeaponObject properties WeaponObject weapon = (WeaponObject) object; + weapon.setType(category); weapon.setAttackSpeed(attackSpeed); weapon.setMinRange(minRange); weapon.setMaxRange(maxRange); weapon.setDamageType(damageTypeEnum); weapon.setElementalType(elementalTypeEnum); + weapon.setMinDamage(minDamage); + weapon.setMaxDamage(maxDamage); } }